Lost Kingdoms: Difference between revisions

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|image    = [[File:LostKingdoms.jpg|300px]]
|image    = [[File:LostKingdoms.jpg|300px]]
|developer = From Software
|developer = From Software
|publisher = Activision
|publisher = {{vgrelease|JP=From Software|NA/EU|Activision}}
|series    = ''Lost Kingdoms''
|series    = Lost Kingdoms
|released  = {{vgrelease|JP=April 25, 2002|NA=May 27, 2002|EU=August 9, 2002}}
|released  = {{vgrelease|JP=April 25, 2002|NA=May 27, 2002|EU=August 9, 2002}}
|genre    = Role-playing
|genre    = Role-playing
Line 10: Line 10:
|forumlink = http://forums.dolphin-emu.org/Thread-gc-lost-kingdoms
|forumlink = http://forums.dolphin-emu.org/Thread-gc-lost-kingdoms
}}
}}
'''''Lost Kingdoms''''', known in Japan as simply ''Rune (ルーン Rūn)'', is a fantasy video game developed by From Software and published by Activision in North America and Europe. ''Lost Kingdoms'' is a card-based action role-playing game where battles are fought in real-time.
 
'''''Lost Kingdoms''''', known in Japan as '''''Rune''''' ('''''ルーン Rūn'''''), is a fantasy video game developed by From Software and published by Activision in North America and Europe. ''Lost Kingdoms'' is a card-based action role-playing game where battles are fought in real-time.


== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
=== Random Crashes ===
=== Random Crashes ===
Game may crash randomly, usually after giving an 'unknown pointer' error two or three times over the course of an hour or so.
Game may crash randomly, usually after giving an 'unknown pointer' error two or three times over the course of an hour or so.


=== Intro Videos ===
}}}}
Intro videos give black screens and choppy/static filled audio.


=== Direct3D Backend Problem ===
== Enhancements ==
Using the D3D backend when selecting the "Shayeel Passage" level causes a Texture Loading Failure exception error. For now use the OpenGL backend in order to play this level.
=== 16:9 Widescreen Gecko Code ===
The built-in Widescreen Hack causes clipping issues. The following AR codes work as a replacement, causing fewer issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes. Note that as of 5.0-11476, some widescreen codes set to Auto aspect ratio don't work properly and will flicker between 4:3 and 16:9 at times. You can alleviate this by making sure that SyncGPU is set to FALSE, and possibly stop it by setting ImmediateXFBenable = True.
 
===== NA =====
<pre>$16:9 Widescreen
042CA804 C22AAAAB
042CA808 422AAAAB</pre>
 
===== EU =====
<pre>$16:9 Widescreen
042E0894 C22AAAAB
042E0898 422AAAAB</pre>
 
===== JP =====
<pre>$16:9 Widescreen
042BFC3C C22AAAAB
042BFC40 422AAAAB</pre>


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|gfxbackend        = OpenGL
|gfxbackendnotes  = D3D has texture loading failure error
|efbcopy          = Texture
|efbcopynotes      = Fixes some effects, and possibly floor texture corruption
}}
}}


== Version Compatibility ==
== Version Compatibility ==
{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|3.0|*****}}
{{VersionCompatibilityVersion|3.0|****|Random crashes}}
{{VersionCompatibilityVersion|3.5-1189|****|Broken video}}
{{VersionCompatibilityVersion|3.5-2381|****|Random crashes}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


Line 40: Line 55:
{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=3.0|OS=Windows 7 x64|CPU=Intel Pentium E5400 @ 2.7GHz|GPU=nVidia GeForce GTX 460|result=Variable framerates during exploration, speedups during combat, no graphical or sound glitches ~30 FPS|tester=parasite64}}
{{testing/entry|revision=3.0|OS=Windows 7|CPU=Intel Pentium E5400 @ 2.7GHz|GPU=NVIDIA GeForce GTX 460|result=Variable framerates during exploration, speedups during combat, no graphical or sound glitches ~30FPS|tester=parasite64}}
{{testing/entry|revision=7671|OS=Windows 7 x64|CPU=AMD Phenom II X4 945 @ 3.3GHz|GPU=ATI Radeon HD 4870|result=[http://www.youtube.com/watch?v=d-ZNazqadn8 Lost Kingdoms on Dolphin Emulator 1080p]|tester=Vortextk}}
{{testing/entry|revision=7671|OS=Windows 7|CPU=AMD Phenom II X4 945 @ 3.3GHz|GPU=ATI Radeon HD 4870|result=[http://www.youtube.com/watch?v=d-ZNazqadn8 Lost Kingdoms on Dolphin Emulator 1080p]|tester=Vortextk}}
{{testing/entry|revision=4.0-652|OS=Windows|CPU=Intel Core i7-960 @ 3.2GHz|GPU=AMD Radeon HD 6870|result=Played entire game start to finish with a sibling through netplay using [https://dolphin-emu.org/download/list/dc-netplay/ Dolphin Netplay 4.0-652]. Game ran at various framerates throughout different levels, most levels ran at a consistent 30 FPS. Usually when a lot of major effects were going on the game would slow down gradually. Had to use OpenGL to access the Shayeel Passage Level. Game runs all the way throughout in netplay. **Warning** During netplay the game would freeze occasionally during saving and corrupt the file.  This appears to be a random thing with the Netplay branch Dolphin emulator and I've found no definitive solution, it happens sometimes and others it won't.|tester=Desmond27}}
{{testing/entry|revision=4.0-652|OS=Windows|CPU=Intel Core i7-960 @ 3.2GHz|GPU=AMD Radeon HD 6870|result=Played entire game start to finish with a sibling through netplay using [https://dolphin-emu.org/download/list/dc-netplay/ Dolphin Netplay 4.0-652]. Game ran at various framerates throughout different levels, most levels ran at a consistent 30FPS. Usually when a lot of major effects were going on the game would slow down gradually. Had to use OpenGL to access the Shayeel Passage Level. Game runs all the way throughout in netplay. **Warning** During netplay the game would freeze occasionally during saving and corrupt the file.  This appears to be a random thing with the Netplay branch Dolphin emulator and I've found no definitive solution, it happens sometimes and others it won't.|tester=Desmond27}}
{{testing/entry|revision=5.0-11476|OS=Windows 7|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=AMD Radeon 7950|result=Mostly stable 60FPS at 6x internal resolution (8x caused big frame loss), certain things like opening the menu or cutscenes might drop a few frames.|tester=Habanero}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
{{YouTube|9UbFzSeyPF4|Dolphin Emulator 4.0.2 - Lost Kingdoms (1080p HD) - Nintendo GameCube|}}
{{VideoGallery
{{YouTube|d-ZNazqadn8|Lost Kingdoms on Dolphin Emulator 1080p|br}}
|vid1=9UbFzSeyPF4|cap1=Dolphin Emulator 4.0.2 - Lost Kingdoms (1080p HD) - Nintendo GameCube
|vid2=d-ZNazqadn8|cap2=Lost Kingdoms on Dolphin Emulator 1080p
|vid3=RjpO-9G1Nmw|cap3=(1440p) Lost Kingdoms Gameplay - Dolphin 5.0
|vid4=xwgpAg0mavY|cap4=Lost Kingdoms [Gamecube] Dolphin 5.0 [1080p HD]
}}


[[Category:GameCube games]]
[[Category:GameCube games]]

Revision as of 02:39, 26 January 2020

Lost Kingdoms
LostKingdoms.jpg
Developer(s) From Software
Publisher(s) JP From Software
NA/EU Activision
Series Lost Kingdoms
Platform(s) GameCube
Release date(s) JP April 25, 2002
NA May 27, 2002
EU August 9, 2002
Genre(s) Role-playing
Mode(s) Single-player, Multiplayer (2)
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: Lost Kingdoms
Playable
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Lost Kingdoms, known in Japan as Rune (ルーン Rūn), is a fantasy video game developed by From Software and published by Activision in North America and Europe. Lost Kingdoms is a card-based action role-playing game where battles are fought in real-time.

Problems

Random Crashes

Game may crash randomly, usually after giving an 'unknown pointer' error two or three times over the course of an hour or so.

Enhancements

16:9 Widescreen Gecko Code

The built-in Widescreen Hack causes clipping issues. The following AR codes work as a replacement, causing fewer issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes. Note that as of 5.0-11476, some widescreen codes set to Auto aspect ratio don't work properly and will flicker between 4:3 and 16:9 at times. You can alleviate this by making sure that SyncGPU is set to FALSE, and possibly stop it by setting ImmediateXFBenable = True.

NA
$16:9 Widescreen
042CA804 C22AAAAB
042CA808 422AAAAB
EU
$16:9 Widescreen
042E0894 C22AAAAB
042E0898 422AAAAB
JP
$16:9 Widescreen
042BFC3C C22AAAAB
042BFC40 422AAAAB

Configuration

No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with Lost Kingdoms since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21270 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
3.0 Windows 7 Intel Pentium E5400 @ 2.7GHz NVIDIA GeForce GTX 460 Variable framerates during exploration, speedups during combat, no graphical or sound glitches ~30FPS parasite64
r7671 Windows 7 AMD Phenom II X4 945 @ 3.3GHz ATI Radeon HD 4870 Lost Kingdoms on Dolphin Emulator 1080p Vortextk
4.0-652 Windows Intel Core i7-960 @ 3.2GHz AMD Radeon HD 6870 Played entire game start to finish with a sibling through netplay using Dolphin Netplay 4.0-652. Game ran at various framerates throughout different levels, most levels ran at a consistent 30FPS. Usually when a lot of major effects were going on the game would slow down gradually. Had to use OpenGL to access the Shayeel Passage Level. Game runs all the way throughout in netplay. **Warning** During netplay the game would freeze occasionally during saving and corrupt the file. This appears to be a random thing with the Netplay branch Dolphin emulator and I've found no definitive solution, it happens sometimes and others it won't. Desmond27
5.0-11476 Windows 7 Intel Core i5-2500K @ 3.3GHz AMD Radeon 7950 Mostly stable 60FPS at 6x internal resolution (8x caused big frame loss), certain things like opening the menu or cutscenes might drop a few frames. Habanero

Gameplay Videos