Mario Kart Wii

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Mario Kart Wii
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Series Mario Kart
Platform(s) Wii
Release date(s) JP April 10, 2008
EU April 11, 2008
AUS April 24, 2008
NA April 27, 2008
KO April 30, 2009
Genre(s) Racing
Mode(s) Single-player, Multiplayer (4), Online (12)
Input methods Wii Remote, Wii Remote + Nunchuk, Classic Controller, GameCube Controller
Compatibility 4Stars4.pngEdit rating: Mario Kart Wii
GameIDs RMCE01, RMCP01, RMCJ01, RMCK01
See also...

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Mario Kart Wii is a racing game developed by Nintendo Entertainment Analysis and Development and published by Nintendo for the Wii console. It is the sixth installment in the Mario Kart series (excluding the two arcade games) and the second Mario Kart title to use the Nintendo Wi-Fi Connection. The game was released worldwide throughout April 2008, but one year later in South Korea. Every copy of the game is packaged with the Wii Wheel accessory, which is designed to house the Wii Remote to allow more intuitive and conventional steering.

Changes from its predecessor, Mario Kart DS, include motorbikes and support for up to twelve racers online. Like other games in the Mario Kart series, it involves various characters from several Mario games racing each other on tracks themed from locations in the Mario series.

Mario Kart Wii was first shown at E3 2007. It has been positively received by critics; while not revolutionary, the online capability and the large number of tracks, characters and karts has been praised. The game had a commercially successful launch in every region, and sold over a million copies in both Japan and the United States in less than a month.

Emulation Information

Controller Map Overlap

Mario Kart Wii is capable of using both GameCube controllers and Wii Remotes. If a physical controller is set to emulate both a GameCube Controller and a Wii Remote concurrently, it will operate both devices at the same time. To fix, migrate controls to use separate physical controllers.


Mii's Faces

Mii faces may disappear if graphics settings are adjusted during gameplay, a savestate is loaded or if entering/exiting exclusive fullscreen (not borderless fullscreen) during a race. If the faces disappear, they will return in the next race. To prevent this, disable EFB Copies to Texture Only. See issue 2112.

Missing Map

If changing graphics settings during a race, the map in the bottom right corner may disappear. The faces of the racers will still show up.

PAL 50 Flickering

This game does some weird depth based effect when rendering at PAL50. D3D11/12 do not handle this effect correctly. To fix, use OpenGL OR enable PAL60

Missing Lens Flare Effect

If EFB Copies to Texture Only is set lens flare effects are not emulated. Disabling EFB Copies to Texture Only makes the lens flare appear as it should.

Translucent Blue Rectangle

If Disable Fog is disabled, a translucent blue rectangle will be present on the screen. If Disable Fog is enabled, the translucent blue rectangle will no longer appear.


Aspect Ratio

This code allows wider screen aspect ratios beyond 16:9, specifically 21:9. Be sure to change the aspect ratio to "Stretch to Window" if you've adjusted the code to a wider view for the game.


$21:9 anamorphic widescreen [Davidevgen NTSC-U] 
048B053C 3FAAD000


Only configuration options for the best compatibility where they deviate from defaults are listed.


Config Setting Notes
Disable Fog On Removes translucent blue rectangle
Store EFB Copies to Texture Only Off Correct lens flare effect and Mii faces

Version Compatibility

The graph below charts the compatibility with Mario Kart Wii since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

5.0-11227 (current)
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.


Gameplay Videos

See Also