Mario & Sonic at the Olympic Winter Games: Difference between revisions

From Dolphin Emulator Wiki
Jump to navigation Jump to search
(Created page with "{{Infobox VG |title = Mario & Sonic at the Olympic Winter Games |developer = SEGA Sports R&D |publisher = {{vgrelease|JP=Nintendo}}{{vgrelease|NA=Sega}}{{vgrelease|EU=Sega}} |...")
 
m (→‎top: General maintenance with AutoWikiBrowser)
 
(34 intermediate revisions by 13 users not shown)
Line 1: Line 1:
{{Infobox VG
{{Infobox VG
|title = Mario & Sonic at the Olympic Winter Games
|image    = [[File:Mario_&_Sonic_Winter.jpg‎|300px]]
|developer = SEGA Sports R&D
|developer = Sega Sports R&D
|publisher = {{vgrelease|JP=Nintendo}}{{vgrelease|NA=Sega}}{{vgrelease|EU=Sega}}
|publisher = {{vgrelease|JP=Nintendo}}{{vgrelease|NA=Sega}}{{vgrelease|EU=Sega}}
|series = ''Mario & Sonic''
|series   = Mario & Sonic
|genre = Sports
|released  = {{vgrelease|NA=October 13, 2009}}{{vgrelease|AUS=October 15, 2009}}{{vgrelease|EU=October 16, 2009}}{{vgrelease|JP=November 5, 2009|KO=November 19, 2009}}
|modes = Single-player, Multiplayer
|genre     = Sports
|input = Wii Remote, Nunchuk
|modes     = Single-player, Multiplayer (4)
|image = [[File:Mario_&_Sonic_Winter.jpg‎|300px]]
|input     = Wii Remote + Nunchuk
|forumlink = https://forums.dolphin-emu.org/Thread-wii-mario-sonic-at-the-olympic-winter-games--26040
}}
}}


'''''Mario & Sonic at the Olympic Winter Games''''' is a 2009 sports video game developed by Sega. It was published by Nintendo for Japan and by Sega for North America and Europe. The game is officially licensed by the International Olympic Committee (IOC) through exclusive license International Sports Multimedia. The game is the third official crossover title to feature characters from both Mario and Sonic's respective universes, the first and second being the game's predecessor Mario & Sonic at the Olympic Games and Super Smash Bros. Brawl respectively. It was released on the Wii and the Nintendo DS handheld in October 2009, and is the first official video game of the 2010 Winter Olympic Games. Mario & Sonic on the Wii and DS is a collection of events based on the Olympic Winter Games. Players can assume the role of a Mario or Sonic character while competing against the others in these events. The game features all of the playable characters that were present in its predecessor, as well as four new characters. A third installment, named Mario & Sonic at the London 2012 Olympic Games, was released for the Wii on November 15 in North America, and it was developed for the Nintendo 3DS. The 3DS counterpart was released in February 2012.
'''''Mario & Sonic at the Olympic Winter Games''''' is a 2009 sports video game developed by Sega. The game is officially licensed by the International Olympic Committee (IOC) through exclusive license International Sports Multimedia. The game is the third official crossover title to feature characters from both Mario and Sonic's respective universes, the first and second being the game's predecessor [[Mario & Sonic at the Olympic Games]] and [[Super Smash Bros. Brawl]] respectively. It was the first official video game of the 2010 Winter Olympic Games.
 
''Mario & Sonic at the Olympic Winter Games'' is a collection of events based on the Olympic Winter Games. Players can assume the role of a Mario or Sonic character while competing against the others in these events. The game features all of the playable characters that were present in its predecessor, as well as four new characters.


== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
}}}}
== Enhancements ==
=== 60 FPS ===
The following AR code will make the game run at 60 FPS instead of 30.
<pre>
$60fps [Nick Reynolds]
046D1CD4 00000001
</pre>


== Configuration ==
== Configuration ==
Line 21: Line 37:
== Version Compatibility ==
== Version Compatibility ==
{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
<!--Replace 'revision' with an SVN revision number (like 6789), a Dolphin release (like 3.0), or a git revision number (like 3.0-50)-->
{{VersionCompatibilityVersion|4.0.1|***|Gameplay in the first two videos seem to be slow with some stutters.}}
{{VersionCompatibilityVersion|5.0|*****|}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


Line 28: Line 45:
{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=3.0|OS=Windows 7|CPU=Intel Core i7-2600K @ 4.5 GHz|GPU=Intel HD 3000|result=Pretty stable FPS, but does only displays picture some places. The characters are messed up. Sounds however are working flawless.|tester=23732}}
{{testing/entry|revision=5.0|OS=Windows 7|CPU=Intel Core i5-6600K @ 3.5 GHz|GPU=NVIDIA GeForce GTX 570|result=FPS can go anywhere between 24 to 400+ FPS when loading. The FPS is locked to 30 in levels. Sounds are working flawless.|tester=Jasjar}}
{{testing/entry|revision=5.0-15993|OS=Windows 10|CPU=Intel Core i5-2300 @ 2.8 GHz|GPU=AMD Radeon HD 6770|result=Playable. Direct3D 11, 3xIR, 1xAF, 1x MSAA. The in-game menus can slow from 60fps to 18fps and take about a minute to load, and the cutscenes at the start of training are that slow as well. Sometimes the cutscenes go to 18fps midway through, as if something was loading. The training text popups launch and exit slowly. Lowering to 1xIR, using hacks, and turning off enhancements like Scaled EFB Copy/Per-Pixel Lighting all have no effect on this. However, once I get past that, the levels themselves (locked to 30 FPS) run perfectly at 3xIR even on this decade-old hardware.|tester=SpectraNocturne}}
{{testing/entry|revision=5.0-16793|OS=Windows 10|CPU=Intel Core i5-2300 @ 2.8 GHz|GPU=NVIDIA GeForce GTX 970|result=Playable. Compared to the previous test with the AMD Radeon HD 6770, the slowdown during menus has improved from an 18 FPS minimum out of 60 FPS to a 37 FPS minimum.|tester=SpectraNocturne}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
{{VideoGallery
|vid1=2IKblawfbxM|cap1=Dolphin Emulator 4.0.1 - Mario & Sonic at the Olympic Winter Games (1080p HD) - Nintendo Wii
|vid2=6frOB81-ocM|cap2=Mario & Sonic at the Olympic Winter Games - Gameplay Wii 4K 2160p (Dolphin 5.0)
}}


{{Navigation/Sonic Spinoffs}}
{{Navigation/Mario Sports}}


[[Category:Wii games]]
[[Category:Wii games]]

Latest revision as of 02:00, 20 February 2024

Mario & Sonic at the Olympic Winter Games
Mario & Sonic Winter.jpg
Developer(s) Sega Sports R&D
Publisher(s) JP Nintendo
NA Sega
EU Sega
Series Mario & Sonic
Platform(s) Wii
Release date(s) NA October 13, 2009
AUS October 15, 2009
EU October 16, 2009
JP November 5, 2009
KO November 19, 2009
Genre(s) Sports
Mode(s) Single-player, Multiplayer (4)
Input methods Wii Remote + Nunchuk
Compatibility 5Stars5.pngEdit rating: Mario & Sonic at the Olympic Winter Games
Perfect
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Mario & Sonic at the Olympic Winter Games is a 2009 sports video game developed by Sega. The game is officially licensed by the International Olympic Committee (IOC) through exclusive license International Sports Multimedia. The game is the third official crossover title to feature characters from both Mario and Sonic's respective universes, the first and second being the game's predecessor Mario & Sonic at the Olympic Games and Super Smash Bros. Brawl respectively. It was the first official video game of the 2010 Winter Olympic Games.

Mario & Sonic at the Olympic Winter Games is a collection of events based on the Olympic Winter Games. Players can assume the role of a Mario or Sonic character while competing against the others in these events. The game features all of the playable characters that were present in its predecessor, as well as four new characters.

Problems

There are no reported problems with this title.

Enhancements

60 FPS

The following AR code will make the game run at 60 FPS instead of 30.

$60fps [Nick Reynolds]
046D1CD4 00000001

Configuration

This title does not need non-default settings to run properly.

Version Compatibility

The graph below charts the compatibility with Mario & Sonic at the Olympic Winter Games since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21408 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
3.0 Windows 7 Intel Core i7-2600K @ 4.5 GHz Intel HD 3000 Pretty stable FPS, but does only displays picture some places. The characters are messed up. Sounds however are working flawless. 23732
5.0 Windows 7 Intel Core i5-6600K @ 3.5 GHz NVIDIA GeForce GTX 570 FPS can go anywhere between 24 to 400+ FPS when loading. The FPS is locked to 30 in levels. Sounds are working flawless. Jasjar
5.0-15993 Windows 10 Intel Core i5-2300 @ 2.8 GHz AMD Radeon HD 6770 Playable. Direct3D 11, 3xIR, 1xAF, 1x MSAA. The in-game menus can slow from 60fps to 18fps and take about a minute to load, and the cutscenes at the start of training are that slow as well. Sometimes the cutscenes go to 18fps midway through, as if something was loading. The training text popups launch and exit slowly. Lowering to 1xIR, using hacks, and turning off enhancements like Scaled EFB Copy/Per-Pixel Lighting all have no effect on this. However, once I get past that, the levels themselves (locked to 30 FPS) run perfectly at 3xIR even on this decade-old hardware. SpectraNocturne
5.0-16793 Windows 10 Intel Core i5-2300 @ 2.8 GHz NVIDIA GeForce GTX 970 Playable. Compared to the previous test with the AMD Radeon HD 6770, the slowdown during menus has improved from an 18 FPS minimum out of 60 FPS to a 37 FPS minimum. SpectraNocturne

Gameplay Videos