Luigi's Mansion

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Luigi's Mansion
LuigisMansionGC.jpg
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Release date(s) JP September 14, 2001
NA November 18, 2001
EU May 3, 2002
AUS May 17, 2002
Genre(s) Action-adventure, Horror
Mode(s) Single-player
Input methods GameCube Controller
Compatibility 4PlayableEdit rating: Luigi's Mansion
See also...

Dolphin Forum thread
Search Google
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In Luigi's Mansion, Luigi steps out from the shadow of his brother Mario and into the gloomy shadows of a very haunted house in this, his first-ever starring role. When Luigi learns that he's the proud new owner of a creepy old mansion, he's thrilled. Of course, his feelings immediately shift when his brother, the storied Mario, disappears from the house. Now, you'll have to help Luigi track his brother down, making your way through expansive 3D levels. Each stage is packed with ghosts and ghouls to put you on edge; and you'll be armed with a flashlight and a vacuum cleaner to help you capture your foes. Armed with a flashlight and a customized vacuum cleaner, Luigi must rid the mansion of Boos and ghouls — and find his missing brother to boot!

Patches[edit]

16:9 Aspect Ratio Fix[edit]

The following AR codes work as a widescreen hack for the PAL and NTSC version of the game. Be sure that "Enable cheats" is on in the game menu and "Force 16:9" is selected in the graphics options!

PAL[1][edit]
16:9 Aspect Ratio (Widescreen) [Ralf]
Z3DZ-K37X-ZZVC2
0CFG-URH4-YN3T7
DX70-3KV5-KQ21A
QU0G-UTWU-Q5GRT
NTSC[edit]
040206A0 3C603FE3
040206A4 60638E39
040206A8 906700B0

Progressive Scan 60hz Enabler[edit]

The PAL version of this game does not support a 60hz display mode normally. The following AR code will give the user a choice to start the game in progressive scan mode. Be sure that "Enable cheats" is on in the game menu!

PAL[2][edit]
Enable 50/60Hz Mode Option [Ralf]
KCED-BMQJ-0BFCT
EY89-PWYK-HMDDT
CBQC-XMBA-WK2XW

Enable 50/60Hz Mode Option v2 [Ralf]
YC41-F9NQ-WJM6M
Z0TX-BQ6D-JHEYB
5Y1G-D553-7K9KR

Problems[edit]

Sound Problems[edit]

As of 4.0-1300, music stopping and popping has been fixed. However, volume issues and associated distortions still remain. Use DSP LLE to avoid these problems.

Static in the Music Sheets Battle (LLE)[edit]

With DSP LLE, there are bursts of static during the Music Sheets battle. DSP HLE does not exhibit this problem. Since it is localized to just this one fight, and is relatively minor, DSP LLE is still recommended. See issue 7145.

Lines on Geometry[edit]

Even on console, Luigi's Mansion has minor depth issues present throughout the game, usually as dark lines throughout on Luigi's Face and ears. However, since the shadows were fixed in 4.0-1288, Dolphin currently make this error more severe than on console, showing thick black lines through objects that rapidly move as Luigi moves through the level.

The only solution to this problem is to enable Free Look, and use Shift-S to pull the camera back to the point where the depth issue no longer occurs. On default settings, the range will be 6 to 10 taps for the right look, however since Free Look speed settings are permanently saved and cannot be reset, adjust it to a point where the lines are gone but shadow separation from surfaces is minimal. See issue 7123. Fixed in Dolphin 4.0-2626.

No Shadows[edit]

Shadows are missing, significantly reducing the ambiance of many scenes. See issue 4674. Fixed by 4.0-1288.

Configuration[edit]

Only configuration options for the best compatibility where they deviate from defaults are listed. Please see the performance guide for an overview of performance related settings. A full list of options is available at Template:Config/doc


Audio

Config Setting Notes

DSP Emulator Engine

LLE Fixes volume issues, but causes static in the music sheets battle


Version Compatibility[edit]

The graph below charts the compatibility with Luigi's Mansion since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

4.0-7145 (current)
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing[edit]

This game has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
r4341 Windows Vista x86 Intel Core 2 Duo E4500 @ 2.2GHz Intel GMA 945 Fully playable: 25-35FPS with default settings and DX9 plug-in
r4598 Windows Vista x86 Intel Core 2 Duo E4500 @ 2.2GHz Intel GMA 945 Playable: 20-30FPS but sometimes in-game sound mute completely, needing to restart emulator
r6512 Windows 7 x64 AMD Phenom II X2 @ 3.1GHz ATI Radeon HD 4850 Fully Playable: 30FPS with DX11 plug-in, 4X AA and OpenCL Enabled
r6676 Windows XP x86 Intel Core 2 Duo E4400 @ 2GHz ATI Radeon HD 4650 Fully Playable! 28-30FPS and 95-100% (Speed) almost all time. 25FPS and 92% in rare moments. DmitryN
r6887 Windows Vista x86 Intel Core 2 Duo T8100 @ 2.2GHz ATI Mobility Radeon HD 3470 Fully Playable: 30FPS with DX9 plug-in and OpenCL Enabled
r6985 Windows XP x86 AMD Athlon 64 X2 @ 2.9GHz NVIDIA GeForce 9400 GT Fully Playable: 21-30FPS with OpenGL plug-in and OpenCL Enabled
r7310 Windows 7 x86 Intel Pentium E5300 @ 2.6GHz ATI Radeon HD 5450 Fully Playable 30FPS (50FPS video) (PAL)--> 100% speed with DX9 plugin,Open CL,Disable fog. Markon89
r7480 Linux Ubuntu 11.04 x86 Intel Pentium E2180 @ 2GHz NVIDIA GeForce 7300 GT Fully playable: 25-35FPS with default settings until save game is loaded and OpenGL plug-in 0ubuntu0
r7583 Linux Ubuntu 10.10 x86 AMD Phenom II @ 3GHz ATI Radeon HD 4250 Fully playable: 40-55FPS with default settings until save game is loaded and OpenGL plug-in dfoxpro
r7687 Windows 7 x64 AMD Athlon 64 X2 4400 @ 2.2GHz NVIDIA GeForce GT 440 Nearly perfect, OpenGL and DX11 work with less performance but better image quality. Endres
3.0-221 Windows 7 X64 Intel Core i7-2620M @ 2.7GHz Intel HD 3000 Close to perfect. Do not run in DX9 or OpenGL for it will crash or have black-screen. Running at 720P at 30FPS consistently. No hitches with game play but use DX11 for Intel HD Graphics. No slowing down during boss fights either. Also running on a laptop. cohn
3.0-235 Windows 7 x64 AMD Phenom II x6 @ 3.2GHz AMD Radeon HD 5750 Perfect, but normal settings caused weird graphical problems. The screen seemed to have purple EFB problems. Disabling EFB turned them black. Checking "Ignore Format Changes" got rid of them.
3.0-151 Windows Vista x86 Intel Pentium P6100 @ 2GHz Intel HD graphics Works normally and fully playable but the graphics is all pixelated. To get a rid from the pixels is needed to change the resolution to 1280x720.
3.0-751 Windows 7 x64 AMD Athlon II X4 645 @ 3.1GHz AMD Radeon HD 6570 Fully playable; Runs perfectly at 30FPS throughout the whole game with DX9.
3.0-758 Windows 7 x86 AMD Athlon II 4X 635 @ 3GHZ NVIDIA GeForce GTX 480 No slowdowns and emulates perfectly @ 4X AA, 16X AA, 1920x1080 widescreen. ALLEN2
3.0-814 Windows 7 x64 Intel Pentium e6700 NVIDIA GeForce GTS 450 100% speed, no slowdowns, no glitches, tested with DX11 at 2560x1440 w/ 8xAA 16xAF soapgoat
3.5-367 Mac OS X 10.6 Intel Core 2 Duo @ 2.1GHz Intel GMA X3100 Fully playable Radicalneoevo
3.5-300 Windows 7 x64 Intel Core i5-2430m @ 2.4GHz Intel HD Graphics 3000 Fully Playable @ 29-30FPS (60FPS at times) Direct3D9, 16xAF, 1366x768 Native Resolution DarkMatterHD1208
3.5-392 Windows 7 x64 Intel Core i5-3570K NVIDIA GeForce 560 Ti Fullspeed, good sound with LLE, no shadows glitch makes it unplayable for me as it ruins the atmosphere of the game.
3.5-402 Windows 7 x64 Intel Core i7-3770 @ 3.4GHz NVIDIA GeForce GTX 680 Fully Playable without any lags with TXAA on from the NVIDIA Control Panel and in 1080p! StarDave
4.0 Windows 7 x64 Intel Core i5-3570K NVIDIA GeForce GTX 560 Works well but shadows are still missing, atmosphere of the game is ruined because of this.
4.0.1 Windows 7 X64 Intel Core i5-3570K @ 4.4GHz NVIDIA GeForce GTX 460 Game is 100% playable. Shadows do not work in 4.0.1 still. OpenGL backend AA and AF are 100% working. Game runs just fine. Set EFB copies to "Texture" to help with low resolution mirrors and keep texture accuracy to fast to give you a speedup. Kilobytez95
4.0-1516 Windows 8.1 x64 Intel Core i7-3770K @ 4.3GHz NVIDIA GeForce GTX 690 Fully playable. Shadows fixed. Direct3D, 16xAF, AAS8Q32, 1920x1080 3x Native PpmeiS
4.0-4247 Windows 8.1 x64 Intel Core i7-3630QM @ 2.4GHz NVIDIA GeForce GTX 670M Fully Playable: FPS:30. Beat the game. Runs Perfect, no problems encountered. Native 2x, 1080p, 8x Anisotropic, no AA, DSP HLE Emulation, Xaudio2 Backend ZeraX
4.0-5752 Windows 8.1 x64 Intel Core i3 @ 1.9GHz Intel HD Graphics 4400 Playable: 20-40FPS with AA and Vsync off, Per-Pixel Lighting has little to no effect on FPS, internal res set to 1.5, Anisotropic Filtering set to 8x in OpenGL backend SharkTester
4.0-5759 Windows 7 x64 Intel Core i7-4770K @ 4GHz NVIDIA GeForce GTX 970 Fully Playable at 50FPS and at 100% Speed, no problems so far. Running on Direct3D at 4x Native Resolution with 4x AntiAlias and 8x Anistropic Filtering. Left4Pillz
4.0-6112 Windows 7 x64 Intel Core i7-3770K @3.5GHz NVIDIA GeForce GTX 770 Fully Playable at 1080p @60FPS with 4x native internal resolution and 8x anti-aliasing. Also works perfectly in widescreen with the same settings. Mangaman1001

Gameplay Screenshots[edit]

Gameplay Videos[edit]