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Difference between revisions of "Manhunt 2"
m (→Configuration: clean up, replaced: |recompiler â |cpuengine)
|Line 27:||Line 27:|
|gfxbackend = OpenGL
|gfxbackend = OpenGL
Revision as of 13:39, 4 April 2011
|Developer(s)||Rockstar North, Rockstar London, Rockstar Leeds, Rockstar Toronto, Rockstar Vienna|
|Genre(s)||Action, Stealth, Psychological, Survival Horror|
|Input methods||Gamepad, Wii Remote, Nunchuk, Keyboard & Mouse|
Manhunt 2 is an action/adventure video game developed by Rockstar Games and the sequel to 2003's Manhunt. The game was released in North America for the PlayStation 2, PlayStation Portable, and Wii on October 29, 2007. Originally scheduled for release in July, it was suspended by Take-Two due to a rating rejection in the United Kingdom, Italy and Ireland and an AO rating in the United States. Rockstar eventually submitted a modified version of the game, which was re-rated with an M by the ESRB and allowed for an October 29 release date in North America.
Working better with OpenGL, DX9 has issues, DX11 doesn't work
Only configuration options for the best compatibility where they deviate from defaults are listed.
UseXFB = True UseRealXFB = True UseNativeMips = True accuratetexturecache = True SafeTextureCacheColorSamples = 0 EnablePixelLigting = False ShowEFBCopyRegions = False EFBScale = 1 DisableFog = True EnableOpenCL = True EnablePerPixelDepth = False
[Hacks] EFBAccessEnable = True DlistCachingEnable = False EFBCopyEnable = True EFBCopyDisableHotKey = False EFBToTextureEnable = False EFBScaledCopy = False||
The graph below charts the compatibility with Manhunt 2 since Dolphin'srelease, listing revisions only where a compatibility change occurred.