Mario Kart: Double Dash‼: Difference between revisions

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(Added Ghost Desync issue, minor tweaks)
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{{testing/entry|revision=3.0|OS=Windows 7 x64|CPU=Intel Core i7 2600K @ 3.6GHz|GPU=Intel HD 3000|result=After changing audio emulation to LLE recompiler, the game work perfect.|tester=23732}}
{{testing/entry|revision=3.0|OS=Windows 7 x64|CPU=Intel Core i7 2600K @ 3.6GHz|GPU=Intel HD 3000|result=After changing audio emulation to LLE recompiler, the game work perfect.|tester=23732}}
{{testing/entry|revision=3.0-370|OS=Windows 7 x64|CPU=Intel Core i7-2600K @ 4.3GHz|GPU=nVidia GeForce GTX 465|result=Playable: Very minor hitches when loading stages, but perfect 60 fps once in game. OpenGL, 1680x1050, 16xQ CSAA Anti-Aliasing, 16x Anisotropic Filtering, Per-Pixel Lighting, Skip EFB Access from CPU, Disable Fog, OpenMP Texture Decoder|tester=MarsEdge}}
{{testing/entry|revision=3.0-370|OS=Windows 7 x64|CPU=Intel Core i7-2600K @ 4.3GHz|GPU=nVidia GeForce GTX 465|result=Playable: Very minor hitches when loading stages, but perfect 60 fps once in game. OpenGL, 1680x1050, 16xQ CSAA Anti-Aliasing, 16x Anisotropic Filtering, Per-Pixel Lighting, Skip EFB Access from CPU, Disable Fog, OpenMP Texture Decoder|tester=MarsEdge}}
{{testing/entry|revision=3.0-201|OS=Windows Vista x86|CPU=Intel Pentium 4 @ 3.0GHz|GPU=ATI Radeon X1300|result=I'm unable to find the XAudio2 back-end at this time. Shading and light kind of takes away the textures. Seriously slow at around 15-30 FPS with all back-ends except Direct3D 11, which of course, is just slower.|tester=Doubled-revolutions}}
{{testing/entry|revision=3.0-201|OS=Windows Vista x86|CPU=Intel Pentium 4 @ 3.0GHz|GPU=ATI Radeon X1300|result=Shading and light kind of takes away the textures. Seriously slow at around 15-30 FPS with all back-ends except Direct3D 11, which of course, is just slower.|tester=Doubled-revolutions}}
{{testing/entry|revision=3.0-201|OS=Windows 7 x64|CPU=Intel Core i5-2410M @ 2.3GHz|GPU=nVidia GeForce GT 525M|result=I'm unable to find the XAudio2 back-end at this time. Grand Prix may slow down with more racers, but Time Trials work just fine, but they too have a problem. The screen looks odd.|tester=Doubled-revolutions}}
{{testing/entry|revision=3.0-201|OS=Windows 7 x64|CPU=Intel Core i5-2410M @ 2.3GHz|GPU=nVidia GeForce GT 525M|result=Grand Prix may slow down with more racers, but Time Trials work just fine, but they too have a problem. The screen looks odd.|tester=Doubled-revolutions}}
{{testing/entry|revision=3.0-415|OS=Windows 7 x86|CPU=Intel Core i5-2300 @ 3GHz|GPU=nVidia GeForce GT 430|result=Perfect, 60 FPS, 100% Speed.|tester=MiniBolt}}
{{testing/entry|revision=3.0-415|OS=Windows 7 x86|CPU=Intel Core i5-2300 @ 3GHz|GPU=nVidia GeForce GT 430|result=Perfect, 60 FPS, 100% Speed.|tester=MiniBolt}}
{{testing/entry|revision=3.0-419|OS=Windows 7 x64|CPU=AMD Athlon II X4 640 @ 3GHz|GPU=ATI Radeon HD 5670|result=Fully playable, 40~60 FPS|tester=bruckxd}}
{{testing/entry|revision=3.0-419|OS=Windows 7 x64|CPU=AMD Athlon II X4 640 @ 3GHz|GPU=ATI Radeon HD 5670|result=Fully playable, 40~60 FPS|tester=bruckxd}}
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{{testing/entry|revision=3.0-735|OS=Windows 7 x64|CPU=Intel Core i7 2700K @ 3.5GHz|GPU=nVidia GeForce GTX 580|result= Perfect|tester=Drezus}}
{{testing/entry|revision=3.0-735|OS=Windows 7 x64|CPU=Intel Core i7 2700K @ 3.5GHz|GPU=nVidia GeForce GTX 580|result= Perfect|tester=Drezus}}
{{testing/entry|revision=3.5-78|OS=Windows 7 x64|CPU=Intel Core i5-2500k|GPU=AMD Radeon HD 6870|result=Mario Kart Double Dash runs full speed with no noticeable emulation problems when using LLE to fix the music dropping. LAN mode has been tested successfully with four separate computers linked together using the emulated BBA.|tester=Gumphrey}}
{{testing/entry|revision=3.5-78|OS=Windows 7 x64|CPU=Intel Core i5-2500k|GPU=AMD Radeon HD 6870|result=Mario Kart Double Dash runs full speed with no noticeable emulation problems when using LLE to fix the music dropping. LAN mode has been tested successfully with four separate computers linked together using the emulated BBA.|tester=Gumphrey}}
{{testing/entry|revision=3.5-1391|OS=Windows 8 x64|CPU=Intel Core i7-3770 @ 3.40GHz (Turbo: 3.9)|GPU=NVidia GeForce GT 640|result=Gives Native-to-Faster than native speeds most of the time. Backend choice does not make a difference in performance. DSP LLE stutters during races. Split-screen multiplayer has little to no slowdowns or glitches.|tester=Doubled-revolutions}}
{{testing/entry|revision=3.5-1391|OS=Windows 8 x64|CPU=Intel Core i5-3337U @ 1.8GHz (Turbo: 2.7)|GPU=Intel HD Graphics 4000|result=90-100% Native speed. Slowdowns present at the menu where the characters are selected. DSP LLE stutters during races.|tester=Doubled-revolutions}}
{{testing/end}}
{{testing/end}}



Revision as of 14:04, 6 June 2013

Mario Kart: Double Dash‼
MarioKartDoubleDash.jpg
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Series Mario Kart
Platform(s) GameCube
Release date(s) JP November 7, 2003
EU November 14, 2003
NA November 17, 2003
AUS November 19, 2003
Genre(s) Racing
Mode(s) Single-player, Multiplayer, Co-op, Online
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: Mario Kart: Double Dash‼
Playable
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia
Debug Symbol Files

Mario Kart: Double Dash‼ is a racing game developed by Nintendo Entertainment Analysis and Development and published by Nintendo for the Nintendo GameCube in 2003. The game is the fourth installment in the Mario Kart series, following Mario Kart: Super Circuit from 2001. It was succeeded by the games Mario Kart DS and Mario Kart Wii in 2005 and 2008 respectively, and the arcade games in the Mario Kart Arcade GP series.

Problems

Music Stops

When using DSP HLE, the music in race is not always played. It only plays the first time in the first race, but then doesn't loop as expected. To fix this, use DSP LLE.

Dark Characters/Karts

In OpenGL and D3D11, characters and karts may appear dark at random. Multiplayer increases chances of seeing it, but it can happen anywhere. D3D9 is not affected. See issue 6269.

Dashing Bug

When dashing for over two seconds, the dash may suddenly stop in the middle of a turn. Disabling Idle Skipping helps, but it doesn't fix the problem entirely. Only occurs in slower system configurations that cannot maintain fullspeed. See issue 5610.

Ghost Desyncs

Ghosts do not follow the track, hitting walls, going off cliffs, and even going the wrong way. There is no known solution at this time. See issue 6290 and issue 3122.

Intro Video

The introduction video after the Lakitu does not play. The game will sit on a black screen waiting for the video to play, and it never will. Just press start to skip the video and go to the title screen. To make the video appear you can turn on Accurate Vbeam Emulation in the game properties, but it will run poorly with jumpy video and slow sound. See issue 1302. Video with Vbeam was fixed by 3.5-644, and the setting made default in the GameINI in 3.5-1062.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Video Backend D3D9 Characters are randomly dark with OpenGL/D3D11

Audio

Config Setting Notes
DSP Emulator Engine LLE Music stops with HLE

Version Compatibility

The graph below charts the compatibility with Mario Kart: Double Dash‼ since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-21264 (current)
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Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r6117 Windows 7 x64 Intel Core i7-930 @ 2.8GHz nVidia GeForce GTX 480 Fully Playable: 60 FPS With DX11 Plugin, Dual Core Enabled, 16x Anisotropic Filtering enabled, 1920x1080, x86 Timmy112
r6512 Windows 7 x64 AMD Phenom II X2 550 @ 3.1GHz ATI Radeon HD 4850 Fully Playable: 60 FPS with DX11 plug-in, 2X AA and OpenCL Enabled
r7232 Linux x86_64 (Mandriva 2010.2) AMD Athlon II X4 620 @ 2.6GHz nVidia GeForce 9800GT Regular performance, speed ranging from 80% e 90%
r7278 Mac OS X Intel Core i5 @ 2.3GHz Intel HD 3000 Almost perfect, 50-60 FPS NJP13254
r7442 Windows 7 x64 AMD Phenom II X4 910 @ 3GHz AMD Radeon HD 6970 100% Speed, Perfect FHaze
r7482 Windows 7 x86 Intel Core 2 Quad Q8300 @ 3GHz nVidia GeForce 9500GT Works fine, but it's still pretty glitchy. Mario Kart Wii works way better, which is kind of ironic. Rafaello Fareday
r7484 Windows 7 x64 Intel Core i5-750 nVidia GeForce GTX 260 With DirectX11 perfect but bad performance with DX9 TingPing
r7574 Mac OS X 10.6.7 Intel Core 2 Duo T7300 @ 2GHz ATI Mobility Radeon HD 2400 XT Fully playable Arzhur
r7583 Windows 7 x64 Intel Pentium E2200 @ 2.2GHz nVidia GeForce 7100 Fully Playable, only 2 or 3 slow downs
r7590 Windows 7 x86 Intel Pentium @ 2GHz AMD Radeon HD 6850 Works fine, but not 100% full speed, maybe 85% thegungames
r7687 Windows Vista x64 Intel Mobile Core 2 Duo T @ 2.26GHz nVidia GeForce 9400M Works fine and is playable all time, but with any slowdowns. Samake03
r7687 Windows 7 x64 AMD Athlon 64 X2 4400 @ 2.2GHz nVidia GeForce GT 440 Only 20-40 FPS, sometimes too slow Endres
^3.0 Windows 7 x64 AMD Turion 2 M520 @ 2.3GHz ATI Radeon HD 4200 128MB 50-60FPS with dx9 plugin EFB copies disabled, texture accuracy fastest, disabled fog, fast mipmaps, OpenCL and OpenMP, skip EFB access from CPU, ignore format changes, cache display lists, 640x480 Timmy112
^3.0 Windows 7 x64 Intel Celeron E3300 @ 3.5GHz nVidia GeForce GT 240 Works at full speed, 60 FPS most of the time. EliasYFGM
r7714 Windows 7 x64 Intel Core i3-370M @ 2.4GHz AMD Radeon HD 6370M Playable: More CPU karts on screen greatly reduces the speed performance. Time trials work full speed
^3.0 Windows 7 x64 Intel Core i7 2600K @ 3.6GHz Intel HD 3000 After changing audio emulation to LLE recompiler, the game work perfect. 23732
3.0-370 Windows 7 x64 Intel Core i7-2600K @ 4.3GHz nVidia GeForce GTX 465 Playable: Very minor hitches when loading stages, but perfect 60 fps once in game. OpenGL, 1680x1050, 16xQ CSAA Anti-Aliasing, 16x Anisotropic Filtering, Per-Pixel Lighting, Skip EFB Access from CPU, Disable Fog, OpenMP Texture Decoder MarsEdge
^3.0-201 Windows Vista x86 Intel Pentium 4 @ 3.0GHz ATI Radeon X1300 Shading and light kind of takes away the textures. Seriously slow at around 15-30 FPS with all back-ends except Direct3D 11, which of course, is just slower. Doubled-revolutions
^3.0-201 Windows 7 x64 Intel Core i5-2410M @ 2.3GHz nVidia GeForce GT 525M Grand Prix may slow down with more racers, but Time Trials work just fine, but they too have a problem. The screen looks odd. Doubled-revolutions
3.0-415 Windows 7 x86 Intel Core i5-2300 @ 3GHz nVidia GeForce GT 430 Perfect, 60 FPS, 100% Speed. MiniBolt
3.0-419 Windows 7 x64 AMD Athlon II X4 640 @ 3GHz ATI Radeon HD 5670 Fully playable, 40~60 FPS bruckxd
3.0-692 Windows 7 x64 Intel Core i5-3570K @ 3.4GHz Intel HD Graphics 4000 Fully playable in single-player/2p co-op, 60 FPS; FPS halves in split screen; DX9, 1x native, 16x anisotropic filtering, OpenMP Texture Decoder, XAudio2 LLE recompiler. soren121
3.0-692 Windows 7 x86 AMD Phenom II X4 810 Processor ATI Radeon HD 4600 Series The game runs fine with serious slow downs. I get around 20-30 FPS in game. After the start up sequence, the game hangs there until you press a button. Goldtex
^3.0 Windows 7 x64 Intel Core i7-3820QM @ 2.6GHz nVidia GeForce GT 650M Single player runs smoothly at 60 FPS, excluding minor framerate drops during openings for circuits. Splitscreen is more intensive, dropping to 50 FPS unless enhancements are lowered (e.g. Internal Resolution). Intro movie does not display, and must be skipped by pressing start (this issue is not present on 50Hz PAL). My optimal settings: Internal Resolution: 3x Native (2x or 1x Native for Splitscreen), Anisotropic Filtering: 16x, Fullscreen Resolution 2800x1800, DSP Emulator Engine: DSP LLE recompiler, Audio Backend: XAudio2. All other Dolphin settings are set to default. Note: If using DSP HLE emulation, music will stop working after first loop during race. The only way to fix this issue, is by restarting the Dolphin emulator. Using DSP LLE recompiler solves this issue. Using DSP LLE interpreter reduces framerate to 40~60 FPS and audio becomes choppy. Pyro Paper Planes
3.0-735 Windows 7 x64 Intel Core i7 2700K @ 3.5GHz nVidia GeForce GTX 580 Perfect Drezus
3.5-78 Windows 7 x64 Intel Core i5-2500k AMD Radeon HD 6870 Mario Kart Double Dash runs full speed with no noticeable emulation problems when using LLE to fix the music dropping. LAN mode has been tested successfully with four separate computers linked together using the emulated BBA. Gumphrey
3.5-1391 Windows 8 x64 Intel Core i7-3770 @ 3.40GHz (Turbo: 3.9) NVidia GeForce GT 640 Gives Native-to-Faster than native speeds most of the time. Backend choice does not make a difference in performance. DSP LLE stutters during races. Split-screen multiplayer has little to no slowdowns or glitches. Doubled-revolutions
3.5-1391 Windows 8 x64 Intel Core i5-3337U @ 1.8GHz (Turbo: 2.7) Intel HD Graphics 4000 90-100% Native speed. Slowdowns present at the menu where the characters are selected. DSP LLE stutters during races. Doubled-revolutions

Gameplay Videos