| Progress Continues
We've already had 15571 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: September and October 2021 Progress Report.
| The Dolphin Emulator Wiki needs your help!
Dolphin can play thousands of games, and changes are happening all the time. Help us keep up! Join in and help us make this the best resource for Dolphin.
|Publisher(s)||JP Pony Canyon|
|Platform(s)||Virtual Console, NES|
|Release date(s)|| NES|
JP December 5, 1985
NA October 1987
JP December 11, 2007
NA October 22, 2007
EU August 10, 2007
|Mode(s)||Single-player, Multiplayer (2)|
|Input methods||Wii Remote, GameCube Controller, Classic Controller|
|GameIDs||FB4E01, FB4P01, FB4J01|
Lunar Pool is the first advanced home video billiards game ever. Never before has the player been able to choose among 60 different "tables." Jump around to your favorite, or master each stage consecutively. Your score is kept automatically. You set up the electronic cue stick, aim the cue ball, choose the power you need and shoot! Then watch the ball ricochet around the "table" and land in the pocket. Learn to be a "hustler" by mastering all 60 stages!
Problems that may occur with any NES title on Dolphin are listed below.
DirectX with NES Games
Most NES games suffer strange graphical issues when using the DirectX backend with some graphics drivers; notably NVIDIA. This is a driver bug.
As of, the D3D driver bugs can be worked around by setting Ubershaders to Exclusive/Synchronous (Ubershaders). It's unknown what exactly is going on with the driver that's causing Exclusive Ubershaders/Synchronous (Ubershaders) to work properly.
This seems to have been rectified at some point, though it's unclear what resolved it.
This title does not need non-default settings to run properly.
The graph below charts the compatibility with Lunar Pool since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below: