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Mario Kart Wii
|Mario Kart Wii|
|Release date(s)|| JP April 10, 2008|
EU April 11, 2008
AUS April 24, 2008
NA April 27, 2008
KO April 30, 2009
|Mode(s)||Single-player, Multiplayer (4), Online (12)|
|Input methods||Wii Remote, Wii Remote + Nunchuk, Classic Controller, GameCube Controller|
|GameIDs||RMCE01, RMCP01, RMCJ01, RMCK01|
Mario Kart Wii is a racing game developed by Nintendo Entertainment Analysis and Development and published by Nintendo for the Wii console. It is the sixth installment in the Mario Kart series (excluding the two arcade games) and the second Mario Kart title to use the Nintendo Wi-Fi Connection. The game was released worldwide throughout April 2008, but one year later in South Korea. Every copy of the game is packaged with the Wii Wheel accessory, which is designed to house the Wii Remote to allow more intuitive and conventional steering.
Changes from its predecessor, Mario Kart DS, include motorbikes and support for up to twelve racers online. Like other games in the Mario Kart series, it involves various characters from several Mario games racing each other on tracks themed from locations in the Mario series.
Mario Kart Wii was first shown at E3 2007. It has been positively received by critics; while not revolutionary, the online capability and the large number of tracks, characters and karts has been praised. The game had a commercially successful launch in every region, and sold over a million copies in both Japan and the United States in less than a month.
- 1 Emulation Information
- 2 Problems
- 3 Enhancements
- 4 Configuration
- 5 Version Compatibility
- 6 Gameplay Videos
- 7 See Also
Controller Map Overlap
Mario Kart Wii is capable of using both GameCube controllers and Wii Remotes. If a physical controller is set to emulate both a GameCube Controller and a Wii Remote concurrently, it will operate both devices at the same time. To fix, migrate controls to use separate physical controllers.
Mii faces may disappear if graphics settings are adjusted during gameplay, a savestate is loaded or if entering/exiting exclusive fullscreen (not borderless fullscreen) during a race. If the faces disappear, they will return in the next race. To prevent this, disable EFB Copies to Texture Only. See .
If changing graphics settings during a race, the map in the bottom right corner may disappear. The faces of the racers will still show up.
PAL 50 Flickering
This game does some weird depth based effect when rendering at PAL50. D3D11/12 do not handle this effect correctly. To fix, use OpenGL OR enable PAL60
Missing Lens Flare Effect
If EFB Copies to Texture Only is set lens flare effects are not emulated. Disabling EFB Copies to Texture Only makes the lens flare appear as it should.
Translucent Blue Rectangle
If Disable Fog is disabled, a translucent blue rectangle will be present on the screen. If Disable Fog is enabled, the translucent blue rectangle will no longer appear.
This code allows wider screen aspect ratios beyond 16:9, specifically 21:9. Be sure to change the aspect ratio to "Stretch to Window" if you've adjusted the code to a wider view for the game.
$21:9 anamorphic widescreen [Davidevgen NTSC-U] 048B053C 3FAAD000
Only configuration options for the best compatibility where they deviate from defaults are listed.
|On||Removes translucent blue rectangle|
|Off||Correct lens flare effect and Mii faces|
The graph below charts the compatibility with Mario Kart Wii since Dolphin'srelease, listing revisions only where a compatibility change occurred.
- Mario Kart Wii on Dolphin Emulator
- Mario Kart Wii in 3D on Dolphin Emulator (1080p)
- Mario Kart Wii Online on Dolphin (1080p) Full Speed
- Mario Kart Wii - 4 Player
- (60FPS) Dolphin Emulator 4.0-4063 - Mario Kart Wii Fun (HACK) (1080p HD) - Nintendo Wii
- Mario Kart Wii (1080p60) Dolphin Emulator (Ishiiruka 483)