Little King's Story: Difference between revisions
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{{Testing}} | {{Testing}} | ||
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{{Test Entry|revision= | {{Test Entry|revision=7390|OS=Windows 7|CPU=Intel Core i3 540|GPU=ATI Radeon 4650|result=Almost perfect. Runs at full speed and no graphic glitches, except that sometimes the life of your army doesn't show correctly when you have a big army.|tester=[[User:Psicomaniaco|Psicomaniaco]]}} | ||
|} | |} | ||
Revision as of 02:34, 16 April 2011
Little King's Story | |
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Developer(s) | Cing & Town Factory |
Publisher(s) | Nintendo |
Platform(s) | Wii |
Genre(s) | Life simulation, Action RPG, Strategy |
Mode(s) | Single-player |
Input methods | Wii Remote, Nunchuk |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Search Dolphin Forums |
Problems
Crashes Prior to r6163
The game crashes frequently, making it unplayable. After you have a saved game, during the intro the game will crash when after the "moo" sound. During the game, when you leave your home if you hear a cow moo, but one's not near you, it will crash.
The game will also crash frequently and without cause when in the town.
This was fixed in recent revisions, likely r6163
Configuration
No configuration changes are known to affect compatibility for this title.
Version Compatibility
The graph below charts the compatibility with Little King's Story since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.