Mario Kart Arcade GP 2

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Revision as of 03:58, 1 January 2014 by Dude22072 (talk | contribs) (Pushed back Compatibility bar, as its based on Master branch, not the Triforce Branch.)
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Mario Kart Arcade GP 2
Mario Kart Arcade GP 2.jpg
Developer(s) Namco Bandai Games
Publisher(s) Nintendo
Series Mario Kart
Platform(s) Triforce
Release date(s) JP March 14, 2007
Genre(s) Racing
Mode(s) Single-player, Multiplayer
Input methods Arcade Controller
Compatibility 1Stars1.pngEdit rating: Mario Kart Arcade GP 2
GameIDs GGPE02, GGPJ02
See also...

Dolphin Forum thread
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Mario Kart Arcade GP 2 (マリオカート アーケードグランプリ 2) is the second arcade-only iteration of Nintendo's Mario Kart series, developed by Namco for the Triforce arcade board. The game features a wide selection of characters from the Mario and Namco franchises, with gameplay similar to Mario Kart: Double Dash‼.

As an arcade game, after a track is completed credits must be inserted to continue playing, even if the player won the race. Additional tracks and characters can be unlocked through play, with player data saved on a magnetic card (sold separately). Each player can customize his profile, using the arcade cabinet's built in camera to take photograph of the player's face, which can be customized then displayed above the player's character during multiplayer races. On top of adding new tracks and characters to Mario Kart Arcade GP's catalog, GP2 adds color commentary that plays throughout races.

Dolphin's master branch cannot currently run Triforce games. The Triforce branch is required to run it.


The Triforce branch is required to run this game, as well as a series of settings.

  • The AM-Baseboard needs to be set to both SP1 and Port1 in Config ---> GameCube.
  • Cheats must be enabled
  • The below patch must be used. It will give you 99 Credits so you can play the game. To apply it, right click on the game in the gamelist, click Edit Config, and paste the patch under the line: [OnFrame] Add memory patches to be applied every frame here.
+$99 credits
  • Triforce titles are currently controlled via the GameCube input.


Boot Failure

For any version other than the PAL (RELSAB) version, the game will not boot, even if you followed the instructions above. The patches that allow the game to boot have only been added to the GameINI for the PAL version, and have to be entered manually for any others.

To apply those patches, right click on the game in the gamelist, click Edit Config, and copy paste the patches underneath the game name. Note that you will still have to set the AM-Baseboard and enable cheats, but you will not need to copy paste the +99 Credits code, as it is already included in the patches link.


The games built in camera, the "NamCam", is currently not emulated.


No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with Mario Kart Arcade GP 2 since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-14209 (current)
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.


This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
3.0-697 Triforce Windows 8 x64 Intel i7-930 @ 2.8GHz ATI Radeon HD 5800 Some lags at the intro, smooth play, some "Handle-Initialize-Wait"-Freezes while playing Jackall4BDN

Gameplay Videos