Difference between revisions of "Luigi's Mansion"

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{{Infobox VG
 
{{Infobox VG
|title        = Luigi's Mansion
+
|image     = [[File:LuigisMansionGC.jpg|300px]]
|image         = [[File:LuigisMansionGC.jpg|300px|Luigi's Mansion]]
+
|developer = Nintendo EAD
|developer     = Nintendo EAD
+
|publisher = Nintendo
|publisher     = Nintendo
+
|released  = {{vgrelease|JP=September 14, 2001|NA=November 18, 2001|EU=May 3, 2002|AUS=May 17, 2002}}
|series        = ''Mario''
+
|genre     = Action-adventure, Horror
|genre         = Action-Adventure
+
|modes     = Single-player
|modes         = Single-Player
+
|input     = GameCube Controller
|platforms     = [[Nintendo GameCube]]
+
|forumlink = http://forums.dolphin-emu.org/Thread-gc-luigi-s-mansion--25940
|input        = Gamecube Controller
 
|size          = 157 MiB
 
|fps          = 30
 
|compatibility = {{ratingsGC|name=Luigi's Mansion}}
 
 
}}
 
}}
  
'''''Luigi's Mansion''''' is an action-adventure game developed by Nintendo Entertainment Analysis and Development and published by Nintendo for the [[Nintendo GameCube]]. It was released in Japan on September 14, 2001, in North America on November 17, 2001, and in Europe on May 3, 2002. The game was a launch title for the GameCube. This was one of the very few games where Luigi was the main character, not Mario.
+
In '''''Luigi's Mansion''''', Luigi steps out from the shadow of his brother Mario and into the gloomy shadows of a very haunted house in this, his first-ever starring role. When Luigi learns that he's the proud new owner of a creepy old mansion, he's thrilled. Of course, his feelings immediately shift when his brother, the storied Mario, disappears from the house. Now, you'll have to help Luigi track his brother down, making your way through expansive 3D levels. Each stage is packed with ghosts and ghouls to put you on edge; and you'll be armed with a flashlight and a vacuum cleaner to help you capture your foes. Armed with a flashlight and a customized vacuum cleaner, Luigi must rid the mansion of Boos and ghouls — and find his missing brother to boot!
  
The game takes place in a haunted mansion, which Luigi won in a contest he did not enter. He told his brother to meet him there to celebrate his victory. Luigi is searching for his brother Mario, who came to the mansion earlier, but went missing. To help Luigi on his quest, an old professor named Elvin Gadd has equipped him with the "Poltergust 3000", a vacuum cleaner used for capturing ghosts, and a "Game Boy Horror", a device used for communicating with Gadd.
+
== Problems ==
 +
{{Problems|{{#vardefineecho:problems|
 +
=== Mario Portrait Blur ===
 +
The blurry effect on Mario's picture in King Boo's Hall is not emulated properly. Refer {{issue|11462}}.
 +
{{Image|LM-MarioPortrait-Wrong.png|Missing effect}}
 +
{{Image|LM-MarioPortrait-Correct.png|Real hardware|br}}
  
''Luigi's Mansion'' was relatively well-received by reviewers, despite being criticized for its short length. The game has sold over 2.5 million copies, and is the fifth best-selling Nintendo GameCube game in the United States. It was one of the first games to be re-released as a Player's Choice title on the system.
+
=== '''''Music Sheets Battle Static <span style="color:#aaa" title="This problem does not apply with the default settings.">(Non-Default Setting)</span>''''' ===
 +
With DSP LLE, there are bursts of static during the Music Sheets battle. See {{issue|7145}}.
  
== Problems ==
+
=== <s>Rumble</s> ===
===No Shadows===
+
Gamepad rumble is be broken. Refer {{issue|10316}}. Fixed in {{revision|5.0-6899}}.
Shadows are missing, significantly reducing the ambiance of many scenes.
 
<div style="float:left;">[[File:Luigi Mansion Shadows Dolphin.jpg|thumb|318px|Dolphin]]</div>
 
<div style="float:left;">[[File:Luigi Mansion Shadows Gamcube.jpg|thumb|300px|Gamecube]]</div>
 
<div style="clear:both;"></div>
 
  
===Black Screen===
+
}}}}
At the beginning of the game, when going upstairs in the dark and going through the next room, the screen might go black and also show silhouette of characters on some hardware. It seems to be fixed in {{revision|6706}}. See also {{Issue|1985}}. (Please also update your DirectX.)
 
  
===Sound Problems===
+
== Enhancements ==
You may hear constant slight crackling in the background and when enemies  and friends make noises.
+
=== 16:9 Widescreen Gecko Code ===
 +
The built-in Widescreen Hack causes shadow issues. The following AR codes work as a replacement, causing fewer issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes.
  
===M4A Video Codec===
+
==== NA ====
Support of the M4A codec required to play the Pikmin movie trailer under options is currently flaky, refer {{Issue|119}}. With {{revision|6658}} the trailer can be played using DX9 and LLE Audio.
+
<pre>
 +
040206A0 3C603FE3
 +
040206A4 60638E39
 +
040206A8 906700B0
 +
</pre>
  
The trailer has been reported to work in {{revision|4495}} (and possibly prior/later revs) with the JITiL recompiler, and in {{revision|6319}} forward. At least with {{revision|6658}} the trailer can only be played with the US release using the DX9 and LLE Audio plug-ins, the EU release hangs regardless of plug-in combination.
+
==== EU ====
 +
<pre>04021438 3C603FE3
 +
0402143C 60638E39
 +
04021440 906700B0</pre>
  
===OpenGL Plug-in===
+
=== HD Texture Pack ===
Use of the OpenGL plug-in on {{revision|6658}} results in a crash post the initial menu screen.
+
[https://forums.dolphin-emu.org/Thread-luigi-s-mansion-hd-texture-pack-1-0-0-2018-04-05 Luigi's Mansion HD Texture Pack]
  
 
== Configuration ==
 
== Configuration ==
 +
<!--A full list of options is available at Template:Config/doc-->
 
{{Config
 
{{Config
|dualcore              =
 
|dualcorenotes        =
 
|idleskipping          =
 
|idleskippingnotes    =
 
|dsplleonthread        =
 
|dsplleonthreadnotes  =
 
|hletheipll            =
 
|hletheipllnotes      =
 
|cpuengine            =
 
|cpuenginenotes      =
 
|gfxbackend        = DX9 or DX11
 
|gfxbackendnotes  = OpenGL crashes post initial menu.
 
|forcefilter          =
 
|forcefilternotes      =
 
|widescreenhack        =
 
|widescreenhacknotes  =
 
|cpuefbaccess          =
 
|cpuefbaccessnotes    =
 
|accuratetexturecache      =
 
|accuratetexturecachenotes =
 
|efbscaledcopy        =
 
|efbscaledcopynotes    =
 
|disablefog            =
 
|disablefognotes      =
 
|efbcopy              =
 
|efbcopynotes          =
 
|xfb                  =
 
|xfbnotes              =
 
|realxfb              =
 
|realxfbnotes          =
 
|dspengine            =
 
|dspenginenotes        =
 
|hleaudio              =
 
|hleaudionotes        =
 
|dtkmusic              =
 
|dtkmusicnotes        =
 
|jitdynarec            =
 
|jitdynarecnotes      =
 
|audiothrottle        =
 
|audiothrottlenotes    =
 
|audiobackend          =
 
|audiobackendnotes    =
 
 
}}
 
}}
  
 
== Version Compatibility ==
 
== Version Compatibility ==
 
{{VersionCompatibility}}
 
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|3891|****}}-->
+
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|4341|****}}
+
{{VersionCompatibilityVersion|1590|***|Audio broken}}
 +
{{VersionCompatibilityVersion|3854|****|}}
 +
{{VersionCompatibilityVersion|4.0-1288|****|Shadows fixed}}
 +
{{VersionCompatibilityVersion|4.0-2626|****|Lines on geometry fixed}}
 +
{{VersionCompatibilityVersion|4.0-7286|****|Sound emulation perfect}}
 +
{{VersionCompatibilityVersion|5.0-6899|****|Rumble fixed}}
 
{{VersionCompatibilityClose}}
 
{{VersionCompatibilityClose}}
  
 
== Testing ==
 
== Testing ==
{{Testing}}
+
{{testing/start}}
<!--Use this template for test entries: {{Test Entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
+
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{Test Entry|revision=7480|OS=Ubuntu Linux 11.04 x86|CPU=Intel E2180 @ 2.0GHz|GPU=NVIDIA GeForce 7300GT 512MB|result=Fully playable: 25-35 FPS with default settings until save game is loaded and OpenGL plug-in|tester=0ubuntu0}}
+
{{testing/entry|revision=4341|OS=Windows Vista|CPU=Intel Core 2 Duo E4500 @ 2.2GHz|GPU=Intel GMA 945|result=Fully playable: 25-35FPS with default settings and DX9 plug-in|tester=}}
{{Test Entry|revision=4341|OS=Windows Vista x86|CPU=Intel Core 2 Duo E4500 @ 2.2GHz|GPU=Intel GMA 945 (on-board)|result=Fully playable: 25-35 FPS with default settings and DX9 plug-in|tester=}}
+
{{testing/entry|revision=4598|OS=Windows Vista|CPU=Intel Core 2 Duo E4500 @ 2.2GHz|GPU=Intel GMA 945|result=Playable: 20-30FPS but sometimes in-game sound mute completely, needing to restart emulator|tester=}}
{{Test Entry|revision=4598|OS=Windows Vista x86|CPU=Intel Core 2 Duo E4500 @ 2.2GHz|GPU=Intel GMA 945 (on-board)|result=Playable: 20-30 FPS but sometimes in-game sound mute completely, needing to restart emulator|tester=}}
+
{{testing/entry|revision=6512|OS=Windows 7|CPU=AMD Phenom II X2 @ 3.1GHz|GPU=ATI Radeon HD 4850|result=Fully Playable: 30FPS with DX11 plug-in, 4X AA and OpenCL Enabled|tester=}}
{{Test Entry|revision=6512|OS=Windows 7 x64|CPU=AMD Phenom II X2 3.1GHz|GPU=ATI Radeon HD 4850 512MB|result=Fully Playable: 30 FPS with DX11 plug-in, 4X AA and OpenCL Enabled|tester=}}
+
{{testing/entry|revision=6676|OS=Windows XP|CPU=Intel Core 2 Duo E4400 @ 2GHz|GPU=ATI Radeon HD 4650|result=Fully Playable! 28-30FPS and 95-100% (Speed) almost all time. 25FPS and 92% in rare moments.|tester=DmitryN}}
{{Test Entry|revision=6887|OS=Windows Vista x86|CPU=Intel Mobile Core 2 Duo T8100 @ 2.2GHz|GPU=ATI Mobility Radeon HD 3470 256MB|result=Fully Playable: 30 FPS with DX9 plug-in and OpenCL Enabled|tester=}}
+
{{testing/entry|revision=6887|OS=Windows Vista|CPU=Intel Core 2 Duo T8100 @ 2.2GHz|GPU=ATI Mobility Radeon HD 3470|result=Fully Playable: 30FPS with DX9 plug-in and OpenCL Enabled|tester=}}
{{Test Entry|revision=6985|OS=Windows XP x86|CPU=AMD Athlon X2 64 Dual Core 2.9 Ghz|GPU=NVIDIA GeForce 9400 GT 512 MB|result=Fully Playable: 21-30 FPS with OpenGL plug-in and OpenCL Enabled|tester=}}
+
{{testing/entry|revision=6985|OS=Windows XP|CPU=AMD Athlon 64 X2 @ 2.9GHz|GPU=NVIDIA GeForce 9400 GT|result=Fully Playable: 21-30FPS with OpenGL plug-in and OpenCL Enabled|tester=}}
{{Test Entry|revision=7310|OS=Windows 7 x86|CPU=Intel Pentium Dualcore E5300 2.6GHz|GPU=ATI Radeon HD5450 1GB|result=Fully Playable 30 FPS (50 FPS video) (PAL)--> 100% speed with DX9 plugin,Open CL,Disable fog.|tester=[[User:Markon89|Markon89]]}}
+
{{testing/entry|revision=7310|OS=Windows 7|CPU=Intel Pentium E5300 @ 2.6GHz|GPU=ATI Radeon HD 5450|result=Fully Playable 30FPS (50FPS video) (PAL)--> 100% speed with DX9 plugin,Open CL,Disable fog.|tester=Markon89}}
|}
+
{{testing/entry|revision=7480|OS=Ubuntu 11.04|CPU=Intel Pentium E2180 @ 2GHz|GPU=NVIDIA GeForce 7300 GT|result=Fully playable: 25-35FPS with default settings until save game is loaded and OpenGL plug-in|tester=0ubuntu0}}
 +
{{testing/entry|revision=7583|OS=Ubuntu 10.10|CPU=AMD Phenom II @ 3GHz|GPU=ATI Radeon HD 4250|result=Fully playable: 40-55FPS with default settings until save game is loaded and OpenGL plug-in|tester=dfoxpro}}
 +
{{testing/entry|revision=7687|OS=Windows 7|CPU=AMD Athlon 64 X2 4400 @ 2.2GHz|GPU=NVIDIA GeForce GT 440|result=Nearly perfect, OpenGL and DX11 work with less performance but better image quality.|tester=Endres}}
 +
{{testing/entry|revision=3.0-151|OS=Windows Vista|CPU=Intel Pentium P6100 @ 2GHz|GPU=Intel HD graphics|result=Works normally and fully playable but the graphics is all pixelated. To get a rid from the pixels is needed to change the resolution to 1280x720.|tester=}}
 +
{{testing/entry|revision=3.0-221|OS=Windows 7 |CPU=Intel Core i7-2620M @ 2.7GHz|GPU=Intel HD 3000|result=Close to perfect. Do not run in DX9 or OpenGL for it will crash or have black-screen. Running at 720P at 30FPS consistently. No hitches with game play but use DX11 for Intel HD Graphics. No slowing down during boss fights either. Also running on a laptop.|tester=cohn}}
 +
{{testing/entry|revision=3.0-235|OS=Windows 7|CPU=AMD Phenom II x6 @ 3.2GHz|GPU=AMD Radeon HD 5750|result=Perfect, but normal settings caused weird graphical problems. The screen seemed to have purple EFB problems. Disabling EFB turned them black. Checking "Ignore Format Changes" got rid of them.|tester=}}
 +
{{testing/entry|revision=3.0-751|OS=Windows 7|CPU=AMD Athlon II X4 645 @ 3.1GHz|GPU=AMD Radeon HD 6570|result=Fully playable; Runs perfectly at 30FPS throughout the whole game with DX9.|tester=}}
 +
{{testing/entry|revision=3.0-758|OS=Windows 7|CPU=AMD Athlon II 4X 635 @ 3GHZ |GPU=NVIDIA GeForce GTX 480|result=No slowdowns and emulates perfectly @ 4X AA, 16X AA, 1920x1080 widescreen.|tester=ALLEN2}}
 +
{{testing/entry|revision=3.0-814|OS=Windows 7|CPU=Intel Pentium e6700|GPU=NVIDIA GeForce GTS 450|result=100% speed, no slowdowns, no glitches, tested with DX11 at 2560x1440 w/ 8xAA 16xAF|tester=soapgoat}}
 +
{{testing/entry|revision=3.5-300|OS=Windows 7|CPU=Intel Core i5-2430m @ 2.4GHz|GPU=Intel HD Graphics 3000|result=Fully Playable @ 29-30FPS (60FPS at times) Direct3D9, 16xAF, 1366x768 Native Resolution|tester=DarkMatterHD1208}}
 +
{{testing/entry|revision=3.5-367|OS=Mac OS X 10.6|CPU=Intel Core 2 Duo @ 2.1GHz|GPU=Intel GMA X3100 |result=Fully playable|tester=Radicalneoevo}}
 +
{{testing/entry|revision=3.5-392|OS=Windows 7|CPU=Intel Core i5-3570K|GPU=NVIDIA GeForce 560 Ti|result=Fullspeed, good sound with LLE, no shadows glitch makes it unplayable for me as it ruins the atmosphere of the game.|tester=}}
 +
{{testing/entry|revision=3.5-402|OS=Windows 7|CPU=Intel Core i7-3770 @ 3.4GHz|GPU=NVIDIA GeForce GTX 680|result=Fully Playable without any lags with TXAA on from the NVIDIA Control Panel and in 1080p!|tester=StarDave}}
 +
{{testing/entry|revision=4.0|OS=Windows 7|CPU=Intel Core i5-3570K|GPU=NVIDIA GeForce GTX 560|result= Works well but shadows are still missing, atmosphere of the game is ruined because of this. |tester=}}
 +
{{testing/entry|revision=4.0.1|OS=Windows 7 |CPU=Intel Core i5-3570K @ 4.4GHz|GPU=NVIDIA GeForce GTX 460|result=Game is 100% playable. Shadows do not work in 4.0.1 still. OpenGL backend AA and AF are 100% working. Game runs just fine. Set EFB copies to "Texture" to help with low resolution mirrors and keep texture accuracy to fast to give you a speedup.|tester=Kilobytez95}}
 +
{{testing/entry|revision=4.0-1516|OS=Windows 8.1|CPU=Intel Core i7-3770K @ 4.3GHz|GPU=NVIDIA GeForce GTX 690|result=Fully playable. Shadows fixed. Direct3D, 16xAF, AAS8Q32, 1920x1080 3x Native|tester=PpmeiS}}
 +
{{testing/entry|revision=4.0-4247|OS=Windows 8.1|CPU=Intel Core i7-3630QM @ 2.4GHz|GPU=NVIDIA GeForce GTX 670M|result=Fully Playable: FPS:30. Beat the game. Runs Perfect, no problems encountered. Native 2x, 1080p, 8x Anisotropic, no AA, DSP HLE Emulation, Xaudio2 Backend|tester=ZeraX}}
 +
{{testing/entry|revision=4.0-5752|OS=Windows 8.1|CPU=Intel Core i3 @ 1.9GHz|GPU=Intel HD Graphics 4400|result=Playable: 20-40FPS with AA and Vsync off, Per-Pixel Lighting has little to no effect on FPS, internal res set to 1.5, Anisotropic Filtering set to 8x in OpenGL backend|tester=SharkTester}}
 +
{{testing/entry|revision=4.0-5759|OS=Windows 7|CPU=Intel Core i7-4770K @ 4GHz|GPU=NVIDIA GeForce GTX 970|result=Fully Playable at 50FPS and at 100% Speed, no problems so far. Running on Direct3D at 4x Native Resolution with 4x AntiAlias and 8x Anistropic Filtering.|tester=Left4Pillz}}
 +
{{testing/entry|revision=4.0-6112|OS=Windows 7|CPU=Intel Core i7-3770K @3.5GHz|GPU=NVIDIA GeForce GTX 770|result=Fully Playable at 1080p @60FPS with 4x native internal resolution and 8x anti-aliasing. Also works perfectly in widescreen with the same settings.|tester=Mangaman1001}}
 +
{{testing/entry|revision=4.0-7481|OS=Windows 10|CPU=Intel Core M-5y71 @1.2GHz|GPU=Intel HD Graphics 5300|result=Unplayable, crashes entire emulator in OS when at start screen upon pressing start. Applies to 4.0-5283 thru current (4.0-7481) and likely many, many more builds prior to 4.0-5283. This issue does not exist for the last stable version, 4.0.2. Presumably GPU and/or OS dependent. |tester=Anonymous user}}
 +
{{testing/entry|revision=4.0-7725|OS=Windows 7|CPU=AMD Phenom II X4 965 @ 3.4GHz|GPU=NVIDIA GeForce GTX 660|result=Playable. Almost perfect. The only small issue I have detected is that the blurry effect on Mario's picture in King Boo's Hall is not emulated properly like in the actual game. At least within the European version.|tester=Kenny}}
 +
{{testing/entry|revision=4.0-8044|OS=Windows 10|CPU=Intel Core i5-4690K @ 4.2GHz|GPU=NVIDIA GeForce GTX 660|result=Fully playable: Runs well above full speed on the OpenGL backend. Haven't encountered any problems.|tester=Aplayer12345}}
 +
{{testing/entry|revision=4.0-8076|OS=Windows 8.1|CPU=Intel Core i5-3210M @ 2.5 GHz|GPU=NVIDIA GeForce 610M|result=''GameID: GLME01''<br>Played the game from start to finish (no Hidden Mansion). No issues except for the Mario Portrait Blur effect not working.|tester=wildgoosespeeder}}
 +
{{testing/entry|revision=5.0-1424|OS=Windows 10|CPU=AMD Phenom II x6 1090t @ 3.2GHz|GPU=AMD R9 280|result=Running at 3x internal resolution, 2xSMAA and 16xAF and DX11. Runs near perfect.|tester=Sam3}}
 +
{{testing/end}}
  
 
== Gameplay Videos ==
 
== Gameplay Videos ==
*
+
<!--A full list of options is available at Template:VideoGallery/doc-->
 +
{{VideoGallery
 +
|vid1=oVR0pDpynSA|cap1=Luigi's Mansion Dolphin 5.0 vs Gamecube comparison - The Retro Byte
 +
|vid2=Xx6aGzCASrw|cap2=Luigi's Mansion on Dolphin SVN r1590
 +
|vid3=DTj_rV-8Lmg|cap3=Luigi mansion dolphin (r2962)
 +
|vid4=oV1gJ6Ccdos|cap4=Luigi's Mansion on Dolphin SVN R 3854 - GameCube Emulator
 +
|vid5=JqYPioWNnoY|cap5=(r4525) - Test emulatora Dolphin: Luigi's Mansion (NGC)
 +
|vid6=EcnSxBsHEJI|cap6=Luigi's Mansion on Dolphin Wii/GC Emulator (720p HD) Full Speed (r5190)
 +
|vid7=ysKLEPUXhJo|cap7=Luigi's Mansion on PC Dolphin SVN r5326
 +
|vid8=CYWI-JugFuU|cap8=Luigi's Mansion - Dolphin r5751 - DirectX 11 - OpenCL (720p)
 +
|vid9=bMxZON3bII8|cap9=Dolphin Emulator 4.0 - Luigi's Mansion (1080p HD) - Nintendo GameCube
 +
|vid10=YOADqQSngrE|cap10=Luigi's Mansion - NVIDIA SHIELD Android TV (2015) - Dolphin Emulator (720p60) - Nintendo GameCube
 +
|vid11=7lTE-c60jGo|cap11=(Dolphin 4.0-9081) Luigi's Mansion - Gameplay Nintendo Gamecube HD 1080p (Dolphin Emulator) (720p)
 +
|vid12=oBFR929EZn4|cap12=Luigi's Mansion 1080P (Dolphin Emulator 5.0)
 +
|vid13=WMNKOYWbHGw|cap13=NEW TEXTURES * Luigi's Mansion 1080P (Dolphin Emulator 5.0)
 +
|vid14=-0Qliu82RhU|cap14=Luigi's Mansion [PAL] [Gamecube] [Español] Dolphin 5.0 [1080p HD]
 +
|vid15=QEl9Tb6Vj6I|cap15=Luigi's Mansion v1.1 [PAL] [Gamecube] [Español] Dolphin 5.0 [1080p HD]
 +
|vid16=yYbppbISdcM|cap16=Dolphin Emulator 4K LUIGI'S MANSION HD TEXTURE PACK GAMECUBE 루이지 맨션 1 고해상도 텍스쳐 팩
 +
}}
 +
 
 
[[Category:GameCube games]]
 
[[Category:GameCube games]]
[[Category:Action-adventure games]]
+
[[Category:Zelda ucode games]]

Latest revision as of 09:50, 23 November 2019

Luigi's Mansion
LuigisMansionGC.jpg
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Platform(s) GameCube
Release date(s) JP September 14, 2001
NA November 18, 2001
EU May 3, 2002
AUS May 17, 2002
Genre(s) Action-adventure, Horror
Mode(s) Single-player
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: Luigi's Mansion
Playable
GameIDs GLME01, GLMP01, GLMJ01
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

In Luigi's Mansion, Luigi steps out from the shadow of his brother Mario and into the gloomy shadows of a very haunted house in this, his first-ever starring role. When Luigi learns that he's the proud new owner of a creepy old mansion, he's thrilled. Of course, his feelings immediately shift when his brother, the storied Mario, disappears from the house. Now, you'll have to help Luigi track his brother down, making your way through expansive 3D levels. Each stage is packed with ghosts and ghouls to put you on edge; and you'll be armed with a flashlight and a vacuum cleaner to help you capture your foes. Armed with a flashlight and a customized vacuum cleaner, Luigi must rid the mansion of Boos and ghouls — and find his missing brother to boot!

Problems

Mario Portrait Blur

The blurry effect on Mario's picture in King Boo's Hall is not emulated properly. Refer issue 11462.

Music Sheets Battle Static (Non-Default Setting)

With DSP LLE, there are bursts of static during the Music Sheets battle. See issue 7145.

Rumble

Gamepad rumble is be broken. Refer issue 10316. Fixed in 5.0-6899.

Enhancements

16:9 Widescreen Gecko Code

The built-in Widescreen Hack causes shadow issues. The following AR codes work as a replacement, causing fewer issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes.

NA

040206A0 3C603FE3
040206A4 60638E39
040206A8 906700B0

EU

04021438 3C603FE3
0402143C 60638E39
04021440 906700B0

HD Texture Pack

Luigi's Mansion HD Texture Pack

Configuration

No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with Luigi's Mansion since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-12436 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
r4341 Windows Vista Intel Core 2 Duo E4500 @ 2.2GHz Intel GMA 945 Fully playable: 25-35FPS with default settings and DX9 plug-in
r4598 Windows Vista Intel Core 2 Duo E4500 @ 2.2GHz Intel GMA 945 Playable: 20-30FPS but sometimes in-game sound mute completely, needing to restart emulator
r6512 Windows 7 AMD Phenom II X2 @ 3.1GHz ATI Radeon HD 4850 Fully Playable: 30FPS with DX11 plug-in, 4X AA and OpenCL Enabled
r6676 Windows XP Intel Core 2 Duo E4400 @ 2GHz ATI Radeon HD 4650 Fully Playable! 28-30FPS and 95-100% (Speed) almost all time. 25FPS and 92% in rare moments. DmitryN
r6887 Windows Vista Intel Core 2 Duo T8100 @ 2.2GHz ATI Mobility Radeon HD 3470 Fully Playable: 30FPS with DX9 plug-in and OpenCL Enabled
r6985 Windows XP AMD Athlon 64 X2 @ 2.9GHz NVIDIA GeForce 9400 GT Fully Playable: 21-30FPS with OpenGL plug-in and OpenCL Enabled
r7310 Windows 7 Intel Pentium E5300 @ 2.6GHz ATI Radeon HD 5450 Fully Playable 30FPS (50FPS video) (PAL)--> 100% speed with DX9 plugin,Open CL,Disable fog. Markon89
r7480 Ubuntu 11.04 Intel Pentium E2180 @ 2GHz NVIDIA GeForce 7300 GT Fully playable: 25-35FPS with default settings until save game is loaded and OpenGL plug-in 0ubuntu0
r7583 Ubuntu 10.10 AMD Phenom II @ 3GHz ATI Radeon HD 4250 Fully playable: 40-55FPS with default settings until save game is loaded and OpenGL plug-in dfoxpro
r7687 Windows 7 AMD Athlon 64 X2 4400 @ 2.2GHz NVIDIA GeForce GT 440 Nearly perfect, OpenGL and DX11 work with less performance but better image quality. Endres
3.0-151 Windows Vista Intel Pentium P6100 @ 2GHz Intel HD graphics Works normally and fully playable but the graphics is all pixelated. To get a rid from the pixels is needed to change the resolution to 1280x720.
3.0-221 Windows 7 Intel Core i7-2620M @ 2.7GHz Intel HD 3000 Close to perfect. Do not run in DX9 or OpenGL for it will crash or have black-screen. Running at 720P at 30FPS consistently. No hitches with game play but use DX11 for Intel HD Graphics. No slowing down during boss fights either. Also running on a laptop. cohn
3.0-235 Windows 7 AMD Phenom II x6 @ 3.2GHz AMD Radeon HD 5750 Perfect, but normal settings caused weird graphical problems. The screen seemed to have purple EFB problems. Disabling EFB turned them black. Checking "Ignore Format Changes" got rid of them.
3.0-751 Windows 7 AMD Athlon II X4 645 @ 3.1GHz AMD Radeon HD 6570 Fully playable; Runs perfectly at 30FPS throughout the whole game with DX9.
3.0-758 Windows 7 AMD Athlon II 4X 635 @ 3GHZ NVIDIA GeForce GTX 480 No slowdowns and emulates perfectly @ 4X AA, 16X AA, 1920x1080 widescreen. ALLEN2
3.0-814 Windows 7 Intel Pentium e6700 NVIDIA GeForce GTS 450 100% speed, no slowdowns, no glitches, tested with DX11 at 2560x1440 w/ 8xAA 16xAF soapgoat
3.5-300 Windows 7 Intel Core i5-2430m @ 2.4GHz Intel HD Graphics 3000 Fully Playable @ 29-30FPS (60FPS at times) Direct3D9, 16xAF, 1366x768 Native Resolution DarkMatterHD1208
3.5-367 Mac OS X 10.6 Intel Core 2 Duo @ 2.1GHz Intel GMA X3100 Fully playable Radicalneoevo
3.5-392 Windows 7 Intel Core i5-3570K NVIDIA GeForce 560 Ti Fullspeed, good sound with LLE, no shadows glitch makes it unplayable for me as it ruins the atmosphere of the game.
3.5-402 Windows 7 Intel Core i7-3770 @ 3.4GHz NVIDIA GeForce GTX 680 Fully Playable without any lags with TXAA on from the NVIDIA Control Panel and in 1080p! StarDave
4.0 Windows 7 Intel Core i5-3570K NVIDIA GeForce GTX 560 Works well but shadows are still missing, atmosphere of the game is ruined because of this.
4.0.1 Windows 7 Intel Core i5-3570K @ 4.4GHz NVIDIA GeForce GTX 460 Game is 100% playable. Shadows do not work in 4.0.1 still. OpenGL backend AA and AF are 100% working. Game runs just fine. Set EFB copies to "Texture" to help with low resolution mirrors and keep texture accuracy to fast to give you a speedup. Kilobytez95
4.0-1516 Windows 8.1 Intel Core i7-3770K @ 4.3GHz NVIDIA GeForce GTX 690 Fully playable. Shadows fixed. Direct3D, 16xAF, AAS8Q32, 1920x1080 3x Native PpmeiS
4.0-4247 Windows 8.1 Intel Core i7-3630QM @ 2.4GHz NVIDIA GeForce GTX 670M Fully Playable: FPS:30. Beat the game. Runs Perfect, no problems encountered. Native 2x, 1080p, 8x Anisotropic, no AA, DSP HLE Emulation, Xaudio2 Backend ZeraX
4.0-5752 Windows 8.1 Intel Core i3 @ 1.9GHz Intel HD Graphics 4400 Playable: 20-40FPS with AA and Vsync off, Per-Pixel Lighting has little to no effect on FPS, internal res set to 1.5, Anisotropic Filtering set to 8x in OpenGL backend SharkTester
4.0-5759 Windows 7 Intel Core i7-4770K @ 4GHz NVIDIA GeForce GTX 970 Fully Playable at 50FPS and at 100% Speed, no problems so far. Running on Direct3D at 4x Native Resolution with 4x AntiAlias and 8x Anistropic Filtering. Left4Pillz
4.0-6112 Windows 7 Intel Core i7-3770K @3.5GHz NVIDIA GeForce GTX 770 Fully Playable at 1080p @60FPS with 4x native internal resolution and 8x anti-aliasing. Also works perfectly in widescreen with the same settings. Mangaman1001
4.0-7481 Windows 10 Intel Core M-5y71 @1.2GHz Intel HD Graphics 5300 Unplayable, crashes entire emulator in OS when at start screen upon pressing start. Applies to 4.0-5283 thru current (4.0-7481) and likely many, many more builds prior to 4.0-5283. This issue does not exist for the last stable version, 4.0.2. Presumably GPU and/or OS dependent. Anonymous user
4.0-7725 Windows 7 AMD Phenom II X4 965 @ 3.4GHz NVIDIA GeForce GTX 660 Playable. Almost perfect. The only small issue I have detected is that the blurry effect on Mario's picture in King Boo's Hall is not emulated properly like in the actual game. At least within the European version. Kenny
4.0-8044 Windows 10 Intel Core i5-4690K @ 4.2GHz NVIDIA GeForce GTX 660 Fully playable: Runs well above full speed on the OpenGL backend. Haven't encountered any problems. Aplayer12345
4.0-8076 Windows 8.1 Intel Core i5-3210M @ 2.5 GHz NVIDIA GeForce 610M GameID: GLME01
Played the game from start to finish (no Hidden Mansion). No issues except for the Mario Portrait Blur effect not working.
wildgoosespeeder
5.0-1424 Windows 10 AMD Phenom II x6 1090t @ 3.2GHz AMD R9 280 Running at 3x internal resolution, 2xSMAA and 16xAF and DX11. Runs near perfect. Sam3

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