Mario & Sonic at the Olympic Games: Difference between revisions
(→Problems: May be appropriate to just purge this, but since it was submitted recently presuming it still applied in some post-4.0 revision) |
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== Problems == | == Problems == | ||
=== {{s}}Controller Icons Cut Off{{/s}} === | === {{s}}Controller Icons Cut Off{{/s}} === | ||
During events that use both the Wii Remote and nunchuk, for instance the long jump, the bottom portion of icons used to show necessary controller actions are cut off at the bottom. Refer {{issue|9492}}, corrected in an unknown revision since {{revision| | During events that use both the Wii Remote and nunchuk, for instance the long jump, the bottom portion of icons used to show necessary controller actions are cut off at the bottom. Refer {{issue|9492}}, corrected in an unknown revision since {{revision|4693}}. | ||
== Configuration == | == Configuration == |
Revision as of 20:10, 16 April 2016
Mario & Sonic at the Olympic Games | |
---|---|
Developer(s) | Sega Sports R&D |
Publisher(s) | JP Nintendo EU/NA/AUS Sega |
Series | Mario & Sonic |
Platform(s) | Wii |
Release date(s) | NA November 6, 2007 AUS/JP November 22, 2007 EU November 23, 2007 KO May 29, 2008 |
Genre(s) | Sports |
Mode(s) | Single-player, Multiplayer (4) |
Input methods | Wii Remote |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
Mario & Sonic at the Olympic Games, known in Japan as Mario & Sonic at the Beijing Olympics (マリオ&ソニック AT 北京オリンピック), is a sports video game developed by the Sega Sports R&D Department of Sega Japan. The game is officially licensed by the International Olympic Committee (IOC) through exclusive licensee International Sports Multimedia (ISM). The game is the first official crossover title to feature characters from both Mario and Sonic The Hedgehog's respective series. It is the first official video game of the 2008 Summer Olympic Games. It is the first installment in the Mario & Sonic series, and is succeeded by Mario & Sonic at the Olympic Winter Games.
Problems
Template:SController Icons Cut OffTemplate:/s
During events that use both the Wii Remote and nunchuk, for instance the long jump, the bottom portion of icons used to show necessary controller actions are cut off at the bottom. Refer issue 9492, corrected in an unknown revision since r4693.
Configuration
No configuration changes are known to affect compatibility for this title.
Version Compatibility
The graph below charts the compatibility with Mario & Sonic at the Olympic Games since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
r4693 | Windows 7 | Intel Core 2 Quad Q9505 @ 2.83GHz | NVIDIA GeForce 9800 GT | Game works really well with some graphical bugs. Sound and controls are perfect. Mario & Sonic at the Olympic Games (Wii) on Dolphin Wii/GC Emulator 720p HD Full Speed | nosound98 |
Gameplay Videos
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- Sega Sports R&D (Developer)
- Nintendo (Publisher)
- Japan (Release region)
- Europe (Release region)
- North America (Release region)
- Australia (Release region)
- Sega (Publisher)
- Mario & Sonic (Series)
- Korea (Release region)
- 2007 (Initial release year)
- Sports (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 4 (Players supported)
- Wii Remote (Input supported)
- 4 stars (Rating)
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): NVIDIA
- Tested
- Untested for 10000+ revisions
- Wii games