Looney Tunes: Back in Action: Difference between revisions

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{{Infobox VG
{{Infobox VG
|image    = [[File:Looney_Tunes_Back_in_Action.jpg|300px]]
|image    = [[File:Looney_Tunes_Back_in_Action.jpg|300px]]
|developer = Warner Bros. Interactive Entertainment
|developer = Warthog
|publisher = Electronic Arts
|publisher = Electronic Arts, Warner Bros. Interactive Entertainment
|series    = Looney Tunes
|series    = Looney Tunes
|released  = {{vgrelease|NA=November 24, 2003|EU=January 30, 2004}}
|released  = {{vgrelease|NA=November 24, 2003|EU=January 30, 2004}}
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|modes    = Single-player
|modes    = Single-player
|input    = GameCube Controller
|input    = GameCube Controller
|forumlink = http://forums.dolphin-emu.org/Thread-gc-looney-tunes-back-in-action
|forumlink = https://forums.dolphin-emu.org/Thread-gc-looney-tunes-back-in-action
}}
}}


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== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|
=== <s>Flickering Shadows</s> ===
=== Direct3D 11 Graphical Bugs ===
When using DirectX backend, character shadows may flicker. Using OpenGL or Vulkan backend fixes this problem. Likely resolved with DX9 retirement.
When using '''Direct3D 11''', Bugs and Daffy's shadows will flicker, and entering any area with water in it will push many UI and game elements into the Top-Left Corner of the screen. Using any other Video Backend fixes these problems.  
{{image|BackInActionDirect3D11LayerScale.png|Direct3D 11}}
{{image|BackInActionVulkanLayerScale.png|Vulkan|br}}


=== <s>Sound Glitch</s> ===
=== <s>Sound Glitch</s> ===
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The following AR code will make the game run at 60FPS instead of 30.
The following AR code will make the game run at 60FPS instead of 30.


==== NTSC-U ====
==== Region-Free ====
<pre>
<pre>
$60FPS
$60FPS
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<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|gfxbackend      = Anything but Direct3D 11
|gfxbackendnotes  = Shadow and water related graphical bugs will not occur
}}
}}


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{{VersionCompatibilityVersion|5.0-4607|****|}}
{{VersionCompatibilityVersion|5.0-4607|****|}}
{{VersionCompatibilityVersion|5.0-5578|****|DSP accelerator fixed - all known sound issues resolved}}
{{VersionCompatibilityVersion|5.0-5578|****|DSP accelerator fixed - all known sound issues resolved}}
{{VersionCompatibilityVersion|5.0-11518|*****|Since prior to this revision}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=3.5|OS=Windows 8|CPU=Intel Core i7 @ 2.2GHz|GPU=Intel HD Graphics 4000|result=Near perfect, 98-100% Speed, very rare sound glitches that lasts 10 seconds.|tester=OMGWEEGEE2}}
{{testing/entry|revision=3.5|OS=Windows 8|CPU=Intel Core i7 @ 2.2 GHz|GPU=Intel HD Graphics 4000|result=Near perfect, 98-100% Speed, very rare sound glitches that lasts 10 seconds.|tester=OMGWEEGEE2}}
{{testing/entry|revision=4.0|OS=Windows 8|CPU=Intel Core i7 @ 2.2GHz|GPU=Intel HD Graphics 4000|result=Re-tested in Dolphin {{revision|4.0}}, works better, at actual constant 100% speed. However, the sound issue is still present.|tester=OMGWEEGEE2}}
{{testing/entry|revision=4.0|OS=Windows 8|CPU=Intel Core i7 @ 2.2 GHz|GPU=Intel HD Graphics 4000|result=Re-tested in Dolphin {{revision|4.0}}, works better, at actual constant 100% speed. However, the sound issue is still present.|tester=OMGWEEGEE2}}
{{testing/entry|revision=5.0-4607|OS=Windows 10|CPU=Intel Core i7-6700K @ 4GHz|GPU=NVIDIA GeForce GTX 1080|result=Playable. The sound problem is still present. With D3D backend, character shadows are flickering. To fix this, use OpenGL or Vulkan backend.|tester=SuperSonic}}
{{testing/entry|revision=5.0-4607|OS=Windows 10|CPU=Intel Core i7-6700K @ 4 GHz|GPU=NVIDIA GeForce GTX 1080|result=Playable. The sound problem is still present. With D3D backend, character shadows are flickering. To fix this, use OpenGL or Vulkan backend.|tester=SuperSonic}}
{{testing/entry|revision=5.0-21325|OS=Windows 10|CPU=AMD Ryzen 5 2600 @ 3.4 GHz|GPU=NVIDIA GeForce GTX 1660 Ti|result=Vulkan, 2x Resolution, Stable 30FPS outside of one section in "Kaboomer Tennis" where the framerate seemed to drop, but the Performance Statistics never dropped under 29.95 FPS, 100% Completed.|tester=Knocknock07}}
{{testing/end}}
{{testing/end}}


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{{VideoGallery
{{VideoGallery
|vid1=eIsIayHfEPI|cap1=Dolphin Emulator 4.0.2 - Looney Tunes: Back in Action (1080p HD) - Nintendo GameCube
|vid1=eIsIayHfEPI|cap1=Dolphin Emulator 4.0.2 - Looney Tunes: Back in Action (1080p HD) - Nintendo GameCube
|vid2=iy-pIsWPxsg|cap2=Looney Tunes: Back in Action [PAL] [Gamecube] [Español] Dolphin 5.0 [1080p HD]
}}
}}


[[Category:GameCube games]]
[[Category:GameCube games]]

Latest revision as of 06:11, 15 April 2024

Looney Tunes: Back in Action
Looney Tunes Back in Action.jpg
Developer(s) Warthog
Publisher(s) Electronic Arts, Warner Bros. Interactive Entertainment
Series Looney Tunes
Platform(s) GameCube
Release date(s) NA November 24, 2003
EU January 30, 2004
Genre(s) Platform
Mode(s) Single-player
Input methods GameCube Controller
Compatibility 5Stars5.pngEdit rating: Looney Tunes: Back in Action
Perfect
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Looney Tunes: Back in Action is a platforming video game released in 2003 by Electronic Arts. The game is based on the film of the same name.

Problems

Direct3D 11 Graphical Bugs

When using Direct3D 11, Bugs and Daffy's shadows will flicker, and entering any area with water in it will push many UI and game elements into the Top-Left Corner of the screen. Using any other Video Backend fixes these problems.

Sound Glitch

A sound glitch occurs when you pause the game (not via the emulator, but by pressing start). The sound can last up to a few seconds or up until you go back to the map screen, pausing and unpausing doesn't help. Tested with DSP LLE recompiler in 3.5.

This has been fixed in 5.0-5578.

Enhancements

60 FPS

The following AR code will make the game run at 60FPS instead of 30.

Region-Free

$60FPS
0411C438 60000000

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Video Backend Anything but Direct3D 11 Shadow and water related graphical bugs will not occur

Version Compatibility

The graph below charts the compatibility with Looney Tunes: Back in Action since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21395 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
3.5 Windows 8 Intel Core i7 @ 2.2 GHz Intel HD Graphics 4000 Near perfect, 98-100% Speed, very rare sound glitches that lasts 10 seconds. OMGWEEGEE2
4.0 Windows 8 Intel Core i7 @ 2.2 GHz Intel HD Graphics 4000 Re-tested in Dolphin 4.0, works better, at actual constant 100% speed. However, the sound issue is still present. OMGWEEGEE2
5.0-4607 Windows 10 Intel Core i7-6700K @ 4 GHz NVIDIA GeForce GTX 1080 Playable. The sound problem is still present. With D3D backend, character shadows are flickering. To fix this, use OpenGL or Vulkan backend. SuperSonic
5.0-21325 Windows 10 AMD Ryzen 5 2600 @ 3.4 GHz NVIDIA GeForce GTX 1660 Ti Vulkan, 2x Resolution, Stable 30FPS outside of one section in "Kaboomer Tennis" where the framerate seemed to drop, but the Performance Statistics never dropped under 29.95 FPS, 100% Completed. Knocknock07

Gameplay Videos