Mario Kart: Double Dash‼

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Revision as of 16:04, 3 February 2012 by Doubled-revolutions (talk | contribs) (Testing)
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Mario Kart: Double Dash‼
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Series Mario Kart
Platform(s) GameCube
Genre(s) Racing
Mode(s) Single-Player, Multiplayer
Compatibility 4Stars4.pngEdit rating: Mario Kart: Double Dash‼
GameIDs GM4J01, GM4E01, GM4P01
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Mario Kart: Double Dash. is a racing game developed by Nintendo Entertainment Analysis and Development and published by Nintendo for the Nintendo GameCube in 2003. The game is the fourth installment in the Mario Kart series, following Mario Kart: Super Circuit from 2001. It was succeeded by the console games Mario Kart DS and Mario Kart Wii in 2005 and 2008 respectively, and the arcade games in the Mario Kart Arcade GP series.


BBA Unsupported

BBA emulation is unsupported, preventing online play, refer issue 647.

Music bug

With the DSound backend the music in race is not always played. It only plays the first time in the first race, but then doesn't loop as expected.


Only configuration options for the best compatibility where they deviate from defaults are listed.


Config Setting Notes
Audio Back End XAudio2 Avoids music not playing glitch

Version Compatibility

The graph below charts the compatibility with Mario Kart: Double Dash‼ since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

5.0-12294 (current)
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.


This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
3.0-201 Windows Vista x86 Intel Pentium 4 @ 3.0GHz ATI X1300 Pro I'm unable to find the XAudio2 backend at this time. Shading and light kind of takes away the textures. Seriously slow at around 15-30 FPS with all backends except Direct3D 11, which of course, is just slower. Doubled-revolutions
3.0-201 Windows 7 x64 Intel Core i5-2410M @ 2.3GHz nVidia GeForce GT 525M I'm unable to find the XAudio2 backend at this time. Grand Prix may slow down with more racers, but Time Trials work just fine, but they too have a problem. The screen looks odd. Doubled-revolutions
^r6117 Windows 7 x64 Intel Core i7 930 @ 2.8GHz nVidia GeForce GTX 480 Fully Playable: 60 FPS With DX11 Plugin, Dual Core Enabled, 16x Anisotropic Filtering enabled, 1920x1080, 32 bit mode Timmy112
^r6512 Windows 7 x64 AMD Phenom II X2 550 @ 3.1GHz ATI Radeon HD 4850 Fully Playable: 60 FPS with DX11 plug-in, 2X AA and OpenCL Enabled
^r7232 Linux x86_64 (Mandriva 2010.2) AMD Athlon II X4 620 @ 2.6GHz nVidia GeForce 9800GT Regular performance, speed ranging from 80% e 90%
^r7278 Mac OS X Intel Core i5 @ 2.3GHz Intel HD 3000 Almost perfect, 50-60 FPS NJP13254
^r7442 Windows 7 x64 AMD Phenom II X4 910 @ 3GHz AMD Radeon HD 6970 100% Speed, Perfect FHaze
^r7482 Windows 7 x86 Intel Core 2 Quad Q8300 @ 3GHz nVidia GeForce 9500GT Works fine, but it's still pretty glitchy. Mario Kart Wii works way better, which is kind of ironic. Rafaello Fareday
^r7484 Windows 7 x64 Intel Core i5 750 nVidia GeForce GTX 260 With DirectX11 perfect but bad performance with DX9 TingPing
^r7574 Mac OS X 10.6.7 Intel Core 2 Duo T7300 @ 2GHz ATI Mobility Radeon HD 2400 XT Fully playable Arzhur
^r7583 Windows 7 x64 Intel Pentium Dual Core E2200 @ 2.2GHz nVidia GeForce 7100 Fully Playable, only 2 or 3 slow downs
^r7590 Windows 7 x86 Intel Pentium Dual Core @ 2GHz AMD Radeon HD 6850 Works fine, but not 100% full speed, maybe 85% thegungames
^r7687 Windows Vista x64 Intel Mobile Core 2 Duo T @ 2.26GHz nVidia GeForce 9400M Works fine and is playable all time, but with any slowdowns. Samake03
^r7687 Windows 7 x64 AMD Athlon 64 X2 4400 @ 2.2GHz nVidia GeForce GT 440 Only 20-40 FPS, sometimes too slow Endres
^3.0 Windows 7 x64 AMD Turion 2 M520 @ 2.3GHz ATI Radeon HD 4200 128MB 50-60FPS with dx9 plugin EFB copies disabled, texture accuracy fastest, disabled fog, fast mipmaps, opencl and openmp, skip efb access from cpu, ignore format changes, cache display lists, 640x480 Timmy112
^3.0 Windows 7 x64 Intel Celeron E3300 @ 3.5GHz nVidia GeForce GT 240 Works at full speed, 60 FPS most of the time. EliasYFGM
^r7714 Windows 7 x64 Intel Core i3-370M @ 2.4GHz AMD Radeon HD 6370M Playable: More CPU karts on screen greatly reduces the speed performance. Time trials work full speed
3.0-370 Windows 7 x64 Intel Core i7 2600K @ 4.3GHz nVidia GeForce GTX 465 Playable: Very minor hitches when loading stages, but perfect 60 fps once in game. OpenGL, 1680x1050, 16xQ CSAA Anti-Aliasing, 16x Anisotropic Filtering, Per-Pixel Lighing, Skip EFB Access from CPU, Disable Fog, OpenMP Texture Decoder MarsEdge

Gameplay Videos