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Mario Kart: Double Dash‼
|Mario Kart: Double Dash‼|
|Release date(s)|| JP November 7, 2003|
EU November 14, 2003
NA November 17, 2003
AUS November 19, 2003
|Mode(s)||Single-player, Multiplayer (4), Co-op (4), Online (16)|
|Input methods||GameCube Controller|
|GameIDs||GM4J01, GM4E01, GM4P01|
Mario Kart: Double Dash‼ is a racing game developed by Nintendo Entertainment Analysis and Development and published by Nintendo for the Nintendo GameCube in 2003. The game is the fourth installment in the Mario Kart series, following Mario Kart: Super Circuit from 2001. It was succeeded by the games Mario Kart DS and Mario Kart Wii in 2005 and 2008, respectively, and by the arcade games in the Mario Kart Arcade GP series.
- 1 Problems
- 2 Enhancements
- 3 Configuration
- 4 Version Compatibility
- 5 Testing
- 6 Gameplay Videos
Lens Flare is only available if "Store EFB Copies to Texture only" is not selected.
Template:SIncorrect Volume Compared to Item RouletteTemplate:/s
When racing, the item roulette, in comparison to the rest of the sounds heard during a race, may not be the correct volume. Use LLE audio to hear the correct audio output. Fixed by.
When dashing for over two seconds, the dash may suddenly stop in the middle of a turn. Disabling Idle Skipping helps, but it doesn't fix the problem entirely. Only occurs in slower system configurations that cannot maintain fullspeed. See . Fixed in unknown revision.
When using DSP HLE, the music in race is not always played. It only plays the first time in the first race, but then doesn't loop as expected. To fix this, use DSP LLE. Fixed with .
16:9 Aspect Ratio
X13Q-QECT-QWED6 K4YW-DWG4-5BNT0 2KW9-RB27-B2WP3
75B5-5P1M-ZY80J C5TX-NFFU-XYU1E 6P0Y-4ENT-V3TC3
Only configuration options for the best compatibility where they deviate from defaults are listed.
The graph below charts the compatibility with Mario Kart: Double Dash‼ since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7||Intel Core i7-930 @ 2.8GHz||NVIDIA GeForce GTX 480||Fully Playable: 60FPS With D3D11 Plugin, Dual Core Enabled, 16x Anisotropic Filtering enabled, 1920x1080,||Timmy112|
|Windows 7||AMD Phenom II X2 550 @ 3.1GHz||ATI Radeon HD 4850||Fully Playable: 60FPS with D3D11 plug-in, 2X AA and OpenCL Enabled|
|Mandriva Linux 2010.2||AMD Athlon II X4 620 @ 2.6GHz||NVIDIA GeForce 9800 GT||Regular performance, speed ranging from 80% e 90%|
|Mac OS X||Intel Core i5 @ 2.3GHz||Intel HD 3000||Almost perfect, 50-60FPS||NJP13254|
|Windows 7||AMD Phenom II X4 910 @ 3GHz||AMD Radeon HD 6970||100% Speed, Perfect||FHaze|
|Windows 7||Intel Core 2 Quad Q8300 @ 3GHz||NVIDIA GeForce 9500 GT||Works fine, but it's still pretty glitchy. Mario Kart Wii works way better, which is kind of ironic.||Rafaello Fareday|
|Windows 7||Intel Core i5-750||NVIDIA GeForce GTX 260||With Direct3D11 perfect but bad performance with D3D9||TingPing|
|Mac OS X 10.6.7||Intel Core 2 Duo T7300 @ 2GHz||ATI Mobility Radeon HD 2400 XT||Fully playable||Arzhur|
|Windows 7||Intel Pentium E2200 @ 2.2GHz||NVIDIA GeForce 7100||Fully Playable, only 2 or 3 slow downs|
|Windows 7||Intel Pentium @ 2GHz||AMD Radeon HD 6850||Works fine, but not 100% full speed, maybe 85%||thegungames|
|Windows 7||AMD Turion 2 M520 @ 2.3GHz||ATI Radeon HD 4200 128MB||50-60FPS with D3D9 plugin EFB copies disabled, texture accuracy fastest, disabled fog, fast mipmaps, OpenCL and OpenMP, skip EFB access from CPU, ignore format changes, cache display lists, 640x480||Timmy112|
|Windows 7||Intel Celeron E3300 @ 3.5GHz||NVIDIA GeForce GT 240||Works at full speed, 60FPS most of the time.||EliasYFGM|
|Windows 7||Intel Core i7-2600K @ 3.6GHz||Intel HD 3000||After changing audio emulation to LLE recompiler, the game work perfect.||23732|
|Windows 7||Intel Core i7-3820QM @ 2.6GHz||NVIDIA GeForce GT 650M||Single player runs smoothly at 60FPS, excluding minor framerate drops during openings for circuits. Splitscreen is more intensive, dropping to 50FPS unless enhancements are lowered (e.g. Internal Resolution). Intro movie does not display, and must be skipped by pressing start (this issue is not present on 50Hz PAL). My optimal settings: Internal Resolution: 3x Native (2x or 1x Native for Splitscreen), Anisotropic Filtering: 16x, Fullscreen Resolution 2800x1800, DSP Emulator Engine: DSP LLE recompiler, Audio Backend: XAudio2. All other Dolphin settings are set to default. Note: If using DSP HLE emulation, music will stop working after first loop during race. The only way to fix this issue, is by restarting the Dolphin emulator. Using DSP LLE recompiler solves this issue. Using DSP LLE interpreter reduces framerate to 40~60FPS and audio becomes choppy.||Pyro Paper Planes|
|Windows Vista||Intel Mobile Core 2 Duo T @ 2.26GHz||NVIDIA GeForce 9400M||Works fine and is playable all time, but with any slowdowns.||Samake03|
|Windows 7||AMD Athlon 64 X2 4400 @ 2.2GHz||NVIDIA GeForce GT 440||Only 20-40FPS, sometimes too slow||Endres|
|Windows 7||Intel Core i3-370M @ 2.4GHz||AMD Radeon HD 6370M||Playable: More CPU karts on screen greatly reduces the speed performance. Time trials work full speed|
|Windows Vista||Intel Pentium 4 @ 3.0GHz||ATI Radeon X1300||Shading and light kind of takes away the textures. Seriously slow at around 15-30FPS with all back-ends except Direct3D 11, which of course, is just slower.||Doubled-revolutions|
|Windows 7||Intel Core i5-2410M @ 2.3GHz||NVIDIA GeForce GT 525M||Grand Prix may slow down with more racers, but Time Trials work just fine, but they too have a problem. The screen looks odd.||Doubled-revolutions|
|Windows 7||Intel Core i7-2600K @ 4.3GHz||NVIDIA GeForce GTX 465||Playable: Very minor hitches when loading stages, but perfect 60FPS once in game. OpenGL, 1680x1050, 16xQ CSAA Anti-Aliasing, 16x Anisotropic Filtering, Per-Pixel Lighting, Skip EFB Access from CPU, Disable Fog, OpenMP Texture Decoder||MarsEdge|
|Windows 7||Intel Core i5-2300 @ 3GHz||NVIDIA GeForce GT 430||Perfect, 60FPS, 100% Speed.||MiniBolt|
|Windows 7||AMD Athlon II X4 640 @ 3GHz||ATI Radeon HD 5670||Fully playable, 40~60FPS||bruckxd|
|Windows 7||Intel Core i5-3570K @ 3.4GHz||Intel HD Graphics 4000||Fully playable in single-player/2p co-op, 60FPS; FPS halves in split screen; D3D9, 1x native, 16x anisotropic filtering, OpenMP Texture Decoder, XAudio2 LLE recompiler.||soren121|
|Windows 7||AMD Phenom II X4 810 Processor||ATI Radeon HD 4600 Series||The game runs fine with serious slow downs. I get around 20-30FPS in game. After the start up sequence, the game hangs there until you press a button.||Goldtex|
|Windows 7||Intel Core i7-2700K @ 3.5GHz||NVIDIA GeForce GTX 580||Perfect||Drezus|
|Windows 7||Intel Core i5-2500K||AMD Radeon HD 6870||Mario Kart Double Dash runs full speed with no noticeable emulation problems when using LLE to fix the music dropping. LAN mode has been tested successfully with four separate computers linked together using the emulated BBA.||Gumphrey|
|Windows 8||Intel Core i7-3770 @ 3.4GHz||NVIDIA GeForce GT 640||Gives Native-to-Faster than native speeds most of the time. Backend choice does not make a difference in performance. DSP LLE stutters during races. Split-screen multiplayer has little to no slowdowns or glitches.||Doubled-revolutions|
|Windows 8||Intel Core i5-3337U @ 1.8GHz||Intel HD Graphics 4000||90-100% Native speed. Slowdowns present at the menu where the characters are selected. DSP LLE stutters during races.||Doubled-revolutions|
|Windows 7||Intel Core i3-2330M @ 2.2GHz||Intel HD Graphics 3000||Playable only if using the DPS HLE, which may cause glitching to the audio. Accurate 60FPS.||Oddlyoko2K|
|Windows 7||Intel Core i7-3930K @ 3.2GHz||ATI Radeon 7900 Series||Gameplay, graphics, audio and introductory video all 100% perfect at 100% speed. No issues whatsoever.||Senistra|
|Windows 7||Intel Core i7-3930K @ 4.2GHz||NVIDIA GeForce GTX 780||DSP LLE, OpenGL, 3x Native, 1920x1080, 4x AA, 16x AF. Perfect 60FPS even in 4-player split-screen, with some minor slowdown during circuit openings. 100% flawless emulation.||Techjar|
|Debian GNU/Linux||Intel Core i5-5200U @ 2.2GHz||Intel HD Graphics 5500||Had to set Framelimit:Audio and disable scaled EFB copy to avoid graphical artifacts. Set DSP Emulator to HLE for no crashes and no background music and to "LLE recompiler" for background music and random crashes. Works well at 2x native internal resolution||josch|
|Windows 7||Intel Core i3-2350M @ 2.3GHz||Unknown||20FPS, glitchy intro.||Serega|
|Windows 7||AMD Phenom II X4 640 @ 3.15GHz||NVIDIA GeForce 9800 GT||Perfect emulation (with no enhancements turned on), the only issue I have is that it slows down to about 70% when playing in Sherbet Land or in split-screen mode. OGL backend is the fastest for me.||Durandal|
|Mac OS X 10.9.3||Intel Core i7-3615QM||Intel HD Graphics 4000||Great emulation, minor slowdowns during circuit openings, down to 70% in 4-player split screen on openings although it goes back up to 100% as the race starts. Using OpenGL, DSP HLE with CoreAudio, Internal resolution: Auto (Window Size) 1440x900.||TellowKrinkle|
|Windows 8.1||Intel Core i7-4700MQ @ 2.4GHz||Intel HD Graphics 4600||Almost always full speed using both Direct3D and OpenGL, at 1366x768 fullscreen (internal resolution Auto (Window Size)), with 16x anisotropic filtering and no anti-aliasing. Audio is DSP LLE (recompiler) using DirectSound backend. Only tested single-player (no way to play with more than one person, though that may change once I get a controller).||snesiscool|
|Windows 7||Intel Core i7-4710MQ||NVIDIA GeForce GTX 860M||Perfect. Played at 2x native and with OpenMP hack on, everything else as is||Andy|
|Windows 7||Intel Pentium e5700 @ 3GHz||ATI Radeon HD 5570||Full speed most of the time. 60FPS.||Atheoi|
|Windows 8.1||Intel Core i5-3210M @ 2.5GHz||NVIDIA GeForce 610M||Switched to LLE sound due to HLE volume issues. Played at 60FPS/60VPS using Direct3D. No issues playing "All Cup Tour". Did not experience the resolved issues in the Problems section.||Wildgoosespeeder|
|Windows 7||AMD Athlon II X2 250 @ 3GHz||NVIDIA GeForce GT 440||Played 'All cups tour', very smooth and fast gameplay, 60 FPS with no problems. Settings i used: DSP LLE, Direct3D, 16:9 AR, 2x IR and enabled Force Texture Filtering.||SPARTA|
|Windows 7||AMD Phenom II X4 965 @ 3.4GHz||NVIDIA GeForce GTX 660||Playable almost perfect. The only small issue I have detected is that the lens flare effect of the sun is shining through walls e.g. in Daisy's ship course. Turning on "Store EFB Copy to textures only" is disabling the lens flare effect completely. This is both present in EUR and US version.||Kenny|
|Windows 10||Intel Core 2 Quad Q9400 @ 3.6GHz||NVIDIA GeForce GTX 660||Perfect as far as I can tell. D3D Backend, HLE and all else defaults||Cammelspit|
|Windows 10||Intel Core i7-6700K @ 4GHz||NVIDIA GeForce GTX 970||Smooth Game @ 60FPS. 3x IR, 8x MSAA, 16X AA||Shadow19231|
|Arch Linux||Intel Core i7-4712MQ @ 3.2GHz||NVIDIA GeForce GTX 860M||Smooth Game @ 60FPS. 3x IR||HowardTheDolphin|
|Windows 10||Intel Core i5-3570K @ 3.8GHz||NVIDIA GeForce GTX 960||Smooth at 60FPS. 3x IR, D3D12. Getting the Dashing Bug again after a while of it being gone, drifting cuts out after a couple of seconds.||samkostka|
|Windows 10||Intel Core i5-6600K @ 4.7GHz||AMD Radeon R9 380||Perfect, No discernible frame dips or graphical glitches in OGL or D3D11. 1080p per pixel lighting, 16x Anisotropic filtering.||cammelspit|
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