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Little King's Story: Difference between revisions
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{{Test Entry|revision=7390|OS=Windows 7|CPU=Intel Core i3 540|GPU=ATI Radeon 4650|result=Perfect! Runs at full speed and no graphic glitches.|tester= | {{Test Entry|revision=7390|OS=Windows 7|CPU=Intel Core i3-540|GPU=ATI Radeon 4650|result=Perfect! Runs at full speed and no graphic glitches.|tester=Psicomaniaco}} | ||
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Revision as of 18:11, 15 August 2011
Little King's Story | |
---|---|
Developer(s) | Cing & Town Factory |
Publisher(s) | Nintendo |
Platform(s) | Wii |
Genre(s) | Life simulation, Action RPG, Strategy |
Mode(s) | Single-player |
Input methods | Wii Remote, Nunchuk |
Compatibility | 4 Playable |
GameIDs | |
See also... |
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Problems
Crashes Prior to r6163
Prior to r6163 the game crashes frequently, making it unplayable. After saving a game, during the intro the game will crash after the "moo" sound. During the game, when leaving home, if a cow moos, but is not nearby, it will crash. The game will also crash frequently and without cause when in the town. This was fixed in recent revisions, likely r6163.
Bloom Offset
This game suffers from the bloom offset bug, refer issue 2068.
Configuration
No configuration changes are known to affect compatibility for this title.
Version Compatibility
The graph below charts the compatibility with Little King's Story since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.