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Mario Kart: Double Dash‼
|Mario Kart: Double Dash‼|
|Release date(s)|| JP November 7, 2003|
EU November 14, 2003
NA November 17, 2003
AUS November 19, 2003
|Mode(s)||Single-player, Multiplayer (4), Co-op (4), Online (16)|
|Input methods||GameCube Controller|
|GameIDs||GM4J01, GM4E01, GM4P01|
Mario Kart: Double Dash‼ is a racing game developed by Nintendo Entertainment Analysis and Development and published by Nintendo for the Nintendo GameCube in 2003. The game is the fourth installment in the Mario Kart series, following Mario Kart: Super Circuit from 2001. It was succeeded by the games Mario Kart DS and Mario Kart Wii in 2005 and 2008 respectively, and the arcade games in the Mario Kart Arcade GP series.
When dashing for over two seconds, the dash may suddenly stop in the middle of a turn. Disabling Idle Skipping helps, but it doesn't fix the problem entirely. Only occurs in slower system configurations that cannot maintain fullspeed. See .
When using DSP HLE, the music in race is not always played. It only plays the first time in the first race, but then doesn't loop as expected. To fix this, use DSP LLE. Fixed with .
Only configuration options for the best compatibility where they deviate from defaults are listed.
|OpenGL||Characters are randomly dark with D3D|
The graph below charts the compatibility with Mario Kart: Double Dash‼ since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7 x64||Intel Core i7-930 @ 2.8GHz||nVidia GeForce GTX 480||Fully Playable: 60 FPS With DX11 Plugin, Dual Core Enabled, 16x Anisotropic Filtering enabled, 1920x1080, x86||Timmy112|
|Windows 7 x64||AMD Phenom II X2 550 @ 3.1GHz||ATI Radeon HD 4850||Fully Playable: 60 FPS with DX11 plug-in, 2X AA and OpenCL Enabled|
|Linux x86_64 (Mandriva 2010.2)||AMD Athlon II X4 620 @ 2.6GHz||nVidia GeForce 9800GT||Regular performance, speed ranging from 80% e 90%|
|Mac OS X||Intel Core i5 @ 2.3GHz||Intel HD 3000||Almost perfect, 50-60 FPS||NJP13254|
|Windows 7 x64||AMD Phenom II X4 910 @ 3GHz||AMD Radeon HD 6970||100% Speed, Perfect||FHaze|
|Windows 7 x86||Intel Core 2 Quad Q8300 @ 3GHz||nVidia GeForce 9500GT||Works fine, but it's still pretty glitchy. Mario Kart Wii works way better, which is kind of ironic.||Rafaello Fareday|
|Windows 7 x64||Intel Core i5-750||nVidia GeForce GTX 260||With DirectX11 perfect but bad performance with DX9||TingPing|
|Mac OS X 10.6.7||Intel Core 2 Duo T7300 @ 2GHz||ATI Mobility Radeon HD 2400 XT||Fully playable||Arzhur|
|Windows 7 x64||Intel Pentium E2200 @ 2.2GHz||nVidia GeForce 7100||Fully Playable, only 2 or 3 slow downs|
|Windows 7 x86||Intel Pentium @ 2GHz||AMD Radeon HD 6850||Works fine, but not 100% full speed, maybe 85%||thegungames|
|Windows Vista x64||Intel Mobile Core 2 Duo T @ 2.26GHz||nVidia GeForce 9400M||Works fine and is playable all time, but with any slowdowns.||Samake03|
|Windows 7 x64||AMD Athlon 64 X2 4400 @ 2.2GHz||nVidia GeForce GT 440||Only 20-40 FPS, sometimes too slow||Endres|
|^||Windows 7 x64||AMD Turion 2 M520 @ 2.3GHz||ATI Radeon HD 4200 128MB||50-60FPS with dx9 plugin EFB copies disabled, texture accuracy fastest, disabled fog, fast mipmaps, OpenCL and OpenMP, skip EFB access from CPU, ignore format changes, cache display lists, 640x480||Timmy112|
|^||Windows 7 x64||Intel Celeron E3300 @ 3.5GHz||nVidia GeForce GT 240||Works at full speed, 60 FPS most of the time.||EliasYFGM|
|Windows 7 x64||Intel Core i3-370M @ 2.4GHz||AMD Radeon HD 6370M||Playable: More CPU karts on screen greatly reduces the speed performance. Time trials work full speed|
|^||Windows 7 x64||Intel Core i7 2600K @ 3.6GHz||Intel HD 3000||After changing audio emulation to LLE recompiler, the game work perfect.||23732|
|Windows 7 x64||Intel Core i7-2600K @ 4.3GHz||nVidia GeForce GTX 465||Playable: Very minor hitches when loading stages, but perfect 60 fps once in game. OpenGL, 1680x1050, 16xQ CSAA Anti-Aliasing, 16x Anisotropic Filtering, Per-Pixel Lighting, Skip EFB Access from CPU, Disable Fog, OpenMP Texture Decoder||MarsEdge|
|^||Windows Vista x86||Intel Pentium 4 @ 3.0GHz||ATI Radeon X1300||Shading and light kind of takes away the textures. Seriously slow at around 15-30 FPS with all back-ends except Direct3D 11, which of course, is just slower.||Doubled-revolutions|
|^||Windows 7 x64||Intel Core i5-2410M @ 2.3GHz||nVidia GeForce GT 525M||Grand Prix may slow down with more racers, but Time Trials work just fine, but they too have a problem. The screen looks odd.||Doubled-revolutions|
|Windows 7 x86||Intel Core i5-2300 @ 3GHz||nVidia GeForce GT 430||Perfect, 60 FPS, 100% Speed.||MiniBolt|
|Windows 7 x64||AMD Athlon II X4 640 @ 3GHz||ATI Radeon HD 5670||Fully playable, 40~60 FPS||bruckxd|
|Windows 7 x64||Intel Core i5-3570K @ 3.4GHz||Intel HD Graphics 4000||Fully playable in single-player/2p co-op, 60 FPS; FPS halves in split screen; DX9, 1x native, 16x anisotropic filtering, OpenMP Texture Decoder, XAudio2 LLE recompiler.||soren121|
|Windows 7 x86||AMD Phenom II X4 810 Processor||ATI Radeon HD 4600 Series||The game runs fine with serious slow downs. I get around 20-30 FPS in game. After the start up sequence, the game hangs there until you press a button.||Goldtex|
|^||Windows 7 x64||Intel Core i7-3820QM @ 2.6GHz||nVidia GeForce GT 650M||Single player runs smoothly at 60 FPS, excluding minor framerate drops during openings for circuits. Splitscreen is more intensive, dropping to 50 FPS unless enhancements are lowered (e.g. Internal Resolution). Intro movie does not display, and must be skipped by pressing start (this issue is not present on 50Hz PAL). My optimal settings: Internal Resolution: 3x Native (2x or 1x Native for Splitscreen), Anisotropic Filtering: 16x, Fullscreen Resolution 2800x1800, DSP Emulator Engine: DSP LLE recompiler, Audio Backend: XAudio2. All other Dolphin settings are set to default. Note: If using DSP HLE emulation, music will stop working after first loop during race. The only way to fix this issue, is by restarting the Dolphin emulator. Using DSP LLE recompiler solves this issue. Using DSP LLE interpreter reduces framerate to 40~60 FPS and audio becomes choppy.||Pyro Paper Planes|
|Windows 7 x64||Intel Core i7 2700K @ 3.5GHz||nVidia GeForce GTX 580||Perfect||Drezus|
|Windows 7 x64||Intel Core i5-2500k||AMD Radeon HD 6870||Mario Kart Double Dash runs full speed with no noticeable emulation problems when using LLE to fix the music dropping. LAN mode has been tested successfully with four separate computers linked together using the emulated BBA.||Gumphrey|
|Windows 8 x64||Intel Core i7-3770 @ 3.4GHz||nVidia GeForce GT 640||Gives Native-to-Faster than native speeds most of the time. Backend choice does not make a difference in performance. DSP LLE stutters during races. Split-screen multiplayer has little to no slowdowns or glitches.||Doubled-revolutions|
|Windows 8 x64||Intel Core i5-3337U @ 1.8GHz||Intel HD Graphics 4000||90-100% Native speed. Slowdowns present at the menu where the characters are selected. DSP LLE stutters during races.||Doubled-revolutions|
|Windows 7 x64||Intel Core i3-2330M @ 2.2GHz||Intel HD Graphics 3000||Playable only if using the DPS HLE, which may cause glitching to the audio. Accurate 60 FPS.||Oddlyoko2K|
|Windows 7 x64||Intel Core i7-3930K @ 3.2GHz||ATI Radeon 7900 Series||Gameplay, graphics, audio and introductory video all 100% perfect at 100% speed. No issues whatsoever.||Senistra|
|Windows 7 x64||Intel Core i3-2350M @ 2.3GHz||Unknown||20 FPS, glitchy intro.||Serega|
|^||Windows 7 x64||Intel Core i7-3930K @ 4.2GHz||nVidia GeForce GTX 780||DSP LLE, OpenGL, 3x Native, 1920x1080, 4x AA, 16x AF. Perfect 60 FPS even in 4-player split-screen, with some minor slowdown during circuit openings. 100% flawless emulation.||Techjar|
|Windows 7 x64||AMD Phenom II X4 640 @ 3.15GHz||nVidia GeForce 9800GT||Perfect emulation (with no enhancements turned on), the only issue I have is that it slows down to about 70% when playing in Sherbet Land or in split-screen mode. OGL backend is the fastest for me.||Durandal|
|Mac OS X 10.9.3||Intel Core i7-3615QM||Intel HD Graphics 4000||Great emulation, minor slowdowns during circuit openings, down to 70% in 4-player split screen on openings although it goes back up to 100% as the race starts. Using OpenGL, DSP HLE with CoreAudio, Internal resolution: Auto (Window Size) 1440x900.||TellowKrinkle|
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