|Mario Power Tennis|
|Developer(s)||Camelot Software Planning|
|Series||Mario Tennis, Mario Sports|
|Release date(s)||JP October 28, 2004|
NA November 8, 2004
EU February 25, 2005
|Mode(s)||Single-player, Multiplayer (4)|
|Input methods||GameCube Controller|
Mario Power Tennis, known in Japan as Mario Tennis GC, is a sports game developed by Camelot Software Planning and published by Nintendo for the Nintendo GameCube in 2004. The game is the sequel to the Nintendo 64 title Mario Tennis, and is the fourth game in the Mario Tennis series. It was re-released for the Wii in 2009 as part of the New Play Control! collection of titles, featuring GameCube games with added Wii controls.
Mario Power Tennis incorporates multiple characters, themes, and locations from the Mario series. The game includes standard tennis matches, but contains variants that feature different scoring formats and objectives. Other variants include "Gimmick" courts, thematic areas with components and properties that directly affect game play. The game consists of 18 playable characters, each categorized by their style of play and each with a pair of unique moves known as "Power Shots". Power Tennis was developed simultaneously with Mario Golf: Toadstool Tour, and the pair shared similar technology and concepts with each other during production. Such similarities include an emphasis on the Mario theme in characters and settings as well as alternative game modes such as "Ring Shot".
There are no reported problems with this title.
To play properly in 16:9 and eliminate Object pop-in at the edges of the screen during gameplay, before booting the game, use one of the following Gecko codes.
$16:9 Widescreen C2097634 00000004 C2220000 C0030000 8003000C 2C000000 40820008 EC110032 60000000 00000000 0400FAEC 60000000 04310D20 3F400000 20429100 7C9C2378 C24126C8 00000002 3D203F80 91220000 3BBD0034 00000000 C24126D0 00000002 3F603F40 93620000 3B610010 00000000 C2414C5C 00000002 3F803F80 93820000 3B810010 00000000 C2414C64 00000002 3F003F40 93020000 3B010090 00000000 C241EAE8 00000002 3D203F80 91220000 3BBD0034 00000000 C241EAF0 00000002 3FC03F40 93C20000 3BC10010 00000000 C240654C 00000002 3C603F80 90620000 7C832378 00000000 C2406554 00000002 3C603F40 90620000 38600002 00000000 C2401860 00000002 3D203F80 91220000 3BBD0030 00000000 C2401868 00000002 3F603F40 93620000 3B610010 00000000 C2438BEC 00000002 3D203F80 91220000 3BBD0030 00000000 C2438BF4 00000002 3F603F40 93620000 3B610010 00000000 C2432584 00000002 3D203F80 91220000 3BBD0030 00000000 C243258C 00000002 3F603F40 93620000 3B610010 00000000 C2451E1C 00000002 3D203F80 91220000 3BBD01F4 00000000 C2451E24 00000002 3F603F40 93620000 3B610010 00000000 C243EDE0 00000002 3F803F80 93820000 3B810010 00000000 C243EDE8 00000002 3C603F40 90620000 3BBD0028 00000000 C2422D6C 00000002 3F203F80 93220000 3B210010 00000000 C2422D74 00000002 3F003F40 93020000 3B1F0028 00000000 E2000001 80008000
$16:9 Widescreen 04289E9C 3FE38E39
This title does not need non-default settings to run properly.
The graph below charts the compatibility with Mario Power Tennis since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|r7310||Windows 7||Intel Pentium E5300 @ 2.6 GHz||ATI Radeon HD 5450||Playable 35-45FPS (PAL)--> 70-95% speed, only with OpenGL plug-in, DX9 and DX11 are faster but the graphic error make the game unplayable||Markon89|
|r7483||Windows 7||Intel Celeron E3300 @ 3.3 GHz||NVIDIA GeForce GT 240||Playable 60FPS with OpenGL setting (less graphical glitches).||EliasYFGM|
|3.0-373||Mac OS X 10.7.2||Intel Core i7-2675QM @ 2.2 GHz||AMD Radeon HD 6750M||60FPS. Graphical glitches with shadows on the court.||jedivulcan|
|3.0-416||Slackware 13.37||Intel Core i5-2500K @ 3.3 GHz||NVIDIA GeForce GTX 550 Ti||55~60FPS with LLE audio, Accurate VBeam emulation, OpenGL, 2x IR, 4x AA, and audio throttling. The game runs fine with the exception of the known graphical glitches.||Shonumi|
|3.0-421||Windows 7||AMD Phenom II X4 @ 3.83 GHz||NVIDIA GeForce 560 Ti||Same as the others. Game runs fine, but the graphical glitches on the court make it unplayable. Hope it's fixed one day.||AgainstYourThought|
|4.0.1||Windows 7||Intel Core i5-3570K @ 4.4 GHz||NVIDIA GeForce GTX 460||Game runs fine and is 90% playable except minigames. graphical glitches cause the mini games to becomes hard or even impossible to play. Character models stretch across screen. Lighting is all dark. Shadows flicker. No graphical settings or hacks can fix these graphical issues its something the developers will have to fix in the next version of Dolphin.||Kilobytez95|
|4.0.2||Windows 7||Intel Core i5-3570K||AMD Radeon HD 7970||Game has a large memory leak, and uses upwards of 4GB of RAM with extended play. Issue did not occur in Dolphin 3.5, but it does occur in the 4.0-681. Stuttering, poor lighting, and slowdowns are still very common, and the known vertex/flickering issues still apply. Again, no settings seem to clear these issues up.||S8|
|4.0.2||Windows 10||AMD FX-6300 @ 3.5 GHz||AMD R7 250||Mostly smooth gameplay, some slowdowns during certain scenes, but actual gameplay is always 60 FPS. All issues such as misrendered polygons and textures, darkened scoreboard and shadow flickering are present. OpenGL||RunDevilRun007|
|4.0-5295||Windows 7||Intel Core i5-4670K||NVIDIA GeForce GTX 970||OpenGL, 4x Native, AF 16x, No AA, 60FPS 99% of the time. As far as I can see, most problems appear to be fixed. Courts and shadows no longer flicker and character polygons are rendered correctly. Everything runs perfectly.||XzisT|
|4.0-8560||Windows 10||Intel Core i5-3570K @ 4.4 GHz||NVIDIA GeForce GTX 970||The game runs perfectly at 1600x900 with 4x SSAA and 16x AF with all graphical enhancements turned on.||Kilobytez95|
|4.0-8863||Arch Linux||Intel Core i7-4712MQ @ 3.2 GHz||NVIDIA GeForce GTX 860M||Smooth Game @ 60FPS. 3x IR||HowardTheDolphin|