Luigi's Mansion: Difference between revisions

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{{Infobox VG
{{Infobox VG
|image    = [[File:LuigisMansionGC.jpg|300px]]
|developer = Nintendo EAD
|developer = Nintendo EAD
|publisher = Nintendo
|publisher = Nintendo
|released = {{vgrelease|JP=September 14, 2001|NA=November 18, 2001|EU=May 3, 2002|AUS=May 17, 2002}}
|released = {{vgrelease|JP=September 14, 2001|NA=November 18, 2001|EU=May 3, 2002|AUS=May 17, 2002}}
|series = ''Mario''
|genre     = Action-adventure, Horror
|genre = Action-adventure, Horror
|modes     = Single-player
|modes = Single-Player
|input     = GameCube Controller
|size = 157 MiB
|forumlink = https://forums.dolphin-emu.org/Thread-gc-luigi-s-mansion--25940
|input = Gamecube Controller
|image = [[File:LuigisMansionGC.jpg|300px]]
|forumlink = http://forums.dolphin-emu.org/Thread-gc-luigi-s-mansion--25940
}}
}}


'''''Luigi's Mansion''''' is an action-adventure game developed by Nintendo Entertainment Analysis and Development and published by Nintendo for the Nintendo [[GameCube]]. It was released in Japan on September 14, 2001, in North America on November 17, 2001, and in Europe on May 3, 2002. The game was a launch title for the GameCube. This was one of the very few games where Luigi was the main character, not Mario.
In '''''Luigi's Mansion''''', Luigi steps out from the shadow of his brother Mario and into the gloomy shadows of a very haunted house in this, his first-ever starring role. When Luigi learns that he's the proud new owner of a creepy old mansion, he's thrilled. Of course, his feelings immediately shift when his brother, the storied Mario, disappears from the house. Now, you'll have to help Luigi track his brother down, making your way through expansive 3D levels. Each stage is packed with ghosts and ghouls to put you on edge; and you'll be armed with a flashlight and a vacuum cleaner to help you capture your foes. Armed with a flashlight and a customized vacuum cleaner, Luigi must rid the mansion of Boos and ghouls — and find his missing brother to boot!


The game takes place in a haunted mansion, which Luigi won in a contest he did not enter. He told his brother to meet him there to celebrate his victory. Luigi is searching for his brother Mario, who came to the mansion earlier, but went missing. To help Luigi on his quest, an old professor named Elvin Gadd has equipped him with the "Poltergust 3000", a vacuum cleaner used for capturing ghosts, and a "Game Boy Horror", a device used for communicating with Gadd.
== Problems ==
{{Problems|{{#vardefineecho:problems|
=== Poltergust 3000 Hose Disappears ===
In the cutscene where Luigi returns to the villa from Professor E. Gadd's Ghost Research Laboratory, the Hose of Luigi's Poltergust 3000 will keep disappearing. Refer {{issue|12520}}.
{{image|Poltergust_3000.png|Dolphin: Poltergust 3000 hose disappears.}}
{{image|Poltergust_3000_there.png|Console: Poltergust 3000 hose is always visible.|br}}


''Luigi's Mansion'' was relatively well-received by reviewers, despite being criticized for its short length. The game has sold over 2.5 million copies, and is the fifth best-selling Nintendo [[GameCube]] game in the United States. It was one of the first games to be re-released as a Player's Choice title on the system. A sequel, [http://en.wikipedia.org/wiki/Luigi's_Mansion_2 Luigi's Mansion 2], was announced at E3 2011 for the Nintendo 3DS.
=== Corruption of Luigi's Model ===
In the intro cutscene, Luigi's model will get corrupted if '''Dual Core''' is enabled.
{{image|Luigi_corrupted.png|Luigi's model corrupted (Dual Core enabled)}}
{{image|Luigi_correct.png|Correct emulation (Dual Core disabled)|br}}


== Problems ==
=== Music Sheets Battle Static <span style="color:#aaa" title="This problem does not apply with the default settings.">(Non-Default Setting)</span> ===
=== No Shadows ===
With DSP LLE, there are bursts of static during the Music Sheets battle. See {{issue|7145}}.
Shadows are missing, significantly reducing the ambiance of many scenes. See {{Issue|4674}}
 
{{image|Luigi Mansion Shadows Dolphin.jpg|Dolphin}}
=== <s>Rumble</s> ===
<!-- don't remove the width parameter, included to fix thumbnail size due different AR -->
Gamepad rumble does not work properly. Refer {{issue|10316}}. Fixed in {{revision|5.0-6899}}.
{{image|Luigi Mansion Shadows Gamcube.jpg|GameCube|br|width=268}}  
 
=== <s>Mario Portrait Blur</s> ===
The blurry effect on Mario's picture in King Boo's Hall is not emulated properly. Refer {{issue|11462}}. Fixed in {{revision|5.0-14120}}.
{{Image|LM-MarioPortrait-Wrong.png|Missing effect}}
{{Image|LM-MarioPortrait-Correct.png|Real hardware|br}}
}}}}
 
== Enhancements ==
=== 16:9 Widescreen Gecko Code ===
The built-in Widescreen Hack causes shadow issues. The following Gecko codes work as a replacement, causing fewer issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes.
 
==== NA ====
<pre>16:9 Aspect Ratio v2 (Widescreen) [Ralf]
06003F00 0000004C
3880FF95 38C002EB
4E800020 A0C6003C
1CC602EE 380003E8
7CC603D6 4E800020
80810124 80A1012C
38600200 80010128
7CC42850 7CA30050
4E800020 A89D0000
38C10030 A81D0002
4E800020 00000000
040206A4 C0028870
04039368 4BFCAB99
0403AC40 4BFC92C1
0403BF78 4BFC7F95
0403D234 38830065
0403D270 3884001B
0403D2B4 38840019
0403D2D4 3884002F
0403D5D0 38A0005A
0403D5DC 3863000E
0403D6C4 60000000
0403D7E8 4BFC6719
0403E424 4BFC5ADD
0403E4AC 4BFC5A55
0403E538 4BFC59C9
0403E5C0 4BFC5941
0403E76C 38800007
04040EF0 3800FF5B
04044FF8 3800FFC0
04045004 3940023A
04045028 388000F3
04045034 380000C2
0404CC78 4BFB7289
0405183C 4BFB26C5
04053290 4BFB0C71
040552D4 4BFAEC2D
04056FBC 38C002BA
04057000 389EFFE0
0405701C 4BFACEE5
04057050 4BFACED1
04057054 481A33F9
04057058 4BFACEE5
04115920 C0028870
024D0524 000001F4
</pre>
 
<pre>GameBoy Horror Eye Camera 16:9 Aspect Ratio v2 Code Fix [Ralf]
04010EE4 38040053
04010EEC 3863005A
0403D568 3863000E
0403D608 3863000E
</pre>


=== OpenGL Plug-in ===
==== EU ====
Use of the OpenGL plug-in on {{revision|6658}} results in a crash post the initial menu screen.
<pre>16:9 Aspect Ratio v2 (Widescreen) [Ralf]
06003F00 00000028
3880FF95 38C002EB
4E800020 A0C6003C
1CC602EE 380003E8
7CC603D6 4E800020
38C60038 480388F4
0402143C C00288C8
0403A70C 4BFC97F5
0403BFF4 4BFC7F0D
0403C838 3B46FFB8
0403D30C 4BFC6C01
0403D95C 4BFC65C5
0403DA44 4BFC64DD
0403E6B0 38830065
0403E6EC 3884001B
0403E730 38840019
0403E750 3884002F
0403EA4C 38A0005A
0403EA58 3863000E
0403EB40 60000000
0403EC78 4BFC5289
0403F524 38840053
0403F54C 38840053
0403F568 38840053
0403F990 4BFC4571
0403FA2C 4BFC44D5
0403FACC 4BFC4435
0403FB68 4BFC4399
0403FDEC 38800007
040403F0 381E002A
0404254C 3800FF5B
04043F5C 3BC7FFE2
04043F6C 3BA7FFEC
040442B8 3B87FFE2
040442F0 3B67FFEC
040464EC 3800FFC0
040464F8 39600284
04046524 388000BC
04046530 380000C2
0404E4BC 4BFB5A45
04053700 4BFB0801
040550B8 4BFAEE49
040571B8 4BFACD49
04058F4C 38C002BA
04058F90 389EFFE0
04058FAC 4BFAAF55
04058FDC 38600200
04118D88 C00288C8
024BDBEC 000001F4
044C7BFC 3F5851EC
</pre>


=== Black Screen ===
<pre>GameBoy Horror Eye Camera 16:9 Aspect Ratio v2 Code Fix [Ralf]
At the beginning of the game, when going upstairs in the dark and going through the next room, the screen might go black and also show silhouette of characters on some hardware. It seems to be fixed in {{revision|6706}}. See also {{Issue|1985}}. (Please also update DirectX.)
04011AC4 38040053
04011ACC 3863005A
0403E9E4 3863000E
0403EA84 3863000E
</pre>


=== Sound Problems ===
=== 60Hz PAL ===
Constant slight crackling may occur in the background and when enemies and friends make noises. Use [[DSP LLE]] to fix them.
In the PAL-Version the 60Hz mode cannot be activated at startup due to the progressive scan option being disabled in the EU version. Use this Gecko code to re-enable it.
<pre>
Enable 50/60Hz Mode Option v3 [Ralf]
C200F340 00000002
93ED00F8 93ED01B4
60000000 00000000
</pre>


=== M4A Video Codec ===
=== HD Texture Pack ===
Support of the M4A codec required to play the Pikmin movie trailer under options is currently working, but it requires DX9 and DSP-LLE.
*[https://forums.dolphin-emu.org/Thread-luigi-s-mansion-hd-texture-pack Luigi's Mansion HD Texture Pack] by Your Pal Fox (5x upscaling with manual redraws or edits)
*[https://www.henrikomagnifico.com/luigis-mansion-4k Luigi's Mansion 4K Texture Pack] by Henriko Magnifico (8x upscaling with manual redraws or edits)


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|gfxbackend        = DX9 or DX11
|dualcore              = Off
|gfxbackendnotes  = OpenGL crashes post initial menu.
|dualcorenotes          = Fix Luigi's model in the game intro
}}
}}


== Version Compatibility ==
== Version Compatibility ==
{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|1590|***|Audio broken}}
{{VersionCompatibilityVersion|1590|***|Audio broken}}
{{VersionCompatibilityVersion|3854|****}}
{{VersionCompatibilityVersion|3854|****|}}
{{VersionCompatibilityVersion|4.0-1288|****|Shadows fixed}}
{{VersionCompatibilityVersion|4.0-2626|****|Lines on geometry fixed}}
{{VersionCompatibilityVersion|4.0-7286|****|Sound emulation perfect}}
{{VersionCompatibilityVersion|5.0-6899|****|Rumble fixed}}
{{VersionCompatibilityVersion|5.0-14120|*****|Mario portrait effect fixed}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=4341|OS=Windows Vista x86|CPU=Intel Core 2 Duo E4500 @ 2.2GHz|GPU=Intel GMA 945|result=Fully playable: 25-35 FPS with default settings and DX9 plug-in|tester=}}
{{testing/entry|revision=4341|OS=Windows Vista|CPU=Intel Core 2 Duo E4500 @ 2.2 GHz|GPU=Intel GMA 945|result=Fully playable: 25-35FPS with default settings and DX9 plug-in|tester=}}
{{testing/entry|revision=4598|OS=Windows Vista x86|CPU=Intel Core 2 Duo E4500 @ 2.2GHz|GPU=Intel GMA 945|result=Playable: 20-30 FPS but sometimes in-game sound mute completely, needing to restart emulator|tester=}}
{{testing/entry|revision=4598|OS=Windows Vista|CPU=Intel Core 2 Duo E4500 @ 2.2 GHz|GPU=Intel GMA 945|result=Playable: 20-30FPS but sometimes in-game sound mute completely, needing to restart emulator|tester=}}
{{testing/entry|revision=6512|OS=Windows 7 x64|CPU=AMD Phenom II X2 @ 3.1GHz|GPU=ATI Radeon HD 4850|result=Fully Playable: 30 FPS with DX11 plug-in, 4X AA and OpenCL Enabled|tester=}}
{{testing/entry|revision=6512|OS=Windows 7|CPU=AMD Phenom II X2 @ 3.1 GHz|GPU=ATI Radeon HD 4850|result=Fully Playable: 30FPS with DX11 plug-in, 4X AA and OpenCL Enabled|tester=}}
{{testing/entry|revision=6887|OS=Windows Vista x86|CPU=Intel Core 2 Duo T8100 @ 2.2GHz|GPU=ATI Mobility Radeon HD 3470|result=Fully Playable: 30 FPS with DX9 plug-in and OpenCL Enabled|tester=}}
{{testing/entry|revision=6676|OS=Windows XP|CPU=Intel Core 2 Duo E4400 @ 2 GHz|GPU=ATI Radeon HD 4650|result=Fully Playable! 28-30FPS and 95-100% (Speed) almost all time. 25FPS and 92% in rare moments.|tester=DmitryN}}
{{testing/entry|revision=6985|OS=Windows XP x86|CPU=AMD Athlon 64 X2 @ 2.9GHz|GPU=nVidia GeForce 9400 GT|result=Fully Playable: 21-30 FPS with OpenGL plug-in and OpenCL Enabled|tester=}}
{{testing/entry|revision=6887|OS=Windows Vista|CPU=Intel Core 2 Duo T8100 @ 2.2 GHz|GPU=ATI Mobility Radeon HD 3470|result=Fully Playable: 30FPS with DX9 plug-in and OpenCL Enabled|tester=}}
{{testing/entry|revision=7310|OS=Windows 7 x86|CPU=Intel Pentium E5300 @ 2.6GHz|GPU=ATI Radeon HD 5450|result=Fully Playable 30 FPS (50 FPS video) (PAL)--> 100% speed with DX9 plugin,Open CL,Disable fog.|tester=Markon89}}
{{testing/entry|revision=6985|OS=Windows XP|CPU=AMD Athlon 64 X2 @ 2.9 GHz|GPU=NVIDIA GeForce 9400 GT|result=Fully Playable: 21-30FPS with OpenGL plug-in and OpenCL Enabled|tester=}}
{{testing/entry|revision=7480|OS=Linux Ubuntu 11.04 x86|CPU=Intel Pentium E2180 @ 2GHz|GPU=nVidia GeForce 7300 GT|result=Fully playable: 25-35 FPS with default settings until save game is loaded and OpenGL plug-in|tester=0ubuntu0}}
{{testing/entry|revision=7310|OS=Windows 7|CPU=Intel Pentium E5300 @ 2.6 GHz|GPU=ATI Radeon HD 5450|result=Fully Playable 30FPS (50FPS video) (PAL)--> 100% speed with DX9 plugin,Open CL,Disable fog.|tester=Markon89}}
{{testing/entry|revision=7583|OS=Linux Ubuntu 10.10 x86|CPU=AMD Phenom II @ 3GHz|GPU=ATI Radeon HD 4250|result=Fully playable: 40-55 FPS with default settings until save game is loaded and OpenGL plug-in|tester=dfoxpro}}
{{testing/entry|revision=7480|OS=Ubuntu 11.04|CPU=Intel Pentium E2180 @ 2 GHz|GPU=NVIDIA GeForce 7300 GT|result=Fully playable: 25-35FPS with default settings until save game is loaded and OpenGL plug-in|tester=0ubuntu0}}
{{testing/entry|revision=7687|OS=Windows 7 x64|CPU=AMD Athlon 64 X2 4400 @ 2.2GHz|GPU=nVidia GeForce GT 440|result=Nearly perfect, OpenGL and DX11 work with less performance but better image quality.|tester=Endres}}
{{testing/entry|revision=7583|OS=Ubuntu 10.10|CPU=AMD Phenom II @ 3 GHz|GPU=ATI Radeon HD 4250|result=Fully playable: 40-55FPS with default settings until save game is loaded and OpenGL plug-in|tester=dfoxpro}}
{{testing/entry|revision=3.0-221|OS=Windows 7 X64|CPU=Intel Core i7-2620M @ 2.7GHz|GPU=Intel HD 3000|result=Close to perfect. Do not run in DX9 or OpenGL for it will crash or have black-screen. Running at 720P at 30fps consistently. No hitches with game play but use DX11 for Intel HD Graphics. No slowing down during boss fights either. Also running on a laptop.|tester=cohn}}
{{testing/entry|revision=7687|OS=Windows 7|CPU=AMD Athlon 64 X2 4400 @ 2.2 GHz|GPU=NVIDIA GeForce GT 440|result=Nearly perfect, OpenGL and DX11 work with less performance but better image quality.|tester=Endres}}
{{testing/entry|revision=3.0-235|OS=Windows 7 x64|CPU=AMD Phenom II x6 @ 3.2GHz|GPU=AMD Radeon HD 5750|result=Perfect, but normal settings caused weird graphical problems. The screen seemed to have purple EFB problems. Disabling EFB turned them black. Checking "Ignore Format Changes" got rid of them.|tester=}}
{{testing/entry|revision=3.0-151|OS=Windows Vista|CPU=Intel Pentium P6100 @ 2 GHz|GPU=Intel HD graphics|result=Works normally and fully playable but the graphics is all pixelated. To get a rid from the pixels is needed to change the resolution to 1280x720.|tester=}}
{{testing/entry|revision=3.0-151|OS=Windows Vista x86|CPU=Intel Pentium P6100 @ 2GHz|GPU=Intel HD graphics|result=Works normally and fully playable but the graphics is all pixelated. To get a rid from the pixels is needed to change the resolution to 1280x720.|tester=}}
{{testing/entry|revision=3.0-221|OS=Windows 7 |CPU=Intel Core i7-2620M @ 2.7 GHz|GPU=Intel HD 3000|result=Close to perfect. Do not run in DX9 or OpenGL for it will crash or have black-screen. Running at 720P at 30FPS consistently. No hitches with game play but use DX11 for Intel HD Graphics. No slowing down during boss fights either. Also running on a laptop.|tester=cohn}}
{{testing/entry|revision=3.0-751|OS=Windows 7 x64|CPU=AMD Athlon II X4 645 @ 3.1GHz|GPU=AMD Radeon HD 6570|result=Fully playable; Runs perfectly at 30 FPS throughout the whole game with DX9.|tester=}}
{{testing/entry|revision=3.0-235|OS=Windows 7|CPU=AMD Phenom II X6 @ 3.2 GHz|GPU=AMD Radeon HD 5750|result=Perfect, but normal settings caused weird graphical problems. The screen seemed to have purple EFB problems. Disabling EFB turned them black. Checking "Ignore Format Changes" got rid of them.|tester=}}
{{testing/entry|revision=3.0-758|OS=Windows 7 x86|CPU=AMD Athlon II 4X 635 @ 3.0 GHZ |GPU=nVidia GeForce GTX 480|result=No slowdowns and emulates perfectly @ 4X AA, 16X AA, 1920x1080 widescreen.|tester=ALLEN2}}
{{testing/entry|revision=3.0-751|OS=Windows 7|CPU=AMD Athlon II X4 645 @ 3.1 GHz|GPU=AMD Radeon HD 6570|result=Fully playable; Runs perfectly at 30FPS throughout the whole game with DX9.|tester=}}
{{testing/entry|revision=3.0-758|OS=Windows 7|CPU=AMD Athlon II 4X 635 @ 3 GHz |GPU=NVIDIA GeForce GTX 480|result=No slowdowns and emulates perfectly @ 4X AA, 16X AA, 1920x1080 widescreen.|tester=ALLEN2}}
{{testing/entry|revision=3.0-814|OS=Windows 7|CPU=Intel Pentium e6700|GPU=NVIDIA GeForce GTS 450|result=100% speed, no slowdowns, no glitches, tested with DX11 at 2560x1440 w/ 8xAA 16xAF|tester=soapgoat}}
{{testing/entry|revision=3.5-300|OS=Windows 7|CPU=Intel Core i5-2430M @ 2.4 GHz|GPU=Intel HD Graphics 3000|result=Fully Playable @ 29-30FPS (60FPS at times) Direct3D9, 16xAF, 1366x768 Native Resolution|tester=DarkMatterHD1208}}
{{testing/entry|revision=3.5-367|OS=Mac OS X 10.6|CPU=Intel Core 2 Duo @ 2.1 GHz|GPU=Intel GMA X3100 |result=Fully playable|tester=Radicalneoevo}}
{{testing/entry|revision=3.5-392|OS=Windows 7|CPU=Intel Core i5-3570K @ 3.4 GHz|GPU=NVIDIA GeForce 560 Ti|result=Fullspeed, good sound with LLE, no shadows glitch makes it unplayable for me as it ruins the atmosphere of the game.|tester=}}
{{testing/entry|revision=3.5-402|OS=Windows 7|CPU=Intel Core i7-3770 @ 3.4 GHz|GPU=NVIDIA GeForce GTX 680|result=Fully Playable without any lags with TXAA on from the NVIDIA Control Panel and in 1080p!|tester=StarDave}}
{{testing/entry|revision=4.0|OS=Windows 7|CPU=Intel Core i5-3570K @ 3.4 GHz|GPU=NVIDIA GeForce GTX 560|result= Works well but shadows are still missing, atmosphere of the game is ruined because of this. |tester=}}
{{testing/entry|revision=4.0.1|OS=Windows 7 |CPU=Intel Core i5-3570K @ 4.4 GHz|GPU=NVIDIA GeForce GTX 460|result=Game is 100% playable. Shadows do not work in 4.0.1 still. OpenGL backend AA and AF are 100% working. Game runs just fine. Set EFB copies to "Texture" to help with low resolution mirrors and keep texture accuracy to fast to give you a speedup.|tester=Kilobytez95}}
{{testing/entry|revision=4.0-1516|OS=Windows 8.1|CPU=Intel Core i7-3770K @ 4.3 GHz|GPU=NVIDIA GeForce GTX 690|result=Fully playable. Shadows fixed. Direct3D, 16xAF, AAS8Q32, 1920x1080 3x Native|tester=PpmeiS}}
{{testing/entry|revision=4.0-4247|OS=Windows 8.1|CPU=Intel Core i7-3630QM @ 2.4 GHz|GPU=NVIDIA GeForce GTX 670M|result=Fully Playable: FPS:30. Beat the game. Runs Perfect, no problems encountered. Native 2x, 1080p, 8x Anisotropic, no AA, DSP HLE Emulation, Xaudio2 Backend|tester=ZeraX}}
{{testing/entry|revision=4.0-5752|OS=Windows 8.1|CPU=Intel Core i3 @ 1.9 GHz|GPU=Intel HD Graphics 4400|result=Playable: 20-40FPS with AA and Vsync off, Per-Pixel Lighting has little to no effect on FPS, internal res set to 1.5, Anisotropic Filtering set to 8x in OpenGL backend|tester=SharkTester}}
{{testing/entry|revision=4.0-5759|OS=Windows 7|CPU=Intel Core i7-4770K @ 4 GHz|GPU=NVIDIA GeForce GTX 970|result=Fully Playable at 50FPS and at 100% Speed, no problems so far. Running on Direct3D at 4x Native Resolution with 4x AntiAlias and 8x Anistropic Filtering.|tester=Left4Pillz}}
{{testing/entry|revision=4.0-6112|OS=Windows 7|CPU=Intel Core i7-3770K @3.5 GHz|GPU=NVIDIA GeForce GTX 770|result=Fully Playable at 1080p @60FPS with 4x native internal resolution and 8x anti-aliasing. Also works perfectly in widescreen with the same settings.|tester=Mangaman1001}}
{{testing/entry|revision=4.0-7481|OS=Windows 10|CPU=Intel Core M-5y71 @1.2 GHz|GPU=Intel HD Graphics 5300|result=Unplayable, crashes entire emulator in OS when at start screen upon pressing start. Applies to 4.0-5283 thru current (4.0-7481) and likely many, many more builds prior to 4.0-5283. This issue does not exist for the last stable version, 4.0.2. Presumably GPU and/or OS dependent. |tester=Anonymous user}}
{{testing/entry|revision=4.0-7725|OS=Windows 7|CPU=AMD Phenom II X4 965 @ 3.4 GHz|GPU=NVIDIA GeForce GTX 660|result=Playable. Almost perfect. The only small issue I have detected is that the blurry effect on Mario's picture in King Boo's Hall is not emulated properly like in the actual game. At least within the European version.|tester=Kenny}}
{{testing/entry|revision=4.0-8044|OS=Windows 10|CPU=Intel Core i5-4690K @ 4.2 GHz|GPU=NVIDIA GeForce GTX 660|result=Fully playable: Runs well above full speed on the OpenGL backend. Haven't encountered any problems.|tester=Aplayer12345}}
{{testing/entry|revision=4.0-8076|OS=Windows 8.1|CPU=Intel Core i5-3210M @ 2.5 GHz|GPU=NVIDIA GeForce 610M|result=''GameID: GLME01''<br>Played the game from start to finish (no Hidden Mansion). No issues except for the Mario Portrait Blur effect not working.|tester=wildgoosespeeder}}
{{testing/entry|revision=5.0-1424|OS=Windows 10|CPU=AMD Phenom II X6 1090T @ 3.2 GHz|GPU=AMD R9 280|result=Running at 3x internal resolution, 2xSMAA and 16xAF and DX11. Runs near perfect.|tester=Sam3}}
{{testing/end}}
{{testing/end}}
== Gameplay Screenshots ==
{{Image|Luigi Mansion Shadows Dolphin.jpg||br}}


== Gameplay Videos ==
== Gameplay Videos ==
{{VideoGallery|7
<!--A full list of options is available at Template:VideoGallery/doc-->
|vid1=4_LJ8lpIVjM|cap1=Luigi's Mansion on Dolphin the Wii/Gamecube emulator (Full Speed)
{{VideoGallery
|vid2=EcnSxBsHEJI|cap2=Luigi's Mansion on Dolphin Wii/GC Emulator (720p HD) Full Speed (r5190)
|vid1=oVR0pDpynSA|cap1=Luigi's Mansion Dolphin 5.0 vs Gamecube comparison - The Retro Byte
|vid3=CYWI-JugFuU|cap3=Luigi's Mansion - Dolphin r5751 - DirectX 11 - OpenCL
|vid2=Xx6aGzCASrw|cap2=Luigi's Mansion on Dolphin SVN r1590
|vid3=DTj_rV-8Lmg|cap3=Luigi mansion dolphin (r2962)
|vid4=oV1gJ6Ccdos|cap4=Luigi's Mansion on Dolphin SVN R 3854 - GameCube Emulator
|vid4=oV1gJ6Ccdos|cap4=Luigi's Mansion on Dolphin SVN R 3854 - GameCube Emulator
|vid5=DTj_rV-8Lmg|cap5=Luigi mansion dolphin (r2962)
|vid5=JqYPioWNnoY|cap5=(r4525) - Test emulatora Dolphin: Luigi's Mansion (NGC)
|vid6=ysKLEPUXhJo|cap6=Luigi's Mansion on PC Dolphin SVN r5326
|vid6=EcnSxBsHEJI|cap6=Luigi's Mansion on Dolphin Wii/GC Emulator (720p HD) Full Speed (r5190)
|vid7=Xx6aGzCASrw|cap7=Luigi's Mansion on Dolphin SVN r1590
|vid7=ysKLEPUXhJo|cap7=Luigi's Mansion on PC Dolphin SVN r5326
|vid8=CYWI-JugFuU|cap8=Luigi's Mansion - Dolphin r5751 - DirectX 11 - OpenCL (720p)
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|vid11=7lTE-c60jGo|cap11=(Dolphin 4.0-9081) Luigi's Mansion - Gameplay Nintendo Gamecube HD 1080p (Dolphin Emulator) (720p)
|vid12=oBFR929EZn4|cap12=Luigi's Mansion 1080P (Dolphin Emulator 5.0)
|vid13=WMNKOYWbHGw|cap13=NEW TEXTURES * Luigi's Mansion 1080P (Dolphin Emulator 5.0)
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[[Category:GameCube games]]
[[Category:GameCube games]]
[[Category:Zelda ucode games]]
[[Category:Games with texture packs]]

Latest revision as of 02:20, 7 March 2024

Luigi's Mansion
LuigisMansionGC.jpg
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Platform(s) GameCube
Release date(s) JP September 14, 2001
NA November 18, 2001
EU May 3, 2002
AUS May 17, 2002
Genre(s) Action-adventure, Horror
Mode(s) Single-player
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: Luigi's Mansion
Playable
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

In Luigi's Mansion, Luigi steps out from the shadow of his brother Mario and into the gloomy shadows of a very haunted house in this, his first-ever starring role. When Luigi learns that he's the proud new owner of a creepy old mansion, he's thrilled. Of course, his feelings immediately shift when his brother, the storied Mario, disappears from the house. Now, you'll have to help Luigi track his brother down, making your way through expansive 3D levels. Each stage is packed with ghosts and ghouls to put you on edge; and you'll be armed with a flashlight and a vacuum cleaner to help you capture your foes. Armed with a flashlight and a customized vacuum cleaner, Luigi must rid the mansion of Boos and ghouls — and find his missing brother to boot!

Problems

Poltergust 3000 Hose Disappears

In the cutscene where Luigi returns to the villa from Professor E. Gadd's Ghost Research Laboratory, the Hose of Luigi's Poltergust 3000 will keep disappearing. Refer issue 12520.

Corruption of Luigi's Model

In the intro cutscene, Luigi's model will get corrupted if Dual Core is enabled.

Music Sheets Battle Static (Non-Default Setting)

With DSP LLE, there are bursts of static during the Music Sheets battle. See issue 7145.

Rumble

Gamepad rumble does not work properly. Refer issue 10316. Fixed in 5.0-6899.

Mario Portrait Blur

The blurry effect on Mario's picture in King Boo's Hall is not emulated properly. Refer issue 11462. Fixed in 5.0-14120.

Enhancements

16:9 Widescreen Gecko Code

The built-in Widescreen Hack causes shadow issues. The following Gecko codes work as a replacement, causing fewer issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes.

NA

16:9 Aspect Ratio v2 (Widescreen) [Ralf]
06003F00 0000004C
3880FF95 38C002EB
4E800020 A0C6003C
1CC602EE 380003E8
7CC603D6 4E800020
80810124 80A1012C
38600200 80010128
7CC42850 7CA30050
4E800020 A89D0000
38C10030 A81D0002
4E800020 00000000
040206A4 C0028870
04039368 4BFCAB99
0403AC40 4BFC92C1
0403BF78 4BFC7F95
0403D234 38830065
0403D270 3884001B
0403D2B4 38840019
0403D2D4 3884002F
0403D5D0 38A0005A
0403D5DC 3863000E
0403D6C4 60000000
0403D7E8 4BFC6719
0403E424 4BFC5ADD
0403E4AC 4BFC5A55
0403E538 4BFC59C9
0403E5C0 4BFC5941
0403E76C 38800007
04040EF0 3800FF5B
04044FF8 3800FFC0
04045004 3940023A
04045028 388000F3
04045034 380000C2
0404CC78 4BFB7289
0405183C 4BFB26C5
04053290 4BFB0C71
040552D4 4BFAEC2D
04056FBC 38C002BA
04057000 389EFFE0
0405701C 4BFACEE5
04057050 4BFACED1
04057054 481A33F9
04057058 4BFACEE5
04115920 C0028870
024D0524 000001F4
GameBoy Horror Eye Camera 16:9 Aspect Ratio v2 Code Fix [Ralf]
04010EE4 38040053
04010EEC 3863005A
0403D568 3863000E
0403D608 3863000E

EU

16:9 Aspect Ratio v2 (Widescreen) [Ralf]
06003F00 00000028
3880FF95 38C002EB
4E800020 A0C6003C
1CC602EE 380003E8
7CC603D6 4E800020
38C60038 480388F4
0402143C C00288C8
0403A70C 4BFC97F5
0403BFF4 4BFC7F0D
0403C838 3B46FFB8
0403D30C 4BFC6C01
0403D95C 4BFC65C5
0403DA44 4BFC64DD
0403E6B0 38830065
0403E6EC 3884001B
0403E730 38840019
0403E750 3884002F
0403EA4C 38A0005A
0403EA58 3863000E
0403EB40 60000000
0403EC78 4BFC5289
0403F524 38840053
0403F54C 38840053
0403F568 38840053
0403F990 4BFC4571
0403FA2C 4BFC44D5
0403FACC 4BFC4435
0403FB68 4BFC4399
0403FDEC 38800007
040403F0 381E002A
0404254C 3800FF5B
04043F5C 3BC7FFE2
04043F6C 3BA7FFEC
040442B8 3B87FFE2
040442F0 3B67FFEC
040464EC 3800FFC0
040464F8 39600284
04046524 388000BC
04046530 380000C2
0404E4BC 4BFB5A45
04053700 4BFB0801
040550B8 4BFAEE49
040571B8 4BFACD49
04058F4C 38C002BA
04058F90 389EFFE0
04058FAC 4BFAAF55
04058FDC 38600200
04118D88 C00288C8
024BDBEC 000001F4
044C7BFC 3F5851EC
GameBoy Horror Eye Camera 16:9 Aspect Ratio v2 Code Fix [Ralf]
04011AC4 38040053
04011ACC 3863005A
0403E9E4 3863000E
0403EA84 3863000E

60Hz PAL

In the PAL-Version the 60Hz mode cannot be activated at startup due to the progressive scan option being disabled in the EU version. Use this Gecko code to re-enable it.

Enable 50/60Hz Mode Option v3 [Ralf]
C200F340 00000002
93ED00F8 93ED01B4
60000000 00000000

HD Texture Pack

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

General

Config Setting Notes
Enable Dual Core Off Fix Luigi's model in the game intro

Version Compatibility

The graph below charts the compatibility with Luigi's Mansion since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21270 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r4341 Windows Vista Intel Core 2 Duo E4500 @ 2.2 GHz Intel GMA 945 Fully playable: 25-35FPS with default settings and DX9 plug-in
r4598 Windows Vista Intel Core 2 Duo E4500 @ 2.2 GHz Intel GMA 945 Playable: 20-30FPS but sometimes in-game sound mute completely, needing to restart emulator
r6512 Windows 7 AMD Phenom II X2 @ 3.1 GHz ATI Radeon HD 4850 Fully Playable: 30FPS with DX11 plug-in, 4X AA and OpenCL Enabled
r6676 Windows XP Intel Core 2 Duo E4400 @ 2 GHz ATI Radeon HD 4650 Fully Playable! 28-30FPS and 95-100% (Speed) almost all time. 25FPS and 92% in rare moments. DmitryN
r6887 Windows Vista Intel Core 2 Duo T8100 @ 2.2 GHz ATI Mobility Radeon HD 3470 Fully Playable: 30FPS with DX9 plug-in and OpenCL Enabled
r6985 Windows XP AMD Athlon 64 X2 @ 2.9 GHz NVIDIA GeForce 9400 GT Fully Playable: 21-30FPS with OpenGL plug-in and OpenCL Enabled
r7310 Windows 7 Intel Pentium E5300 @ 2.6 GHz ATI Radeon HD 5450 Fully Playable 30FPS (50FPS video) (PAL)--> 100% speed with DX9 plugin,Open CL,Disable fog. Markon89
r7480 Ubuntu 11.04 Intel Pentium E2180 @ 2 GHz NVIDIA GeForce 7300 GT Fully playable: 25-35FPS with default settings until save game is loaded and OpenGL plug-in 0ubuntu0
r7583 Ubuntu 10.10 AMD Phenom II @ 3 GHz ATI Radeon HD 4250 Fully playable: 40-55FPS with default settings until save game is loaded and OpenGL plug-in dfoxpro
r7687 Windows 7 AMD Athlon 64 X2 4400 @ 2.2 GHz NVIDIA GeForce GT 440 Nearly perfect, OpenGL and DX11 work with less performance but better image quality. Endres
3.0-151 Windows Vista Intel Pentium P6100 @ 2 GHz Intel HD graphics Works normally and fully playable but the graphics is all pixelated. To get a rid from the pixels is needed to change the resolution to 1280x720.
3.0-221 Windows 7 Intel Core i7-2620M @ 2.7 GHz Intel HD 3000 Close to perfect. Do not run in DX9 or OpenGL for it will crash or have black-screen. Running at 720P at 30FPS consistently. No hitches with game play but use DX11 for Intel HD Graphics. No slowing down during boss fights either. Also running on a laptop. cohn
3.0-235 Windows 7 AMD Phenom II X6 @ 3.2 GHz AMD Radeon HD 5750 Perfect, but normal settings caused weird graphical problems. The screen seemed to have purple EFB problems. Disabling EFB turned them black. Checking "Ignore Format Changes" got rid of them.
3.0-751 Windows 7 AMD Athlon II X4 645 @ 3.1 GHz AMD Radeon HD 6570 Fully playable; Runs perfectly at 30FPS throughout the whole game with DX9.
3.0-758 Windows 7 AMD Athlon II 4X 635 @ 3 GHz NVIDIA GeForce GTX 480 No slowdowns and emulates perfectly @ 4X AA, 16X AA, 1920x1080 widescreen. ALLEN2
3.0-814 Windows 7 Intel Pentium e6700 NVIDIA GeForce GTS 450 100% speed, no slowdowns, no glitches, tested with DX11 at 2560x1440 w/ 8xAA 16xAF soapgoat
3.5-300 Windows 7 Intel Core i5-2430M @ 2.4 GHz Intel HD Graphics 3000 Fully Playable @ 29-30FPS (60FPS at times) Direct3D9, 16xAF, 1366x768 Native Resolution DarkMatterHD1208
3.5-367 Mac OS X 10.6 Intel Core 2 Duo @ 2.1 GHz Intel GMA X3100 Fully playable Radicalneoevo
3.5-392 Windows 7 Intel Core i5-3570K @ 3.4 GHz NVIDIA GeForce 560 Ti Fullspeed, good sound with LLE, no shadows glitch makes it unplayable for me as it ruins the atmosphere of the game.
3.5-402 Windows 7 Intel Core i7-3770 @ 3.4 GHz NVIDIA GeForce GTX 680 Fully Playable without any lags with TXAA on from the NVIDIA Control Panel and in 1080p! StarDave
4.0 Windows 7 Intel Core i5-3570K @ 3.4 GHz NVIDIA GeForce GTX 560 Works well but shadows are still missing, atmosphere of the game is ruined because of this.
4.0.1 Windows 7 Intel Core i5-3570K @ 4.4 GHz NVIDIA GeForce GTX 460 Game is 100% playable. Shadows do not work in 4.0.1 still. OpenGL backend AA and AF are 100% working. Game runs just fine. Set EFB copies to "Texture" to help with low resolution mirrors and keep texture accuracy to fast to give you a speedup. Kilobytez95
4.0-1516 Windows 8.1 Intel Core i7-3770K @ 4.3 GHz NVIDIA GeForce GTX 690 Fully playable. Shadows fixed. Direct3D, 16xAF, AAS8Q32, 1920x1080 3x Native PpmeiS
4.0-4247 Windows 8.1 Intel Core i7-3630QM @ 2.4 GHz NVIDIA GeForce GTX 670M Fully Playable: FPS:30. Beat the game. Runs Perfect, no problems encountered. Native 2x, 1080p, 8x Anisotropic, no AA, DSP HLE Emulation, Xaudio2 Backend ZeraX
4.0-5752 Windows 8.1 Intel Core i3 @ 1.9 GHz Intel HD Graphics 4400 Playable: 20-40FPS with AA and Vsync off, Per-Pixel Lighting has little to no effect on FPS, internal res set to 1.5, Anisotropic Filtering set to 8x in OpenGL backend SharkTester
4.0-5759 Windows 7 Intel Core i7-4770K @ 4 GHz NVIDIA GeForce GTX 970 Fully Playable at 50FPS and at 100% Speed, no problems so far. Running on Direct3D at 4x Native Resolution with 4x AntiAlias and 8x Anistropic Filtering. Left4Pillz
4.0-6112 Windows 7 Intel Core i7-3770K @3.5 GHz NVIDIA GeForce GTX 770 Fully Playable at 1080p @60FPS with 4x native internal resolution and 8x anti-aliasing. Also works perfectly in widescreen with the same settings. Mangaman1001
4.0-7481 Windows 10 Intel Core M-5y71 @1.2 GHz Intel HD Graphics 5300 Unplayable, crashes entire emulator in OS when at start screen upon pressing start. Applies to 4.0-5283 thru current (4.0-7481) and likely many, many more builds prior to 4.0-5283. This issue does not exist for the last stable version, 4.0.2. Presumably GPU and/or OS dependent. Anonymous user
4.0-7725 Windows 7 AMD Phenom II X4 965 @ 3.4 GHz NVIDIA GeForce GTX 660 Playable. Almost perfect. The only small issue I have detected is that the blurry effect on Mario's picture in King Boo's Hall is not emulated properly like in the actual game. At least within the European version. Kenny
4.0-8044 Windows 10 Intel Core i5-4690K @ 4.2 GHz NVIDIA GeForce GTX 660 Fully playable: Runs well above full speed on the OpenGL backend. Haven't encountered any problems. Aplayer12345
4.0-8076 Windows 8.1 Intel Core i5-3210M @ 2.5 GHz NVIDIA GeForce 610M GameID: GLME01
Played the game from start to finish (no Hidden Mansion). No issues except for the Mario Portrait Blur effect not working.
wildgoosespeeder
5.0-1424 Windows 10 AMD Phenom II X6 1090T @ 3.2 GHz AMD R9 280 Running at 3x internal resolution, 2xSMAA and 16xAF and DX11. Runs near perfect. Sam3

Gameplay Videos