Little King's Story | |
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Developer(s) | Cing |
Publisher(s) | AUS/EU Rising Star Games NA XSEED Games JP Marvelous Entertainment |
Platform(s) | Wii |
Release date(s) | AUS April 22, 2009 EU April 24, 2009 NA July 21, 2009 JP September 3, 2009 |
Genre(s) | Role-playing, Real-time strategy |
Mode(s) | Single-player |
Input methods | Wii Remote + Nunchuk |
Compatibility | 4![]() ![]() Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
Little King's Story is a simulation RPG co-developed by Cing for the Wii. The player character is a timid boy who has found a mysterious crown which gives him the power to charm people and make them follow orders. As king of the village his goal is to expand the village and make his subjects happy. The design of the game combines various simulation elements as well as real time and adventure elements. Yasuhiro Wada told CVG that the game would be a "single-player life-sim set in Europe."
In the cut-scene after the celebrations of the defeat of King Demon, the emulator freezes when Howser puts King Duvroc's tree on the map and says "one". Example save states: talk to Verde and select the cutscene from the video archives.
The game makes use of excessive bloom as its art style.
As of 5.0-16786, you may use Graphics Mods if you would prefer to remove the bloom completely.
No configuration changes are known to affect compatibility for this title.
The graph below charts the compatibility with Little King's Story since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
r6174 | Windows 7 | Intel Core 2 Duo E7400 | NVIDIA GeForce 9600 GT | Little King's Story on Dolphin v2.0 - Nintendo Wii Emulator | dTerenciano |
r7390 | Windows 7 | Intel Core i3-540 | ATI Radeon HD 4650 | Perfect! Runs at full speed and no graphic glitches. | Psicomaniaco |