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Mario Golf: Toadstool Tour
|Mario Golf: Toadstool Tour|
|Developer(s)||Camelot Software Planning|
|Release date(s)|| NA July 29, 2003|
JP September 5, 2003
AUS February, 2004
EU June 18, 2004
|Mode(s)||Single-player, Multiplayer (4)|
|Input methods||GameCube Controller, Game Boy Advance|
|GameIDs||GFTP01, GFTE01, GFTJ01|
Mario Golf: Toadstool Tour is a golf game featuring characters and elements from the Mario series. There are 16 playable characters in total, each with a set of golfing statistics defining their style of play. The game's main mode involves the player competing in tournaments to obtain new features, although there are alternative modes consisting of training session and variations to the golf format. This includes "Ring Attack", requiring the player to hit the ball through rings of varying sizes while remaining on or under par. Players can transfer characters between Mario Golf: Toadstool Tour and Mario Golf: Advance Tour using the Nintendo GameCube Game Boy Advance Cable.
Major Graphics glitches
Characters, Menu and In-game graphics glitches, however, still playable. The menu is cut off at the top.
Betweenand , most graphical glitches have been fixed, however the top part of the main menu is still cut off and A/B button icons on the swing bar are upside down. The tops of the menus do render (can be seen with free camera), but do not show.
All these issues have been fixed as of.
Incorrect Hazard Window Rendering
16:9 Aspect Ratio Fix
The Widescreen Hack has minor clipping issues that can be fixed with a Gecko Code.
$16:9 Widescreen 0426C7F8 3FCFDF3B C203E698 00000004 3C803FAA 6084AAAB 90820000 C2220000 ED110232 ED494024 60000000 00000000 C200FAA8 00000005 C2220000 C0230000 EC310072 D0230000 C023000C EC310072 D023000C 38800001 60000000 00000000 C20255F4 00000005 C2220000 C0230000 EC310072 D0230000 C023000C EC310072 D023000C 38800001 60000000 00000000 204303F4 3FA0804E C24303F8 00000005 C2220000 C0230000 EC310072 D0230000 C023000C EC310072 D023000C 38800001 60000000 00000000 C243E2BC 00000005 C2220000 C0230000 EC310072 D0230000 C023000C EC310072 D023000C 38800001 60000000 00000000 E2000001 80008000 204017DC FC40E890 C24017F0 00000005 C2220000 C0230000 EC310072 D0230000 C023000C EC310072 D023000C 38800001 60000000 00000000 C2401464 00000005 C2220000 C0230000 EC310072 D0230000 C023000C EC310072 D023000C 38800001 60000000 00000000 E2000001 80008000
$16:9 Widescreen 042EB2D8 3FCFDF3B 201D43F0 00000001 042EB2D8 3F9BE76D E2000001 80008000
In the PAL-Version the 60Hz mode cannot be activated at startup. Use this AR code to force the 60Hz mode.
$60Hz 0416A434 00000014 0216A43C 000001C0 0216A440 00000010 0216A444 000001C0
HD Texture Pack
This title does not need non-default settings to run properly.
The graph below charts the compatibility with Mario Golf: Toadstool Tour since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7||AMD Phenom II X4 910 @ 3 GHz||AMD Radeon HD 6970||65%~100% Speed, Major graphics glitches and Audio issues||FHaze|
|Windows Vista||Intel Core 2 Quad Q9300 @ 2.5 GHz||NVIDIA GeForce 250 GTS||During gameplay, slows down to 65%. Popups warning messages saying "Unknown pointer". Emulator eventually crashed.||22.214.171.124|
|Windows 7||AMD Phenom II X6 1090t @ 3.2 GHz||ATI Radeon HD 5800||Graphic glitches in the main menu, audio issues, works almost perfectly in-game with the highest graphic settings||Waluigifan|
|Windows 7||Intel Core i5 @ 2.8 GHz||NVIDIA GeForce GTX 470||A lot of Graphic and Audio Glitches in the Menu, Game runs Perfect at 50-60FPS, when Audio Throttle is off.||Dario64|
|Windows 7||Intel Core i5-2500K @ 4.5 GHz||ATI Radeon HD 6970||Perfectly playable.Full frame rate and only minor graphical glitches using DirectX11. I used HLE, EFB to RAM and Cache Accuracy to Safe.||haddockd|
|Windows 7||Intel Core i5-3570K @ 4.4 GHz||NVIDIA GeForce GTX 460||Game is playable in OpenGL but major graphical glitches are present. There are more graphical glitches in Direct 3D 11 backend. Game speed is not consistent. In game meshes stretch (seems to aim towards the hole). AA works but AF does not.||Kilobytez95|
|Windows 7||Intel Celeron G1610 @ 2.6 GHz||Intel HD Graphics||Glitches in menu but not in game. Did first drive : too slow, 4FPS||hivaoa|
|Windows 10||AMD FX-6300 @ 3.5 GHz||AMD R7 250||Game runs mostly at 60 FPS, some slowdown, glitches in menu and in game, biggest issue is that the power bar glitches out but game is more than playable.||RunDevilRun007|
|Windows 8.1||Intel Core i5-4670||NVIDIA GeForce GTX 570||Runs perfectly at 60FPS, no graphical glitches, minor frame-dropping on scene changes||plainchips|