Mario Kart Wii

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Mario Kart Wii
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Series Mario Kart
Platform(s) Wii
Genre(s) Racing
Mode(s) Single-player(GP, Battle, Vs, Time trial, local co-op(vs, battle 2-4 players), Nintendo WFC(1-2 players), Mario Kart Channel)
Input methods Wii Remote, Wii Remote+Nunchuk, Classic Controller, GameCube Controller
Compatibility 4Stars4.pngEdit rating: Mario Kart Wii
GameIDs RMCE01, RMCP01, RMCJ01, RMCK01
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Mario Kart Wii is a racing game developed by Nintendo Entertainment Analysis and Development and published by Nintendo for the Wii console. It is the sixth installment in the Mario Kart series (excluding the two arcade games) and the second Mario Kart title to use the Nintendo Wi-Fi Connection. The game was released worldwide throughout April 2008, but one year later in South Korea. Every copy of the game is packaged with the Wii Wheel accessory, which is designed to house the Wii Remote to allow more intuitive and conventional steering.

Changes from its predecessor, Mario Kart DS, include motorbikes and support for up to twelve racers online. Like other games in the Mario Kart series, it involves various characters from several Mario games racing each other on tracks themed from locations in the Mario series.

Mario Kart Wii was first shown at E3 2007. It has been positively received by critics; while not revolutionary, the online capability and the large number of tracks, characters and karts has been praised. The game had a commercially successful launch in every region, and sold over a million copies in both Japan and the United States in less than a month.


Blue Box

When using the D3D plugins, a faint blue box can be seen on the top-left corner on certain tracks. Use OpenGL to rectify this, however it may remain faintly visible.


Cache Display Lists

Using 'Cache Display Lists' in newer revs of Dolphin may cause crashes.


Only configuration options for the best compatibility where they deviate from defaults are listed.


Config Setting Notes
Video Back End OpenGL Avoids the blue box issue
Anti-Aliasing Off On causes overbloom around objects
Scaled EFB Copy On

Version Compatibility

The graph below charts the compatibility with Mario Kart Wii since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

5.0-14197 (current)
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.


This title has been tested on the environments listed below:

Template:Test Entry
Test Entries
Revision OS Version CPU GPU Result Tester
r6117 Windows 7 x64 Intel Core i7-930 @ 2.8GHz nVidia GeForce GTX 480 Good: 45 FPS lags in bursts, Menu Slowdown to 4 FPS With DX9 Plugin, Dual Core Enabled, 16x Anisotropic Filtering enabled, 1920x1080, 32 bit mode Timmy112
r6249 Windows 7 x64 Intel Core i7-920 nVidia GeForce GTX 460 Good
r6452 Windows 7 x64 Intel Core i5-430M ATI Radeon HD 5730 Good (50/55 frames with DVD
r7123 Windows 7 x64 Intel Core 2 Quad Q6600 ATI Radeon HD 5770 Good (55/60 frames)
r7319 Windows 7 x64 Intel Core 2 Duo E6600 @ 3GHz nVidia GeForce 450 GTS 60 FPS, Perfect
r7332 Windows 7 x86 Intel Core i5-750 AMD Radeon HD 6950 60 FPS, Perfect
r7436 Windows 7 x64 AMD Phenom II X6 1055T @ 3.5Ghz nVidia GeForce GTS 450 Perfect: 60 FPS Menu Slowdown to 45 FPS With DX9 Plugin, Dual Core Enabled, 16x Anisotropic Filtering enabled, Scale 3x, 1920x1080, 64 bit mode RDilus
r7442 Windows 7 x64 AMD Phenom II X4 910 @ 3GHz AMD Radeon HD 6970 2GB (1 Player): 100% Speed, Perfect (2 Players): 100% Speed, lags when seeing cpus FHaze
r7478 Windows 7 x64 Intel Core i7-2600K @ 3.4GHz AMD Radeon HD 6950 60 FPS. Works best with DirectX 9. Slight slowdown in menus but nothing major. Gameplay with Wiimote is flawless. Robodt7
r7483 Windows 7 x86 Intel Core 2 Quad Q8300 @ 3GHz nVidia GeForce 9500 GT If it wasn't for the menus slowdowns, it would be completely perfect. Races go full-FPS. Works perfectly with Direct3D11. I'm giving it a 5-stars rating since the menu slowdown is a very minor issue. Rafaello Fareday
r7483 Windows 7 x64 Intel Celeron E3300 @ 3.3GHz nVidia GeForce GT 240 Playable 40-60 FPS. Drops down to 40 when seeing many CPUs on the screen, but otherwise it runs at constant 60 fps. No graphical errors at all. EliasYFGM
r7564 Windows 7 x64 AMD Phenom II X4 975 ATI Radeon HD 4890 Playable - menus can lag sometimes, overall performance is more than passable. Someone7272
3.0 Windows XP x86 Intel Core 2 Duo @ 2.4GHz nVidia 320M 256MB [NTSC] 40 FPS, 70%. Playable but sporadic lagging. Tyro
3.0 Windows 7 x64 Intel Core i7-930 @ 3.5GHz ATI Radeon HD 5770 Fully playable, 73fps without frame limitations DX9, Dual Core enabled, 16x Anisotropic filtering, 1920x1080 (render window size).
^r7504 Windows 7 Intel Core i3 @ 3.07GHz nVidia GeForce 9500 GT 1GB Perfect full speed (60 fps) Matute
^r7504 Windows 7 Intel Core i7 @ 3.99GHz nVidia GeForce GTX 460 3.5GB Perfect full speed (60 fps) Anonymous
^r7504 Windows 7 Intel Q6600 @ 3GHz nVidia GeForce GTX 465 3GB Perfect full speed (60 fps) Dancube
3.0-201 Windows 7 x64 AMD Phenom II X6 @ 3.7GHz nVidia GeForce GTX 580 1.5GB Fully playable at 60 fps with negligible/uncommon lagging, menu lags to minimum 26 FPS with D3D11/40 FPS with OpenGL. Round start lags somewhat with OpenGL. Transparent blue rectangle at top left corner visible in full-screen and window with D3D11 and less so/not at all with OpenGL. Tested one-player mode at 1080 and 480 resolution with no noticeable difference in performance, D3D11 and OpenGL with minor differences in performance, 16x anisotropic, anti-aliasing off, scaled EFB copy on, EFB copies Texture, cache display lists off, dual core on. cwKent

Gameplay Videos