Lode Runner: Difference between revisions
Line 28: | Line 28: | ||
{{VersionCompatibility}} | {{VersionCompatibility}} | ||
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--> | <!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--> | ||
{{VersionCompatibilityVersion|4.0-8445| | {{VersionCompatibilityVersion|4.0-8445|****|Needs EFB2RAM}} | ||
{{VersionCompatibilityVersion|5.0|*****|}} | {{VersionCompatibilityVersion|5.0|*****|}} | ||
{{VersionCompatibilityClose}} | {{VersionCompatibilityClose}} |
Revision as of 11:32, 19 January 2020
Lode Runner | |
---|---|
![]() | |
Developer(s) | Hudson Soft |
Publisher(s) | Hudson Entertainment |
Platform(s) | Virtual Console, NES |
Release date(s) | NES JP July 31, 1984 NA September, 1987 Virtual Console JP March 6, 2007 NA June 11, 2007 EU March 12, 2010 |
Genre(s) | Action, Puzzle |
Mode(s) | Single-player |
Input methods | Wii Remote, GameCube Controller, Classic Controller |
Compatibility | 5![]() ![]() Perfect |
GameIDs | |
See also... |
Dolphin Forum thread |
In Lode Runner you're a highly trained Galactic Commando, deep in enemy territory. Your mission: to recover a fortune in gold, stolen from the Bungeling people by their power-hungry leaders. You'll be running, jumping, and climbing heroically, solving perplexing puzzles. With your laser pistol, you'll drill passageways through stone floors and barriers. To get through this mission alive, you'll need more than fleet feet and good looks. You'll need your quick wits and brains and more than just a little luck.
Problems that may occur with any NES title on Dolphin are listed below.
DirectX with NES Games
Most NES games suffer strange graphical issues when using the DirectX backend with some graphics drivers; notably NVIDIA. This is a driver bug.
As of 5.0-4869, the D3D driver bugs can be worked around by setting Ubershaders to Exclusive/Synchronous (Ubershaders). It's unknown what exactly is going on with the driver that's causing Exclusive Ubershaders/Synchronous (Ubershaders) to work properly.
This seems to have been rectified at some point, though it's unclear what resolved it.
Problems
This title does not have any additional game-specific problems.
Configuration
This title does not need non-default settings to run properly.
Version Compatibility
The graph below charts the compatibility with Lode Runner since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
4.0-8445 | Windows 7 | Intel Core i5-3570K @ 3.8GHz | NVIDIA GeForce GTX 760 | Works OK. Requires EFB2RAM. | JMC47 |
Gameplay Videos
- Hudson Soft (Developer)
- Hudson Entertainment (Publisher)
- Japan (Release region)
- North America (Release region)
- Europe (Release region)
- 1984 (Initial release year)
- Action (Genre)
- Puzzle (Genre)
- Single-player (Game mode)
- Single-player only (Game mode)
- 1 (Players supported)
- Wii Remote (Input supported)
- GameCube Controller (Input supported)
- Classic Controller (Input supported)
- 5 stars (Rating)
- Tested On (Release): 4.0
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): NVIDIA
- Tested
- Untested for 10000+ revisions
- Virtual Console games
- NES games