Looney Tunes: Back in Action: Difference between revisions

From Dolphin Emulator Wiki
Jump to navigation Jump to search
(RegExp Mass Edit, Template:Problems implementation)
(19 intermediate revisions by 9 users not shown)
Line 1: Line 1:
{{Infobox VG
{{Infobox VG
|image    = [[File:Looney_Tunes_Back_in_Action.jpg|300px]]
|developer = Warner Bros. Interactive Entertainment
|developer = Warner Bros. Interactive Entertainment
|publisher = Electronic Arts
|publisher = Electronic Arts
|series    = ''Looney Tunes''
|series    = Looney Tunes
|released  = {{vgrelease|NA=November 24, 2003|EU=December 11, 2003}}
|released  = {{vgrelease|NA=November 24, 2003|EU=January 30, 2004}}
|genre    = Platform
|genre    = Platform
|modes    = Single-player
|modes    = Single-player
|input    = GameCube Controller
|input    = GameCube Controller
|image    = [[File:Looney_Tunes_Back_in_Action.jpg|300px]]
|forumlink = http://forums.dolphin-emu.org/Thread-gc-looney-tunes-back-in-action
|forumlink = http://forums.dolphin-emu.org/Thread-gc-looney-tunes-back-in-action
}}
}}
Line 14: Line 14:


== Problems ==
== Problems ==
{{Problems|
{{Problems|{{#vardefineecho:problems|
=== <s>Flickering Shadows</s> ===
When using DirectX backend, character shadows may flicker. Using OpenGL or Vulkan backend fixes this problem. Likely resolved with DX9 retirement.


=== Sound glitch ===
=== <s>Sound Glitch</s> ===
A sound glitch occurs when you pause the game (not via the emulator, but by pressing start). The sound can last up to a few seconds or up until you go back to the map screen, pausing and unpausing doesn't help. Tested with DSP LLE recompiler in {{revision|3.5}}.
A sound glitch occurs when you pause the game (not via the emulator, but by pressing start). The sound can last up to a few seconds or up until you go back to the map screen, pausing and unpausing doesn't help. Tested with DSP LLE recompiler in {{revision|3.5}}.


}}
This has been fixed in {{revision|5.0-5578}}.
 
}}}}
 
== Enhancements ==
=== 60 FPS ===
The following AR code will make the game run at 60FPS instead of 30.
 
==== Region-Free ====
<pre>
$60FPS
0411C438 60000000
</pre>


== Configuration ==
== Configuration ==
Line 30: Line 44:
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|3.5|****|}}
{{VersionCompatibilityVersion|3.5|****|}}
{{VersionCompatibilityVersion|5.0-4607|****|}}
{{VersionCompatibilityVersion|5.0-5578|****|DSP accelerator fixed - all known sound issues resolved}}
{{VersionCompatibilityVersion|5.0-11518|*****|Since prior to this revision}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


Line 35: Line 52:
{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=3.5|OS=Windows 8|CPU=Intel Core i7 @ 2.2GHz|GPU=Intel HD Graphics 4000|result=Near perfect, 98-100% Speed, very rare sound glitches that lasts 10 seconds.|tester=OMGWEEGEE2}}
{{testing/entry|revision=3.5|OS=Windows 8|CPU=Intel Core i7 @ 2.2 GHz|GPU=Intel HD Graphics 4000|result=Near perfect, 98-100% Speed, very rare sound glitches that lasts 10 seconds.|tester=OMGWEEGEE2}}
{{testing/entry|revision=4.0|OS=Windows 8|CPU=Intel Core i7 @ 2.2GHz|GPU=Intel HD Graphics 4000|result=Re-tested in Dolphin {{revision|4.0}}, works better, at actual constant 100% speed. However, the sound issue is still present.|tester=OMGWEEGEE2}}
{{testing/entry|revision=4.0|OS=Windows 8|CPU=Intel Core i7 @ 2.2 GHz|GPU=Intel HD Graphics 4000|result=Re-tested in Dolphin {{revision|4.0}}, works better, at actual constant 100% speed. However, the sound issue is still present.|tester=OMGWEEGEE2}}
{{testing/entry|revision=5.0-4607|OS=Windows 10|CPU=Intel Core i7-6700K @ 4 GHz|GPU=NVIDIA GeForce GTX 1080|result=Playable. The sound problem is still present. With D3D backend, character shadows are flickering. To fix this, use OpenGL or Vulkan backend.|tester=SuperSonic}}
{{testing/end}}
{{testing/end}}
== Gameplay Screenshots ==


== Gameplay Videos ==
== Gameplay Videos ==
{{VideoGallery
{{VideoGallery
|vid1=eIsIayHfEPI|cap1=Dolphin Emulator 4.0.2 - Looney Tunes: Back in Action (1080p HD) - Nintendo GameCube
|vid1=eIsIayHfEPI|cap1=Dolphin Emulator 4.0.2 - Looney Tunes: Back in Action (1080p HD) - Nintendo GameCube
|vid2=iy-pIsWPxsg|cap2=Looney Tunes: Back in Action [PAL] [Gamecube] [Español] Dolphin 5.0 [1080p HD]
}}
}}
[[Category:GameCube games]]
[[Category:GameCube games]]

Revision as of 00:21, 28 December 2022

Looney Tunes: Back in Action
Looney Tunes Back in Action.jpg
Developer(s) Warner Bros. Interactive Entertainment
Publisher(s) Electronic Arts
Series Looney Tunes
Platform(s) GameCube
Release date(s) NA November 24, 2003
EU January 30, 2004
Genre(s) Platform
Mode(s) Single-player
Input methods GameCube Controller
Compatibility 5Stars5.pngEdit rating: Looney Tunes: Back in Action
Perfect
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Looney Tunes: Back in Action is a platforming video game released in 2003 by Electronic Arts. The game is based on the film of the same name.

Problems

Flickering Shadows

When using DirectX backend, character shadows may flicker. Using OpenGL or Vulkan backend fixes this problem. Likely resolved with DX9 retirement.

Sound Glitch

A sound glitch occurs when you pause the game (not via the emulator, but by pressing start). The sound can last up to a few seconds or up until you go back to the map screen, pausing and unpausing doesn't help. Tested with DSP LLE recompiler in 3.5.

This has been fixed in 5.0-5578.

Enhancements

60 FPS

The following AR code will make the game run at 60FPS instead of 30.

Region-Free

$60FPS
0411C438 60000000

Configuration

This title does not need non-default settings to run properly.

Version Compatibility

The graph below charts the compatibility with Looney Tunes: Back in Action since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21264 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
3.5 Windows 8 Intel Core i7 @ 2.2 GHz Intel HD Graphics 4000 Near perfect, 98-100% Speed, very rare sound glitches that lasts 10 seconds. OMGWEEGEE2
4.0 Windows 8 Intel Core i7 @ 2.2 GHz Intel HD Graphics 4000 Re-tested in Dolphin 4.0, works better, at actual constant 100% speed. However, the sound issue is still present. OMGWEEGEE2
5.0-4607 Windows 10 Intel Core i7-6700K @ 4 GHz NVIDIA GeForce GTX 1080 Playable. The sound problem is still present. With D3D backend, character shadows are flickering. To fix this, use OpenGL or Vulkan backend. SuperSonic

Gameplay Videos