Lost Kingdoms: Difference between revisions

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=== {{s}}Direct3D Backend Problem{{/s}} ===
=== {{s}}Direct3D Backend Problem{{/s}} ===
Using the D3D backend when selecting the "Shayel Passage" level causes a Texture Loading Failure exception error. For now use the OpenGL backend in order to play this level. Fixed by {{revision|4.0-4239}}.
Using the D3D backend when selecting the "Shayel Passage" level causes a Texture Loading Failure exception error. For now use the OpenGL backend in order to play this level. Fixed by {{revision|4.0-4239}}.
== Enhancements ==
=== 16:9 Aspect Ratio Fix ===
The built-in Widescreen Hack causes clipping issues. The following AR codes work as a replacement, causing less issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes.
===== NTSC-U =====
<pre>042CA804 C22AAAAB
042CA808 422AAAAB</pre>
===== NTSC-J =====
<pre>042BFC3C C22AAAAB
042BFC40 422AAAAB</pre>
===== PAL =====
<pre>042E0894 C22AAAAB
042E0898 422AAAAB</pre>


== Configuration ==
== Configuration ==

Revision as of 10:13, 23 March 2016

Lost Kingdoms
LostKingdoms.jpg
Developer(s) From Software
Publisher(s) Activision
Series Lost Kingdoms
Platform(s) GameCube
Release date(s) JP April 25, 2002
NA May 27, 2002
EU August 9, 2002
Genre(s) Role-playing
Mode(s) Single-player, Multiplayer (2)
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: Lost Kingdoms
Playable
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Lost Kingdoms, known in Japan as simply Rune (ルーン Rūn), is a fantasy video game developed by From Software and published by Activision in North America and Europe. Lost Kingdoms is a card-based action role-playing game where battles are fought in real-time.

Problems

Random Crashes

Game may crash randomly, usually after giving an 'unknown pointer' error two or three times over the course of an hour or so.

Template:SIntro Videos and Credits VideoTemplate:/s

These videos give black screens and choppy/static filled audio using the Direct3D and OpenGL rendering backends, but are drawn correctly when the software renderer is used. Garbled video audio fixed by 3.5-1189 and broken video fixed by 3.5-2381.

Template:SDirect3D Backend ProblemTemplate:/s

Using the D3D backend when selecting the "Shayel Passage" level causes a Texture Loading Failure exception error. For now use the OpenGL backend in order to play this level. Fixed by 4.0-4239.

Enhancements

16:9 Aspect Ratio Fix

The built-in Widescreen Hack causes clipping issues. The following AR codes work as a replacement, causing less issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes.

NTSC-U
042CA804 C22AAAAB
042CA808 422AAAAB
NTSC-J
042BFC3C C22AAAAB
042BFC40 422AAAAB
PAL
042E0894 C22AAAAB
042E0898 422AAAAB

Configuration

No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with Lost Kingdoms since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21270 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
3.0 Windows 7 Intel Pentium E5400 @ 2.7GHz NVIDIA GeForce GTX 460 Variable framerates during exploration, speedups during combat, no graphical or sound glitches ~30FPS parasite64
r7671 Windows 7 AMD Phenom II X4 945 @ 3.3GHz ATI Radeon HD 4870 Lost Kingdoms on Dolphin Emulator 1080p Vortextk
4.0-652 Windows Intel Core i7-960 @ 3.2GHz AMD Radeon HD 6870 Played entire game start to finish with a sibling through netplay using Dolphin Netplay 4.0-652. Game ran at various framerates throughout different levels, most levels ran at a consistent 30FPS. Usually when a lot of major effects were going on the game would slow down gradually. Had to use OpenGL to access the Shayeel Passage Level. Game runs all the way throughout in netplay. **Warning** During netplay the game would freeze occasionally during saving and corrupt the file. This appears to be a random thing with the Netplay branch Dolphin emulator and I've found no definitive solution, it happens sometimes and others it won't. Desmond27

Gameplay Videos