Difference between revisions of "Mario Kart Wii"

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(Replaced content with "it's a racing game with Mario and them and it connects to wifi and it has a lot of characters and karts as well as tracks but it will NEVER BEGIN TO COMPARE TO MARIO KART 7!!...")
m (Undo revision 22390 by 216.244.3.182 (talk) - undo vandalism)
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it's a racing game with Mario and them
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{{Infobox VG
and it connects to wifi
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|title        = Mario Kart Wii
and it has a lot of characters and karts
+
|image        = [[File:MarioKartWii.jpg]]
as well as tracks
+
|developer    = Nintendo EAD
but it will NEVER BEGIN TO COMPARE TO MARIO KART 7!!!
+
|publisher    = Nintendo
bye
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|series        = ''Mario Kart''
 +
|genre        = Racing
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|modes        = Single-player(GP, Battle, Vs, Time trial, local co-op(vs, battle 2-4 players), Nintendo WFC(1-2 players), Mario Kart Channel)
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|platforms    = [[Wii]]
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|input        = Wii Remote, Nunchuk, Classic, GameCube Controller
 +
|compatibility = {{Ratings|name=Mario Kart Wii}}
 +
}}
 +
 
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'''''Mario Kart Wii''''' is a racing game developed by Nintendo Entertainment Analysis and Development and published by Nintendo for the [[Wii]] console. It is the sixth installment in the ''Mario Kart'' series (excluding the two arcade games) and the second ''Mario Kart'' title to use the Nintendo Wi-Fi Connection. The game was released worldwide throughout April 2008, but one year later in South Korea. Every copy of the game is packaged with the Wii Wheel accessory, which is designed to house the Wii Remote to allow more intuitive and conventional steering.
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Changes from its predecessor, ''Mario Kart DS'', include motorbikes and support for up to twelve racers online. Like other games in the ''Mario Kart'' series, it involves various characters from several ''Mario'' games racing each other on tracks themed from locations in the ''Mario'' series.
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''Mario Kart Wii'' was first shown at E3 2007. It has been positively received by critics; while not revolutionary, the online capability and the large number of tracks, characters and karts has been praised. The game had a commercially successful launch in every region, and sold over a million copies in both Japan and the United States in less than a month.
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== Problems ==
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===Blue Box===
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When using the D3D plugins, a faint blue box can be seen on the top-left corner on certain tracks. Use OpenGL to rectify this.
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== Configuration ==
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{{Config
 +
|dualcore              =
 +
|dualcorenotes        =
 +
|idleskipping          =
 +
|idleskippingnotes    =
 +
|dsplleonthread        =
 +
|dsplleonthreadnotes  =
 +
|hletheipll            =
 +
|hletheipllnotes      =
 +
|cpuengine            =
 +
|cpuenginenotes      =
 +
|gfxbackend        = OpenGL
 +
|gfxbackendnotes  = Avoids the blue box issue
 +
|forcefilter          =
 +
|forcefilternotes      =
 +
|widescreenhack        =
 +
|widescreenhacknotes  =
 +
|cpuefbaccess          =
 +
|cpuefbaccessnotes    =
 +
|accuratetexturecache      =
 +
|accuratetexturecachenotes =
 +
|efbscaledcopy        = On
 +
|efbscaledcopynotes    =
 +
|disablefog            =
 +
|disablefognotes      =
 +
|efbcopy              = Texture
 +
|efbcopynotes          =
 +
|xfb                  =
 +
|xfbnotes              =
 +
|realxfb              =
 +
|realxfbnotes          =
 +
|dspengine            =
 +
|dspenginenotes        =
 +
|hleaudio              =
 +
|hleaudionotes        =
 +
|dtkmusic              =
 +
|dtkmusicnotes        =
 +
|jitdynarec            =
 +
|jitdynarecnotes      =
 +
|audiothrottle        =
 +
|audiothrottlenotes    =
 +
|audiobackend          =
 +
|audiobackendnotes    =
 +
|projectionhack        =
 +
|projectionhacknotes  =
 +
|patches              =
 +
|patchesnotes          =
 +
}}
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== Version Compatibility ==
 +
{{VersionCompatibility}}
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{{VersionCompatibilityVersion|6117|****}}
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{{VersionCompatibilityClose}}
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== Testing ==
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{{Testing}}
 +
<!-- Use this template: {{Test Entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
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{{Test Entry|revision=6117|OS=Windows 7 x64|CPU=Intel Core i7 930 @ 2.80GHz|GPU=nVidia GeForce GTX 480|result=Good: 45 FPS lags in bursts, Menu Slowdown to 4 FPS With DX9 Plugin, Dual Core Enabled, 16x Anisotropic Filtering enabled, 1920x1080, 32 bit mode |tester=[[User:Timmy112|Timmy112]]}}
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{{Test Entry|revision=6249|OS=Windows 7 x64|CPU=Intel Core i7 920|GPU=nVidia GeForce GTX 460|result=Good|tester=}}
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{{Test Entry|revision=6452|OS=Windows 7 x64|CPU=Intel Core i5 M430|GPU=ATI Radeon HD 5730|result=Good (50/55 frames with DVD|tester=}}
 +
{{Test Entry|revision=7123|OS=Windows 7 x64|CPU=Intel Core 2 Quad Q6600|GPU=ATI Radeon HD 5770|result=Good (55/60 frames)|tester=}}
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{{Test Entry|revision=7319|OS=Windows 7 x64|CPU=Intel Core 2 Duo E6600 @ 3GHz|GPU=nVidia GeForce 450 GTS|result=60 FPS, Perfect|tester=}}
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{{Test Entry|revision=7332|OS=Windows 7 x86|CPU=Intel Core i5 750|GPU=ATI Radeon HD 6950|result=60 FPS, Perfect|tester=}}
 +
{{Test Entry|revision=7436|OS=Windows 7 x64|CPU=AMD Phenom II x6 1055T @ 3.5Ghz|GPU=nVidia GeForce GTS 450 OC Edition|result=Perfect: 60 FPS Menu Slowdown to 45 FPS With DX9 Plugin, Dual Core Enabled, 16x Anisotropic Filtering enabled, Scale 3x, 1920x1080, 64 bit mode |tester=[[User:RDilus|RDilus]]}}
 +
{{Test Entry|revision=7442|OS=Windows 7 x64|CPU=AMD Phenom II X4 910 @ 3GHz|GPU=AMD Radeon HD 6970 2GB|result=(1 Player): 100% Speed, Perfect (2 Players): 100% Speed, lags when seeing cpus|tester=[[User:FHaze|FHaze]]}}
 +
{{Test Entry|revision=7478|OS=Windows 7 x64|CPU=Intel Core i7 2600K @ 3.4GHz|GPU=AMD Radeon HD 6950|result=60 FPS. Works best with DirectX 9. Slight slowdown in menus but nothing major. Gameplay with Wiimote is flawless.|tester=[[User:Robodt7|Robodt7]]}}
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{{Test Entry|revision=7483|OS=Windows 7 x86|CPU=Intel Quad Q8300 @ 3GHz|GPU=nVidia GeForce 9500GT|result=If it wasn't for the menus slowdowns, it would be completely perfect. Races go full-FPS. Works perfectly with Direct3D11. I'm giving it a 5-stars rating since the menu slowdown is a very minor issue.|tester=[[User:Rafaello Fareday|Rafaello Fareday]]}}
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{{Test Entry|revision=7564|OS=Windows 7 x64|CPU=AMD Phenom II X4 975|GPU=ATI Radeon HD 4890|result=Playable - menus can lag sometimes, overall performance is more than passable.|tester=[[User:Someone7272|Someone7272]]}}
 +
{{Test Entry|revision=3.0|OS=Windows XP x86|CPU=Intel Core 2 Duo @ 2.4GHz|GPU=nVidia 320M 256MB DDR2 RAM|result=[NTSC] 40 FPS, 70%. Playable but sporadic lagging.|tester=Tyro}}
 +
{{Test Entry|revision=3.0|OS=Windows 7 x64|CPU=Intel Core i7 930 @ 3.5GHz|GPU=Sapphire Vapor-X Radeon HD 5770|result=Fully playable, 73fps without frame limitations DX9, Dual Core enabled, 16x Anisotropic filtering, 1920x1080 (render window size).|tester=}}
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|}
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 +
== Gameplay Videos ==
 +
*[http://www.youtube.com/watch?v=GnOuCGWKxhk Mario Kart Wii on Dolphin Emulator ]
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[[Category:Racing games]]
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[[Category:Wii games]]

Revision as of 10:38, 30 July 2011

Mario Kart Wii
MarioKartWii.jpg
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Series Mario Kart
Platform(s) Wii
Genre(s) Racing
Mode(s) Single-player(GP, Battle, Vs, Time trial, local co-op(vs, battle 2-4 players), Nintendo WFC(1-2 players), Mario Kart Channel)
Input methods Wii Remote, Nunchuk, Classic, GameCube Controller
Compatibility 4Stars4.pngEdit rating: Mario Kart Wii
Playable
GameIDs RMCE01, RMCP01, RMCJ01, RMCK01
See also...

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Mario Kart Wii is a racing game developed by Nintendo Entertainment Analysis and Development and published by Nintendo for the Wii console. It is the sixth installment in the Mario Kart series (excluding the two arcade games) and the second Mario Kart title to use the Nintendo Wi-Fi Connection. The game was released worldwide throughout April 2008, but one year later in South Korea. Every copy of the game is packaged with the Wii Wheel accessory, which is designed to house the Wii Remote to allow more intuitive and conventional steering.

Changes from its predecessor, Mario Kart DS, include motorbikes and support for up to twelve racers online. Like other games in the Mario Kart series, it involves various characters from several Mario games racing each other on tracks themed from locations in the Mario series.

Mario Kart Wii was first shown at E3 2007. It has been positively received by critics; while not revolutionary, the online capability and the large number of tracks, characters and karts has been praised. The game had a commercially successful launch in every region, and sold over a million copies in both Japan and the United States in less than a month.

Problems

Blue Box

When using the D3D plugins, a faint blue box can be seen on the top-left corner on certain tracks. Use OpenGL to rectify this.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Video Back End OpenGL Avoids the blue box issue
Scaled EFB Copy On

Version Compatibility

The graph below charts the compatibility with Mario Kart Wii since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-14002 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

Template:Test Entry Template:Test Entry Template:Test Entry Template:Test Entry Template:Test Entry Template:Test Entry Template:Test Entry Template:Test Entry Template:Test Entry Template:Test Entry Template:Test Entry Template:Test Entry Template:Test Entry |}

Gameplay Videos