Mario Kart Wii: Difference between revisions

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{{Testing}}
{{Testing}}
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{{Test Entry|revision=6117|OS=Windows 7 Ultimate x64|CPU=Intel Core i7 930 @2.80ghz|GPU=nVidia GTX 480|result=Good: 45 FPS lags in bursts, Menu Slowdown to 4 FPS With DX9 Plugin, Dual Core Enabled, 16x Anisotropic Filtering enabled, 1920x1080, 32 bit mode |tester=[[User:Timmy112|Timmy112]]}}
{{Test Entry|revision=6117|OS=Windows 7 x64|CPU=Intel Core i7 930 @2.80ghz|GPU=nVidia GTX 480|result=Good: 45 FPS lags in bursts, Menu Slowdown to 4 FPS With DX9 Plugin, Dual Core Enabled, 16x Anisotropic Filtering enabled, 1920x1080, 32 bit mode |tester=[[User:Timmy112|Timmy112]]}}
{{Test Entry|revision=6249|OS=Windows 7 x64|CPU=Intel Core i7 920|GPU=nVidia GTX 460|result=Good|tester=}}
{{Test Entry|revision=6249|OS=Windows 7 x64|CPU=Intel Core i7 920|GPU=nVidia GTX 460|result=Good|tester=}}
{{Test Entry|revision=6452|OS=Windows 7 x64|CPU=Intel Core i5 M430|GPU=ATI Radeon HD 5730|result=Good (50/55 frames with DVD|tester=}}
{{Test Entry|revision=6452|OS=Windows 7 x64|CPU=Intel Core i5 M430|GPU=ATI Radeon HD 5730|result=Good (50/55 frames with DVD|tester=}}
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{{Test Entry|revision=7442|OS=Windows 7 x64|CPU=AMD Phenom II X4 910 @ 3GHz|GPU=AMD Radeon HD6970 2GB|result=(1 Player): 100% Speed, Perfect (2 Players): 100% Speed, lags when seeing cpus|tester=[[User:FHaze|FHaze]]}}
{{Test Entry|revision=7442|OS=Windows 7 x64|CPU=AMD Phenom II X4 910 @ 3GHz|GPU=AMD Radeon HD6970 2GB|result=(1 Player): 100% Speed, Perfect (2 Players): 100% Speed, lags when seeing cpus|tester=[[User:FHaze|FHaze]]}}
{{Test Entry|revision=7478|OS=Windows 7 x64|CPU=Intel Core i7 2600K @ 3.4GHz|GPU=AMD Radeon HD 6950|result=60 FPS. Works best with DirectX 9. Slight slowdown in menus but nothing major. Gameplay with Wiimote is flawless.|tester=[[User:Robodt7|Robodt7]]}}
{{Test Entry|revision=7478|OS=Windows 7 x64|CPU=Intel Core i7 2600K @ 3.4GHz|GPU=AMD Radeon HD 6950|result=60 FPS. Works best with DirectX 9. Slight slowdown in menus but nothing major. Gameplay with Wiimote is flawless.|tester=[[User:Robodt7|Robodt7]]}}
{{Test Entry|revision=7483|OS=Windows 7 Ultimate x86|CPU=Intel Quad Q8300 @3.0GHz|GPU=nVidia geForce 9500GT|result=If it wasn't for the menus slowdowns, it would be completely perfect. Races go full-FPS. Works perfectly with Direct3D11. I'm giving it a 5-stars rating since the menu slowdown is a very minor issue.|tester=[[User:Rafaello Fareday|Rafaello Fareday]]}}
{{Test Entry|revision=7483|OS=Windows 7 x86|CPU=Intel Quad Q8300 @3.0GHz|GPU=nVidia GeForce 9500GT|result=If it wasn't for the menus slowdowns, it would be completely perfect. Races go full-FPS. Works perfectly with Direct3D11. I'm giving it a 5-stars rating since the menu slowdown is a very minor issue.|tester=[[User:Rafaello Fareday|Rafaello Fareday]]}}
{{Test Entry|revision=7564|OS=Windows 7 Enterprise x64|CPU=AMD Phenom II X4 975|GPU=ATI Radeon HD 4890|result=Playable - menus can lag sometimes, overall performance is more than passable.|tester=[[User:Someone7272|Someone7272]]}}
{{Test Entry|revision=7564|OS=Windows 7 x64|CPU=AMD Phenom II X4 975|GPU=ATI Radeon HD 4890|result=Playable - menus can lag sometimes, overall performance is more than passable.|tester=[[User:Someone7272|Someone7272]]}}
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Revision as of 03:27, 28 May 2011

Mario Kart Wii
MarioKartWii.jpg
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Series Mario Kart
Platform(s) Wii
Genre(s) Racing
Mode(s) Single-player(GP, Battle, Vs, Time trial, local co-op(vs, battle 2-4 players), Nintendo WFC(1-2 players), Mario Kart Channel)
Input methods Wii Remote, Nunchuk, Classic, GameCube Controller
Compatibility 4Stars4.pngEdit rating: Mario Kart Wii
Playable
GameIDs
See also...

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Mario Kart Wii is a racing game developed by Nintendo Entertainment Analysis and Development and published by Nintendo for the Wii console. It is the sixth installment in the Mario Kart series (excluding the two arcade games) and the second Mario Kart title to use the Nintendo Wi-Fi Connection. The game was released worldwide throughout April 2008, but one year later in South Korea. Every copy of the game is packaged with the Wii Wheel accessory, which is designed to house the Wii Remote to allow more intuitive and conventional steering.

Changes from its predecessor, Mario Kart DS, include motorbikes and support for up to twelve racers online. Like other games in the Mario Kart series, it involves various characters from several Mario games racing each other on tracks themed from locations in the Mario series.

Mario Kart Wii was first shown at E3 2007. It has been positively received by critics; while not revolutionary, the online capability and the large number of tracks, characters and karts has been praised. The game had a commercially successful launch in every region, and sold over a million copies in both Japan and the United States in less than a month.

Problems

Blue Box

When using the D3D plugins, a faint blue box can be seen on the top-left corner on certain tracks. You can remove this by disabling fog in the graphics plug-in or by using the OpenGL plugin instead.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Video Backend OpenGL Avoids the blue box issue
Scaled EFB Copy On

Version Compatibility

The graph below charts the compatibility with Mario Kart Wii since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-21270 (current)
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Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

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Gameplay Videos