Luigi's Mansion: Difference between revisions

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{{testing/entry|revision=3.0-758|OS=Windows 7 x86|CPU=AMD Athlon II 4X 635 @ 3GHZ |GPU=nVidia GeForce GTX 480|result=No slowdowns and emulates perfectly @ 4X AA, 16X AA, 1920x1080 widescreen.|tester=ALLEN2}}
{{testing/entry|revision=3.0-758|OS=Windows 7 x86|CPU=AMD Athlon II 4X 635 @ 3GHZ |GPU=nVidia GeForce GTX 480|result=No slowdowns and emulates perfectly @ 4X AA, 16X AA, 1920x1080 widescreen.|tester=ALLEN2}}
{{testing/entry|revision=3.0-814|OS=Windows 7 x64|CPU=Intel Pentium e6700|GPU=nVidia GeForce GTS 450|result=100% speed, no slowdowns, no glitches, tested with DX11 at 2560x1440 w/ 8xAA 16xAF|tester=soapgoat}}
{{testing/entry|revision=3.0-814|OS=Windows 7 x64|CPU=Intel Pentium e6700|GPU=nVidia GeForce GTS 450|result=100% speed, no slowdowns, no glitches, tested with DX11 at 2560x1440 w/ 8xAA 16xAF|tester=soapgoat}}
{{testing/entry|revision=3.5-367|OS=MacOS SnowLeopard 10.6 |CPU=Intel Core 2 Duo @ 2.1GHz|GPU=Intel GMA X3100 |result=completamente Jugable |tester=Radicalneoevo}}
{{testing/entry|revision=3.5-367|OS=Mac OS X 10.6|CPU=Intel Core 2 Duo @ 2.1GHz|GPU=Intel GMA X3100 |result=Fully playable|tester=Radicalneoevo}}
{{testing/entry|revision=3.5-392|OS=Windows 7 x64|CPU=Intel Core i5-3570k|GPU=nVidia GeForce 560 Ti|result=Fullspeed, good sound with LLE, no shadows glitch makes it unplayable for me as it ruins the atmosphere of the game.|tester=}}
{{testing/entry|revision=3.5-392|OS=Windows 7 x64|CPU=Intel Core i5-3570k|GPU=nVidia GeForce 560 Ti|result=Fullspeed, good sound with LLE, no shadows glitch makes it unplayable for me as it ruins the atmosphere of the game.|tester=}}
{{testing/entry|revision=3.5-402|OS=Windows 7 x64|CPU=Intel Core i7-3770 @ 3.4GHz|GPU=nVidia GeForce GTX 680|result=Fully Playable without any lags with TXAA on from the nVidia Control Panel and in 1080p!|tester=StarDave}}
{{testing/entry|revision=3.5-402|OS=Windows 7 x64|CPU=Intel Core i7-3770 @ 3.4GHz|GPU=nVidia GeForce GTX 680|result=Fully Playable without any lags with TXAA on from the nVidia Control Panel and in 1080p!|tester=StarDave}}
{{testing/end}}
{{testing/end}}


== Gameplay Screenshots ==
== Gameplay Screenshots ==

Revision as of 05:09, 24 June 2013

Luigi's Mansion
LuigisMansionGC.jpg
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Platform(s) GameCube
Release date(s) JP September 14, 2001
NA November 18, 2001
EU May 3, 2002
AUS May 17, 2002
Genre(s) Action-adventure, Horror
Mode(s) Single-player
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: Luigi's Mansion
Playable
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Luigi's Mansion is an action-adventure game developed by Nintendo Entertainment Analysis and Development and published by Nintendo for the Nintendo GameCube. It was released in Japan on September 14, 2001, in North America on November 17, 2001, and in Europe on May 3, 2002. The game was a launch title for the GameCube. This was one of the very few games where Luigi was the main character, not Mario.

The game takes place in a haunted mansion, which Luigi won in a contest he did not enter. He told his brother to meet him there to celebrate his victory. Luigi is searching for his brother Mario, who came to the mansion earlier, but went missing. To help Luigi on his quest, an old professor named Elvin Gadd has equipped him with the "Poltergust 3000", a vacuum cleaner used for capturing ghosts, and a "Game Boy Horror", a device used for communicating with Gadd.

Luigi's Mansion was relatively well-received by reviewers, despite being criticized for its short length. The game has sold over 2.5 million copies, and is the fifth best-selling Nintendo GameCube game in the United States. It was one of the first games to be re-released as a Player's Choice title on the system. A sequel, Luigi's Mansion 2, was announced at E3 2011 for the Nintendo 3DS.

Problems

No Shadows

Shadows are missing, significantly reducing the ambiance of many scenes. See issue 4674

Sound Problems

Constant slight crackling may occur in the background and when enemies and friends make noises. Use DSP LLE to fix them.

M4A Video Codec

Support of the M4A codec required to play the Pikmin movie trailer under options is screwed up in OpenGL in 3.5. Fixed on unknown revision after 3.5.

Configuration

No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with Luigi's Mansion since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-21264 (current)
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Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r4341 Windows Vista x86 Intel Core 2 Duo E4500 @ 2.2GHz Intel GMA 945 Fully playable: 25-35 FPS with default settings and DX9 plug-in
r4598 Windows Vista x86 Intel Core 2 Duo E4500 @ 2.2GHz Intel GMA 945 Playable: 20-30 FPS but sometimes in-game sound mute completely, needing to restart emulator
r6512 Windows 7 x64 AMD Phenom II X2 @ 3.1GHz ATI Radeon HD 4850 Fully Playable: 30 FPS with DX11 plug-in, 4X AA and OpenCL Enabled
r6887 Windows Vista x86 Intel Core 2 Duo T8100 @ 2.2GHz ATI Mobility Radeon HD 3470 Fully Playable: 30 FPS with DX9 plug-in and OpenCL Enabled
r6985 Windows XP x86 AMD Athlon 64 X2 @ 2.9GHz nVidia GeForce 9400 GT Fully Playable: 21-30 FPS with OpenGL plug-in and OpenCL Enabled
r7310 Windows 7 x86 Intel Pentium E5300 @ 2.6GHz ATI Radeon HD 5450 Fully Playable 30 FPS (50 FPS video) (PAL)--> 100% speed with DX9 plugin,Open CL,Disable fog. Markon89
r7480 Linux Ubuntu 11.04 x86 Intel Pentium E2180 @ 2GHz nVidia GeForce 7300 GT Fully playable: 25-35 FPS with default settings until save game is loaded and OpenGL plug-in 0ubuntu0
r7583 Linux Ubuntu 10.10 x86 AMD Phenom II @ 3GHz ATI Radeon HD 4250 Fully playable: 40-55 FPS with default settings until save game is loaded and OpenGL plug-in dfoxpro
r7687 Windows 7 x64 AMD Athlon 64 X2 4400 @ 2.2GHz nVidia GeForce GT 440 Nearly perfect, OpenGL and DX11 work with less performance but better image quality. Endres
3.0-221 Windows 7 X64 Intel Core i7-2620M @ 2.7GHz Intel HD 3000 Close to perfect. Do not run in DX9 or OpenGL for it will crash or have black-screen. Running at 720P at 30fps consistently. No hitches with game play but use DX11 for Intel HD Graphics. No slowing down during boss fights either. Also running on a laptop. cohn
3.0-235 Windows 7 x64 AMD Phenom II x6 @ 3.2GHz AMD Radeon HD 5750 Perfect, but normal settings caused weird graphical problems. The screen seemed to have purple EFB problems. Disabling EFB turned them black. Checking "Ignore Format Changes" got rid of them.
^3.0-151 Windows Vista x86 Intel Pentium P6100 @ 2GHz Intel HD graphics Works normally and fully playable but the graphics is all pixelated. To get a rid from the pixels is needed to change the resolution to 1280x720.
3.0-751 Windows 7 x64 AMD Athlon II X4 645 @ 3.1GHz AMD Radeon HD 6570 Fully playable; Runs perfectly at 30 FPS throughout the whole game with DX9.
3.0-758 Windows 7 x86 AMD Athlon II 4X 635 @ 3GHZ nVidia GeForce GTX 480 No slowdowns and emulates perfectly @ 4X AA, 16X AA, 1920x1080 widescreen. ALLEN2
3.0-814 Windows 7 x64 Intel Pentium e6700 nVidia GeForce GTS 450 100% speed, no slowdowns, no glitches, tested with DX11 at 2560x1440 w/ 8xAA 16xAF soapgoat
3.5-367 Mac OS X 10.6 Intel Core 2 Duo @ 2.1GHz Intel GMA X3100 Fully playable Radicalneoevo
3.5-392 Windows 7 x64 Intel Core i5-3570k nVidia GeForce 560 Ti Fullspeed, good sound with LLE, no shadows glitch makes it unplayable for me as it ruins the atmosphere of the game.
3.5-402 Windows 7 x64 Intel Core i7-3770 @ 3.4GHz nVidia GeForce GTX 680 Fully Playable without any lags with TXAA on from the nVidia Control Panel and in 1080p! StarDave

Gameplay Screenshots

Gameplay Videos