Lost Kingdoms II: Difference between revisions

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|developer = From Software
|developer = From Software
|publisher = Activision
|publisher = Activision
|series    = ''Lost Kingdoms''
|series    = Lost Kingdoms
|released  = {{vgrelease|NA=May 21, 2003|EU=June 6, 2003}}{{vgrelease|JP=May 23, 2003}}
|released  = {{vgrelease|NA=May 21, 2003}}{{vgrelease|JP=May 23, 2003|EU=June 6, 2003}}
|genre    = Action role-playing
|genre    = Action role-playing
|modes    = Single-player, Multiplayer (2)
|modes    = Single-player, Multiplayer (2)
Line 14: Line 14:


== Problems ==
== Problems ==
=== Shadows / Texture Corruption ===
{{Problems|{{#vardefineecho:problems|
If EFB Copies are disabled shadows will not display, and various textures will be corrupted. Default settings should not result in these issues.
}}}}


== Enhancements ==
{{Problems/Blurry Distant Textures}}


== Enhancements ==
=== 16:9 Widescreen Gecko Code ===
=== 16:9 Aspect Ratio Fix ===
The built-in Widescreen Hack causes clipping issues. The following Gecko codes work as a replacement, causing fewer issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes. Note that as of 5.0-11476, using this code with Aspect Ratio set to Auto will cause the [https://bugs.dolphin-emu.org/issues/11951 aspect ratio to flicker between 4:3 and 16:9 at certain points and angles.] You can alleviate this by making sure that SyncGPU is set to FALSE, and possibly stop it by setting ImmediateXFBenable = True.
The built-in Widescreen Hack causes clipping issues. The following AR codes work as a replacement, causing less issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes.


===== NTSC-U =====
===== NA =====
<pre>042EA1A0 3FE38E39</pre>
<pre>$16:9 Widescreen
042EA1A0 3FE38E39</pre>


===== NTSC-J =====
===== EU =====
<pre>042F35F0 3FE38E39</pre>
<pre>$16:9 Widescreen
04303EB0 3FE38E39</pre>


===== PAL =====
===== JP=====
<pre>04303EB0 3FE38E39</pre>
<pre>$16:9 Widescreen
042F35F0 3FE38E39</pre>


== Configuration ==
== Configuration ==
Line 49: Line 54:
{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=7671|OS=Windows 7|CPU=AMD Phenom II X4 945 @ 3.3GHz|GPU=AMD Radeon HD 4870|result=[http://www.youtube.com/watch?v=gwxRszAIA1A Lost Kingdoms 2 on Dolphin Emulator 1080p]|tester=Vortextk}}
{{testing/entry|revision=7671|OS=Windows 7|CPU=AMD Phenom II X4 945 @ 3.3 GHz|GPU=AMD Radeon HD 4870|result=[http://www.youtube.com/watch?v=gwxRszAIA1A Lost Kingdoms 2 on Dolphin Emulator 1080p]|tester=Vortextk}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
<!--A full list of options is available at Template:VideoGallery/doc-->
{{VideoGallery
{{VideoGallery
|vid1=VZhRstnJhTk|cap1=Dolphin Emulator 4.0.2 - Lost Kingdoms II (1080p HD) - Nintendo GameCube
|vid1=VZhRstnJhTk|cap1=Dolphin Emulator 4.0.2 - Lost Kingdoms II (1080p HD) - Nintendo GameCube
|vid2=gwxRszAIA1A|cap2=Lost Kingdoms 2 on Dolphin Emulator 1080p
|vid2=gwxRszAIA1A|cap2=Lost Kingdoms 2 on Dolphin Emulator 1080p
|vid3=8gTxrrLltXQ|cap3=Lost Kingdoms II [Gamecube] Dolphin 5.0 [1080p HD]
}}
}}
[[Category:GameCube games]]
[[Category:GameCube games]]

Revision as of 23:07, 5 February 2022

Lost Kingdoms II
LostKingdomsII.jpg
Developer(s) From Software
Publisher(s) Activision
Series Lost Kingdoms
Platform(s) GameCube
Release date(s) NA May 21, 2003
JP May 23, 2003
EU June 6, 2003
Genre(s) Action role-playing
Mode(s) Single-player, Multiplayer (2)
Input methods GameCube Controller
Compatibility 5Stars5.pngEdit rating: Lost Kingdoms II
Perfect
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Lost Kingdoms II, known as Rune II (ルーン II, Rūn Tsu) in Japan, is a role-playing video game.. It is the sequel to Lost Kingdoms. Lost Kingdoms II is a card-based action role-playing game where battles are fought in real-time.

Problems

There are no reported problems with this title.

Enhancements

Blurry Distant Textures

Since 5.0-5745, textures in Lost Kingdoms II will appear blurry in the distance at internal resolutions above native, due to false positives in Arbitrary Mipmap Detection. The only way to disable this was to enable GPU Texture Decoding. Since 5.0-8296, this setting can be disabled indipendently. However, if any "mip trick" effects are used by the game, they will not work correctly.

Since 5.0-20745, this setting is disabled by default.

16:9 Widescreen Gecko Code

The built-in Widescreen Hack causes clipping issues. The following Gecko codes work as a replacement, causing fewer issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes. Note that as of 5.0-11476, using this code with Aspect Ratio set to Auto will cause the aspect ratio to flicker between 4:3 and 16:9 at certain points and angles. You can alleviate this by making sure that SyncGPU is set to FALSE, and possibly stop it by setting ImmediateXFBenable = True.

NA
$16:9 Widescreen
042EA1A0 3FE38E39
EU
$16:9 Widescreen
04303EB0 3FE38E39
JP
$16:9 Widescreen
042F35F0 3FE38E39

Configuration

This title does not need non-default settings to run properly.

Version Compatibility

The graph below charts the compatibility with Lost Kingdoms II since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21264 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r7671 Windows 7 AMD Phenom II X4 945 @ 3.3 GHz AMD Radeon HD 4870 Lost Kingdoms 2 on Dolphin Emulator 1080p Vortextk

Gameplay Videos