Mario Kart: Double Dash‼: Difference between revisions

From Dolphin Emulator Wiki
Jump to navigation Jump to search
(29 intermediate revisions by 14 users not shown)
Line 3: Line 3:
|developer = Nintendo EAD
|developer = Nintendo EAD
|publisher = Nintendo
|publisher = Nintendo
|series    = Mario Kart
|released  = {{vgrelease|JP=November 7, 2003|EU=November 14, 2003}}{{vgrelease|NA=November 17, 2003|AUS=November 19, 2003}}
|released  = {{vgrelease|JP=November 7, 2003|EU=November 14, 2003}}{{vgrelease|NA=November 17, 2003|AUS=November 19, 2003}}
|series    = ''Mario Kart''
|genre    = Racing
|genre    = Racing
|modes    = Single-player, Multiplayer (4), Co-op (4), Online (16)
|modes    = Single-player, Multiplayer (4), Co-op (4), Online (16)
Line 14: Line 14:


== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
=== Missing Lens Flare Effect ===
If '''EFB Copies to Texture Only''' is set lens flare effects are not emulated. Disabling '''EFB Copies to Texture Only''' makes the lens flare appear as it should.
=== Graphic error during credits ===
During the credits certain graphic effects are not displayed correctly. Refer {{issue|8003}}.
{{image|MKDD_Credits.png|Credits on GameCube}}
{{image|Emu.png|Credits on Dolphin|br}}
}}}}


== Enhancements ==
== Enhancements ==
=== 16:9 Aspect Ratio Action Replay Code ===
=== 16:9 Widescreen Gecko Code ===
The AR-Codes can cause glitches in Split Screen. If you play in two player split screen, you can not see durin a race which item you got.
The Widescreen Hack has clipping issues and a stretched HUD. To fix that issue, use the following Gecko codes depending of your game's region:
 
==== NTSC-U ====
==== NTSC-U ====
<pre>373P-KE5K-WHWXG
<pre>$16:9 Widescreen
AQ5T-2KWY-8F63U
C20C1FB4 00000004
DYQA-8AMU-N0FXR
C0030000 41820018
B9QC-8ZZ6-G8H93
3DC03F40 3DE08000
19VP-C30K-0VT95
91CF3000 C02F3000
ZAPG-C70U-TPERX
EC000072 00000000
M560-B1MU-VK0VH
0400A3C8 38600000
NY7Q-3JK2-NN2U5
0400A3CC 4E800020
C53U-2WPX-19WH3
C20270DC 00000008
Y14V-JTMB-GDY7E
3DC08048 61CEBDF0
DN5F-MYET-B2Z7R
7C0EF800 40820028
JU65-BDR2-7KCUP
3DC03F40 91C20000
748X-8KXR-XBF6H
C2220000 C0030000
5ZGY-4886-DT9YN</pre>
EC000472 D0030000
C003000C EC000472
D003000C 38800001
60000000 00000000
C2027C4C 00000004
3DC0C2CA 61CE0000
91C20000 C0230014
C3C20000 EC3E082A
60000000 00000000
C2027C5C 00000004
3DC03FAA 61CEAAAB
91C20000 C3E3001C
C3C20000 EFFE07F2
60000000 00000000
04027C6C 48000050
041466B8 60000000</pre>


==== PAL ====
==== EU ====
<pre>HGKT-XJRD-WTUY7
<pre>$16:9 Widescreen
5RRV-JJAQ-W67RQ
C20C1F78 00000004
JB5K-ABXX-GP7AJ
C0030000 41820018
AC9R-9CTN-Y9789
3DC03F40 3DE08000
GXCE-0DNT-32RYF
91CF3000 C02F3000
J780-EDB2-B2QEZ
EC000072 00000000
N3QM-UD1A-YKE36
0400A3C8 38600000
FH01-FVFE-EPM99
0400A3CC 4E800020
Y14V-JTMB-GDY7E
C20270DC 00000008
DN5F-MYET-B2Z7R
3DC08049 61CE5C30
TM0A-5XRC-JCT47
7C0EF800 40820028
GZGK-HMUY-261JW
3DC03F40 91C20000
TWPX-HBJQ-H23MP</pre>
C2220000 C0030000
EC000472 D0030000
C003000C EC000472
D003000C 38800001
60000000 00000000
C2027C4C 00000004
3DC0C2CA 61CE0000
91C20000 C0230014
C3C20000 EC3E082A
60000000 00000000
C2027C5C 00000004
3DC03FAA 61CEAAAB
91C20000 C3E3001C
C3C20000 EFFE07F2
60000000 00000000
04027C6C 48000050
041466E8 60000000</pre>
 
=== HD Texture Pack ===
An HD texture pack for both NTSC and PAL versions can be found [https://sites.google.com/view/mkddhd here].


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|efb2texonly                = Off
|efb2texonlynotes          = Correct lens flare effect
}}
}}


Line 64: Line 110:
{{VersionCompatibilityVersion|4.0-2729|****|Ghosts no longer desync}}
{{VersionCompatibilityVersion|4.0-2729|****|Ghosts no longer desync}}
{{VersionCompatibilityVersion|4.0-7286|****|HLE audio emulating correctly. Problems with lens flares (likely started in earlier releases).}}
{{VersionCompatibilityVersion|4.0-7286|****|HLE audio emulating correctly. Problems with lens flares (likely started in earlier releases).}}
{{VersionCompatibilityVersion|4.0-8258|*****|Perfect}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


Line 84: Line 129:
{{testing/entry|revision=3.0|OS=Windows 7|CPU=Intel Core i7-2600K @ 3.6GHz|GPU=Intel HD 3000|result=After changing audio emulation to LLE recompiler, the game work perfect.|tester=23732}}
{{testing/entry|revision=3.0|OS=Windows 7|CPU=Intel Core i7-2600K @ 3.6GHz|GPU=Intel HD 3000|result=After changing audio emulation to LLE recompiler, the game work perfect.|tester=23732}}
{{testing/entry|revision=3.0|OS=Windows 7|CPU=Intel Core i7-3820QM @ 2.6GHz|GPU=NVIDIA GeForce GT 650M |result=Single player runs smoothly at 60FPS, excluding minor framerate drops during openings for circuits. Splitscreen is more intensive, dropping to 50FPS unless enhancements are lowered (e.g. Internal Resolution). Intro movie does not display, and must be skipped by pressing start (this issue is not present on 50Hz PAL). My optimal settings: Internal Resolution: 3x Native (2x or 1x Native for Splitscreen), Anisotropic Filtering: 16x, Fullscreen Resolution 2800x1800, DSP Emulator Engine: DSP LLE recompiler, Audio Backend: XAudio2. All other Dolphin settings are set to default. Note: If using DSP HLE emulation, music will stop working after first loop during race. The only way to fix this issue, is by restarting the Dolphin emulator. Using DSP LLE recompiler solves this issue. Using DSP LLE interpreter reduces framerate to 40~60FPS and audio becomes choppy.|tester=Pyro Paper Planes}}
{{testing/entry|revision=3.0|OS=Windows 7|CPU=Intel Core i7-3820QM @ 2.6GHz|GPU=NVIDIA GeForce GT 650M |result=Single player runs smoothly at 60FPS, excluding minor framerate drops during openings for circuits. Splitscreen is more intensive, dropping to 50FPS unless enhancements are lowered (e.g. Internal Resolution). Intro movie does not display, and must be skipped by pressing start (this issue is not present on 50Hz PAL). My optimal settings: Internal Resolution: 3x Native (2x or 1x Native for Splitscreen), Anisotropic Filtering: 16x, Fullscreen Resolution 2800x1800, DSP Emulator Engine: DSP LLE recompiler, Audio Backend: XAudio2. All other Dolphin settings are set to default. Note: If using DSP HLE emulation, music will stop working after first loop during race. The only way to fix this issue, is by restarting the Dolphin emulator. Using DSP LLE recompiler solves this issue. Using DSP LLE interpreter reduces framerate to 40~60FPS and audio becomes choppy.|tester=Pyro Paper Planes}}
{{testing/entry|revision=7687|OS=Windows Vista|CPU=Intel Mobile Core 2 Duo T @ 2.26GHz|GPU=NVIDIA GeForce 9400M|result=Works fine and is playable all time, but with any slowdowns.|tester=Samake03}}
{{testing/entry|revision=7687|OS=Windows Vista|CPU=Intel Mobile Core 2 Duo T @ 2.26GHz|GPU=NVIDIA GeForce 9400M|result=Works fine and is playable all time, but with any slowdowns.|tester=Samake03}}
{{testing/entry|revision=7687|OS=Windows 7|CPU=AMD Athlon 64 X2 4400 @ 2.2GHz|GPU=NVIDIA GeForce GT 440|result=Only 20-40FPS, sometimes too slow|tester=Endres}}
{{testing/entry|revision=7687|OS=Windows 7|CPU=AMD Athlon 64 X2 4400 @ 2.2GHz|GPU=NVIDIA GeForce GT 440|result=Only 20-40FPS, sometimes too slow|tester=Endres}}
{{testing/entry|revision=7714|OS=Windows 7|CPU=Intel Core i3-370M @ 2.4GHz|GPU=AMD Radeon HD 6370M|result=Playable: More CPU karts on screen greatly reduces the speed performance. Time trials work full speed|tester=}}
{{testing/entry|revision=7714|OS=Windows 7|CPU=Intel Core i3-370M @ 2.4GHz|GPU=AMD Radeon HD 6370M|result=Playable: More CPU karts on screen greatly reduces the speed performance. Time trials work full speed|tester=}}
{{testing/entry|revision=3.0-201|OS=Windows Vista|CPU=Intel Pentium 4 @ 3.0GHz|GPU=ATI Radeon X1300|result=Shading and light kind of takes away the textures. Seriously slow at around 15-30FPS with all back-ends except Direct3D 11, which of course, is just slower.|tester=Doubled-revolutions}}
{{testing/entry|revision=3.0-201|OS=Windows Vista|CPU=Intel Pentium 4 @ 3.0GHz|GPU=ATI Radeon X1300|result=Shading and light kind of takes away the textures. Seriously slow at around 15-30FPS with all back-ends except Direct3D 11, which of course, is just slower.|tester=Doubled-revolutions}}
Line 104: Line 147:
{{testing/entry|revision=4.0|OS=Windows 7|CPU=Intel Core i7-3930K @ 4.2GHz|GPU=NVIDIA GeForce GTX 780|result=DSP LLE, OpenGL, 3x Native, 1920x1080, 4x AA, 16x AF. Perfect 60FPS even in 4-player split-screen, with some minor slowdown during circuit openings. 100% flawless emulation.|tester=Techjar}}
{{testing/entry|revision=4.0|OS=Windows 7|CPU=Intel Core i7-3930K @ 4.2GHz|GPU=NVIDIA GeForce GTX 780|result=DSP LLE, OpenGL, 3x Native, 1920x1080, 4x AA, 16x AF. Perfect 60FPS even in 4-player split-screen, with some minor slowdown during circuit openings. 100% flawless emulation.|tester=Techjar}}
{{testing/entry|revision=4.0.2|OS=Debian GNU/Linux|CPU=Intel Core i5-5200U @ 2.2GHz|GPU=Intel HD Graphics 5500|result=Had to set Framelimit:Audio and disable scaled EFB copy to avoid graphical artifacts. Set DSP Emulator to HLE for no crashes and no background music and to "LLE recompiler" for background music and random crashes. Works well at 2x native internal resolution|tester=josch}}
{{testing/entry|revision=4.0.2|OS=Debian GNU/Linux|CPU=Intel Core i5-5200U @ 2.2GHz|GPU=Intel HD Graphics 5500|result=Had to set Framelimit:Audio and disable scaled EFB copy to avoid graphical artifacts. Set DSP Emulator to HLE for no crashes and no background music and to "LLE recompiler" for background music and random crashes. Works well at 2x native internal resolution|tester=josch}}
{{testing/entry|revision=4.0-561|OS=Windows 7|CPU=Intel Core i3-2350M @ 2.3GHz|GPU=Unknown|result=20FPS, glitchy intro.|tester=Serega}}
{{testing/entry|revision=4.0-561|OS=Windows 7|CPU=Intel Core i3-2350M @ 2.3GHz|GPU=|result=20FPS, glitchy intro.|tester=Serega}}
{{testing/entry|revision=4.0-1192|OS=Windows 7|CPU=AMD Phenom II X4 640 @ 3.15GHz|GPU=NVIDIA GeForce 9800 GT|result=Perfect emulation (with no enhancements turned on), the only issue I have is that it slows down to about 70% when playing in Sherbet Land or in split-screen mode. OGL backend is the fastest for me.|tester=Durandal}}
{{testing/entry|revision=4.0-1192|OS=Windows 7|CPU=AMD Phenom II X4 640 @ 3.15GHz|GPU=NVIDIA GeForce 9800 GT|result=Perfect emulation (with no enhancements turned on), the only issue I have is that it slows down to about 70% when playing in Sherbet Land or in split-screen mode. OGL backend is the fastest for me.|tester=Durandal}}
{{testing/entry|revision=4.0-1997|OS=Mac OS X 10.9.3|CPU=Intel Core i7-3615QM|GPU=Intel HD Graphics 4000|result=Great emulation, minor slowdowns during circuit openings, down to 70% in 4-player split screen on openings although it goes back up to 100% as the race starts.  Using OpenGL, DSP HLE with CoreAudio, Internal resolution: Auto (Window Size) 1440x900.|tester=TellowKrinkle}}
{{testing/entry|revision=4.0-1997|OS=Mac OS X 10.9.3|CPU=Intel Core i7-3615QM|GPU=Intel HD Graphics 4000|result=Great emulation, minor slowdowns during circuit openings, down to 70% in 4-player split screen on openings although it goes back up to 100% as the race starts.  Using OpenGL, DSP HLE with CoreAudio, Internal resolution: Auto (Window Size) 1440x900.|tester=TellowKrinkle}}
Line 118: Line 161:
{{testing/entry|revision=4.0-8979|OS=Windows 10|CPU=Intel Core i5-3570K @ 3.8GHz|GPU=NVIDIA GeForce GTX 960|result=Smooth at 60FPS.  3x IR, D3D12.  Getting the Dashing Bug again after a while of it being gone, drifting cuts out after a couple of seconds.|tester=samkostka}}
{{testing/entry|revision=4.0-8979|OS=Windows 10|CPU=Intel Core i5-3570K @ 3.8GHz|GPU=NVIDIA GeForce GTX 960|result=Smooth at 60FPS.  3x IR, D3D12.  Getting the Dashing Bug again after a while of it being gone, drifting cuts out after a couple of seconds.|tester=samkostka}}
{{testing/entry|revision=4.0-9135|OS=Windows 10|CPU=Intel Core i5-6600K @ 4.7GHz|GPU=AMD Radeon R9 380|result=Perfect, No discernible frame dips or graphical glitches in OGL or D3D11. 1080p per pixel lighting, 16x Anisotropic filtering.|tester=cammelspit}}
{{testing/entry|revision=4.0-9135|OS=Windows 10|CPU=Intel Core i5-6600K @ 4.7GHz|GPU=AMD Radeon R9 380|result=Perfect, No discernible frame dips or graphical glitches in OGL or D3D11. 1080p per pixel lighting, 16x Anisotropic filtering.|tester=cammelspit}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i5-8400|GPU=NVIDIA GeForce GTX 1050 Ti|result=Perfect! No dropped frames and runs like a charm. 3x IR, 4x MSAA, 2x AF, Per-Pixel Lighting, Scaled EFB Copy, and Force Texture Filtering. D3D12|tester=John-117}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
<!--A full list of options is available at Template:VideoGallery/doc-->
{{VideoGallery
{{VideoGallery
|vid1=cL43vDm1vGQ|cap1=Mario Kart Double Dash on Dolphin the Wii Emulator (1080p HD)
|vid1=NjXC_tTsHyI|cap1=Mario Kart Double Dash Dolphin 5.0 vs Gamecube - The Retro Byte
|vid2=dz3Ka78B7zE|cap2=Dolphin 720p - Mario Kart: Double Dash. Gameplay
|vid2=cL43vDm1vGQ|cap2=Mario Kart Double Dash on Dolphin the Wii Emulator (1080p HD)
|vid3=7cfwcs0V4oM|cap3=Mario Kart Double Dash Eyefinity in Dolphin Emulator
|vid3=m9CsjCSNE20|cap3=Mario Kart: Double Dash!! on Dolphin Wii/GC Emulator (720p HD) Full Speed
|vid4=cuBhly3vfMI|cap4=Mario Kart Double Dash (Dolphin Emulator)
|vid4=dz3Ka78B7zE|cap4=Dolphin 720p - Mario Kart: Double Dash!! Gameplay
|vid5=m9CsjCSNE20|cap5=Mario Kart: Double Dash!! on Dolphin Wii/GC Emulator (720p HD) Full Speed
|vid5=cuBhly3vfMI|cap5=Mario Kart Double Dash (Dolphin Emulator)
|vid6=eAjtiRNhSOs|cap6=DOLPHIN EMU 4 SCREEN LAN MODE
|vid6=7cfwcs0V4oM|cap6=Mario Kart Double Dash Eyefinity in Dolphin Emulator
|vid7=cYuetZgPkBM|cap7=Dolphin Emulator 4.0 - Mario Kart: Double Dash!! (1080p HD) - Nintendo GameCube
|vid7=eAjtiRNhSOs|cap7=DOLPHIN EMU 4 SCREEN LAN MODE
|vid8=wmAGnwxO7Y4|cap8=Mario Kart: Double Dash!! on NVIDIA SHIELD Android TV - Dolphin Emulator (Nintendo GameCube)
|vid8=cYuetZgPkBM|cap8=Dolphin Emulator 4.0 - Mario Kart: Double Dash!! (1080p HD) - Nintendo GameCube
|vid9=ZvIosx8SwQk|cap9=Mario Kart: Double Dash - Gameplay Nintendo Gamecube HD 1080p (Dolphin Emulator)  
|vid9=wmAGnwxO7Y4|cap9=Mario Kart: Double Dash!! - NVIDIA SHIELD Android TV (2015) - Dolphin Emulator 4.0-7599 (1080p) - (GameCube)
|vid10=ZvIosx8SwQk|cap10=Mario Kart: Double Dash - Gameplay Nintendo Gamecube HD 1080p (Dolphin Emulator)
|vid11=6c-2yHGuAWw|cap11=Dolphin Emulator 5.0 - Mario Kart: Double Dash!! (1080p HD) - Nintendo GameCube
|vid12=ObEqCoqqFlQ|cap12=Mario Kart - Double Dash (Dolphin) {5.0} (Game Cube) ~Widescreen~
}}
}}


Line 138: Line 186:
[[Category:GameCube Games with BBA-Modem Support]]
[[Category:GameCube Games with BBA-Modem Support]]
[[Category:Zelda ucode games]]
[[Category:Zelda ucode games]]
[[Category:Ships with debugging symbols]]

Revision as of 04:22, 8 May 2019

Mario Kart: Double Dash‼
MarioKartDoubleDash.jpg
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Series Mario Kart
Platform(s) GameCube
Release date(s) JP November 7, 2003
EU November 14, 2003
NA November 17, 2003
AUS November 19, 2003
Genre(s) Racing
Mode(s) Single-player, Multiplayer (4), Co-op (4), Online (16)
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: Mario Kart: Double Dash‼
Playable
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia
Debug Symbol Files

Mario Kart: Double Dash‼ is a racing game developed by Nintendo Entertainment Analysis and Development and published by Nintendo for the Nintendo GameCube in 2003. The game is the fourth installment in the Mario Kart series, following Mario Kart: Super Circuit from 2001. It was succeeded by the games Mario Kart DS and Mario Kart Wii in 2005 and 2008, respectively, and by the arcade games in the Mario Kart Arcade GP series.

Problems

Missing Lens Flare Effect

If EFB Copies to Texture Only is set lens flare effects are not emulated. Disabling EFB Copies to Texture Only makes the lens flare appear as it should.

Graphic error during credits

During the credits certain graphic effects are not displayed correctly. Refer issue 8003.

Enhancements

16:9 Widescreen Gecko Code

The Widescreen Hack has clipping issues and a stretched HUD. To fix that issue, use the following Gecko codes depending of your game's region:

NTSC-U

$16:9 Widescreen
C20C1FB4 00000004
C0030000 41820018
3DC03F40 3DE08000
91CF3000 C02F3000
EC000072 00000000
0400A3C8 38600000
0400A3CC 4E800020
C20270DC 00000008
3DC08048 61CEBDF0
7C0EF800 40820028
3DC03F40 91C20000
C2220000 C0030000
EC000472 D0030000
C003000C EC000472
D003000C 38800001
60000000 00000000
C2027C4C 00000004
3DC0C2CA 61CE0000
91C20000 C0230014
C3C20000 EC3E082A
60000000 00000000
C2027C5C 00000004
3DC03FAA 61CEAAAB
91C20000 C3E3001C
C3C20000 EFFE07F2
60000000 00000000
04027C6C 48000050
041466B8 60000000

EU

$16:9 Widescreen
C20C1F78 00000004
C0030000 41820018
3DC03F40 3DE08000
91CF3000 C02F3000
EC000072 00000000
0400A3C8 38600000
0400A3CC 4E800020
C20270DC 00000008
3DC08049 61CE5C30
7C0EF800 40820028
3DC03F40 91C20000
C2220000 C0030000
EC000472 D0030000
C003000C EC000472
D003000C 38800001
60000000 00000000
C2027C4C 00000004
3DC0C2CA 61CE0000
91C20000 C0230014
C3C20000 EC3E082A
60000000 00000000
C2027C5C 00000004
3DC03FAA 61CEAAAB
91C20000 C3E3001C
C3C20000 EFFE07F2
60000000 00000000
04027C6C 48000050
041466E8 60000000

HD Texture Pack

An HD texture pack for both NTSC and PAL versions can be found here.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Store EFB Copies to Texture Only Off Correct lens flare effect

Version Compatibility

The graph below charts the compatibility with Mario Kart: Double Dash‼ since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21270 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r6117 Windows 7 Intel Core i7-930 @ 2.8GHz NVIDIA GeForce GTX 480 Fully Playable: 60FPS With D3D11 Plugin, Dual Core Enabled, 16x Anisotropic Filtering enabled, 1920x1080, Timmy112
r6512 Windows 7 AMD Phenom II X2 550 @ 3.1GHz ATI Radeon HD 4850 Fully Playable: 60FPS with D3D11 plug-in, 2X AA and OpenCL Enabled
r7232 Mandriva Linux 2010.2 AMD Athlon II X4 620 @ 2.6GHz NVIDIA GeForce 9800 GT Regular performance, speed ranging from 80% e 90%
r7278 Mac OS X Intel Core i5 @ 2.3GHz Intel HD 3000 Almost perfect, 50-60FPS NJP13254
r7442 Windows 7 AMD Phenom II X4 910 @ 3GHz AMD Radeon HD 6970 100% Speed, Perfect FHaze
r7482 Windows 7 Intel Core 2 Quad Q8300 @ 3GHz NVIDIA GeForce 9500 GT Works fine, but it's still pretty glitchy. Mario Kart Wii works way better, which is kind of ironic. Rafaello Fareday
r7484 Windows 7 Intel Core i5-750 NVIDIA GeForce GTX 260 With Direct3D11 perfect but bad performance with D3D9 TingPing
r7574 Mac OS X 10.6.7 Intel Core 2 Duo T7300 @ 2GHz ATI Mobility Radeon HD 2400 XT Fully playable Arzhur
r7583 Windows 7 Intel Pentium E2200 @ 2.2GHz NVIDIA GeForce 7100 Fully Playable, only 2 or 3 slow downs
r7590 Windows 7 Intel Pentium @ 2GHz AMD Radeon HD 6850 Works fine, but not 100% full speed, maybe 85% thegungames
3.0 Windows 7 AMD Turion 2 M520 @ 2.3GHz ATI Radeon HD 4200 128MB 50-60FPS with D3D9 plugin EFB copies disabled, texture accuracy fastest, disabled fog, fast mipmaps, OpenCL and OpenMP, skip EFB access from CPU, ignore format changes, cache display lists, 640x480 Timmy112
3.0 Windows 7 Intel Celeron E3300 @ 3.5GHz NVIDIA GeForce GT 240 Works at full speed, 60FPS most of the time. EliasYFGM
3.0 Windows 7 Intel Core i7-2600K @ 3.6GHz Intel HD 3000 After changing audio emulation to LLE recompiler, the game work perfect. 23732
3.0 Windows 7 Intel Core i7-3820QM @ 2.6GHz NVIDIA GeForce GT 650M Single player runs smoothly at 60FPS, excluding minor framerate drops during openings for circuits. Splitscreen is more intensive, dropping to 50FPS unless enhancements are lowered (e.g. Internal Resolution). Intro movie does not display, and must be skipped by pressing start (this issue is not present on 50Hz PAL). My optimal settings: Internal Resolution: 3x Native (2x or 1x Native for Splitscreen), Anisotropic Filtering: 16x, Fullscreen Resolution 2800x1800, DSP Emulator Engine: DSP LLE recompiler, Audio Backend: XAudio2. All other Dolphin settings are set to default. Note: If using DSP HLE emulation, music will stop working after first loop during race. The only way to fix this issue, is by restarting the Dolphin emulator. Using DSP LLE recompiler solves this issue. Using DSP LLE interpreter reduces framerate to 40~60FPS and audio becomes choppy. Pyro Paper Planes
r7687 Windows Vista Intel Mobile Core 2 Duo T @ 2.26GHz NVIDIA GeForce 9400M Works fine and is playable all time, but with any slowdowns. Samake03
r7687 Windows 7 AMD Athlon 64 X2 4400 @ 2.2GHz NVIDIA GeForce GT 440 Only 20-40FPS, sometimes too slow Endres
r7714 Windows 7 Intel Core i3-370M @ 2.4GHz AMD Radeon HD 6370M Playable: More CPU karts on screen greatly reduces the speed performance. Time trials work full speed
3.0-201 Windows Vista Intel Pentium 4 @ 3.0GHz ATI Radeon X1300 Shading and light kind of takes away the textures. Seriously slow at around 15-30FPS with all back-ends except Direct3D 11, which of course, is just slower. Doubled-revolutions
3.0-201 Windows 7 Intel Core i5-2410M @ 2.3GHz NVIDIA GeForce GT 525M Grand Prix may slow down with more racers, but Time Trials work just fine, but they too have a problem. The screen looks odd. Doubled-revolutions
3.0-370 Windows 7 Intel Core i7-2600K @ 4.3GHz NVIDIA GeForce GTX 465 Playable: Very minor hitches when loading stages, but perfect 60FPS once in game. OpenGL, 1680x1050, 16xQ CSAA Anti-Aliasing, 16x Anisotropic Filtering, Per-Pixel Lighting, Skip EFB Access from CPU, Disable Fog, OpenMP Texture Decoder MarsEdge
3.0-415 Windows 7 Intel Core i5-2300 @ 3GHz NVIDIA GeForce GT 430 Perfect, 60FPS, 100% Speed. MiniBolt
3.0-419 Windows 7 AMD Athlon II X4 640 @ 3GHz ATI Radeon HD 5670 Fully playable, 40~60FPS bruckxd
3.0-692 Windows 7 Intel Core i5-3570K @ 3.4GHz Intel HD Graphics 4000 Fully playable in single-player/2p co-op, 60FPS; FPS halves in split screen; D3D9, 1x native, 16x anisotropic filtering, OpenMP Texture Decoder, XAudio2 LLE recompiler. soren121
3.0-692 Windows 7 AMD Phenom II X4 810 Processor ATI Radeon HD 4600 Series The game runs fine with serious slow downs. I get around 20-30FPS in game. After the start up sequence, the game hangs there until you press a button. Goldtex
3.0-735 Windows 7 Intel Core i7-2700K @ 3.5GHz NVIDIA GeForce GTX 580 Perfect Drezus
3.5-78 Windows 7 Intel Core i5-2500K AMD Radeon HD 6870 Mario Kart Double Dash runs full speed with no noticeable emulation problems when using LLE to fix the music dropping. LAN mode has been tested successfully with four separate computers linked together using the emulated BBA. Gumphrey
3.5-1391 Windows 8 Intel Core i7-3770 @ 3.4GHz NVIDIA GeForce GT 640 Gives Native-to-Faster than native speeds most of the time. Backend choice does not make a difference in performance. DSP LLE stutters during races. Split-screen multiplayer has little to no slowdowns or glitches. Doubled-revolutions
3.5-1391 Windows 8 Intel Core i5-3337U @ 1.8GHz Intel HD Graphics 4000 90-100% Native speed. Slowdowns present at the menu where the characters are selected. DSP LLE stutters during races. Doubled-revolutions
3.5-2319 Windows 7 Intel Core i3-2330M @ 2.2GHz Intel HD Graphics 3000 Playable only if using the DPS HLE, which may cause glitching to the audio. Accurate 60FPS. Oddlyoko2K
4.0 Windows 7 Intel Core i7-3930K @ 3.2GHz ATI Radeon 7900 Series Gameplay, graphics, audio and introductory video all 100% perfect at 100% speed. No issues whatsoever. Senistra
4.0 Windows 7 Intel Core i7-3930K @ 4.2GHz NVIDIA GeForce GTX 780 DSP LLE, OpenGL, 3x Native, 1920x1080, 4x AA, 16x AF. Perfect 60FPS even in 4-player split-screen, with some minor slowdown during circuit openings. 100% flawless emulation. Techjar
4.0.2 Debian GNU/Linux Intel Core i5-5200U @ 2.2GHz Intel HD Graphics 5500 Had to set Framelimit:Audio and disable scaled EFB copy to avoid graphical artifacts. Set DSP Emulator to HLE for no crashes and no background music and to "LLE recompiler" for background music and random crashes. Works well at 2x native internal resolution josch
4.0-561 Windows 7 Intel Core i3-2350M @ 2.3GHz 20FPS, glitchy intro. Serega
4.0-1192 Windows 7 AMD Phenom II X4 640 @ 3.15GHz NVIDIA GeForce 9800 GT Perfect emulation (with no enhancements turned on), the only issue I have is that it slows down to about 70% when playing in Sherbet Land or in split-screen mode. OGL backend is the fastest for me. Durandal
4.0-1997 Mac OS X 10.9.3 Intel Core i7-3615QM Intel HD Graphics 4000 Great emulation, minor slowdowns during circuit openings, down to 70% in 4-player split screen on openings although it goes back up to 100% as the race starts. Using OpenGL, DSP HLE with CoreAudio, Internal resolution: Auto (Window Size) 1440x900. TellowKrinkle
4.0-2103 Windows 8.1 Intel Core i7-4700MQ @ 2.4GHz Intel HD Graphics 4600 Almost always full speed using both Direct3D and OpenGL, at 1366x768 fullscreen (internal resolution Auto (Window Size)), with 16x anisotropic filtering and no anti-aliasing. Audio is DSP LLE (recompiler) using DirectSound backend. Only tested single-player (no way to play with more than one person, though that may change once I get a controller). snesiscool
4.0-3482 Windows 7 Intel Core i7-4710MQ NVIDIA GeForce GTX 860M Perfect. Played at 2x native and with OpenMP hack on, everything else as is Andy
4.0-6027 Windows 7 Intel Pentium e5700 @ 3GHz ATI Radeon HD 5570 Full speed most of the time. 60FPS. Atheoi
4.0-6109 Windows 8.1 Intel Core i5-3210M @ 2.5GHz NVIDIA GeForce 610M Switched to LLE sound due to HLE volume issues. Played at 60FPS/60VPS using Direct3D. No issues playing "All Cup Tour". Did not experience the resolved issues in the Problems section. Wildgoosespeeder
4.0-6803 Windows 7 AMD Athlon II X2 250 @ 3GHz NVIDIA GeForce GT 440 Played 'All cups tour', very smooth and fast gameplay, 60 FPS with no problems. Settings i used: DSP LLE, Direct3D, 16:9 AR, 2x IR and enabled Force Texture Filtering. SPARTA
4.0-7725 Windows 7 AMD Phenom II X4 965 @ 3.4GHz NVIDIA GeForce GTX 660 Playable almost perfect. The only small issue I have detected is that the lens flare effect of the sun is shining through walls e.g. in Daisy's ship course. Turning on "Store EFB Copy to textures only" is disabling the lens flare effect completely. This is both present in EUR and US version. Kenny
4.0-7840 Windows 10 Intel Core 2 Quad Q9400 @ 3.6GHz NVIDIA GeForce GTX 660 Perfect as far as I can tell. D3D Backend, HLE and all else defaults Cammelspit
4.0-8711 Windows 10 Intel Core i7-6700K @ 4GHz NVIDIA GeForce GTX 970 Smooth Game @ 60FPS. 3x IR, 8x MSAA, 16X AA Shadow19231
4.0-8863 Arch Linux Intel Core i7-4712MQ @ 3.2GHz NVIDIA GeForce GTX 860M Smooth Game @ 60FPS. 3x IR HowardTheDolphin
4.0-8979 Windows 10 Intel Core i5-3570K @ 3.8GHz NVIDIA GeForce GTX 960 Smooth at 60FPS. 3x IR, D3D12. Getting the Dashing Bug again after a while of it being gone, drifting cuts out after a couple of seconds. samkostka
4.0-9135 Windows 10 Intel Core i5-6600K @ 4.7GHz AMD Radeon R9 380 Perfect, No discernible frame dips or graphical glitches in OGL or D3D11. 1080p per pixel lighting, 16x Anisotropic filtering. cammelspit
5.0 Windows 10 Intel Core i5-8400 NVIDIA GeForce GTX 1050 Ti Perfect! No dropped frames and runs like a charm. 3x IR, 4x MSAA, 2x AF, Per-Pixel Lighting, Scaled EFB Copy, and Force Texture Filtering. D3D12 John-117

Gameplay Videos