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Mario Kart Wii
|Mario Kart Wii|
|Mode(s)||Single-player(GP, Battle, Vs, Time trial, local co-op(vs, battle 2-4 players), Nintendo WFC(1-2 players), Mario Kart Channel)|
|Input methods||Wii Remote, Wii Remote+Nunchuk, Classic Controller, GameCube Controller|
|GameIDs||RMCE01, RMCP01, RMCJ01, RMCK01|
Mario Kart Wii is a racing game developed by Nintendo Entertainment Analysis and Development and published by Nintendo for the Wii console. It is the sixth installment in the Mario Kart series (excluding the two arcade games) and the second Mario Kart title to use the Nintendo Wi-Fi Connection. The game was released worldwide throughout April 2008, but one year later in South Korea. Every copy of the game is packaged with the Wii Wheel accessory, which is designed to house the Wii Remote to allow more intuitive and conventional steering.
Changes from its predecessor, Mario Kart DS, include motorbikes and support for up to twelve racers online. Like other games in the Mario Kart series, it involves various characters from several Mario games racing each other on tracks themed from locations in the Mario series.
Mario Kart Wii was first shown at E3 2007. It has been positively received by critics; while not revolutionary, the online capability and the large number of tracks, characters and karts has been praised. The game had a commercially successful launch in every region, and sold over a million copies in both Japan and the United States in less than a month.
When using the D3D plugins, a faint blue box can be seen on the top-left corner on certain tracks. Use OpenGL to rectify this, however it may remain faintly visible.
Cache Display Lists
Using 'Cache Display Lists' in newer revs of Dolphin may cause crashes.
Only configuration options for the best compatibility where they deviate from defaults are listed.
|OpenGL||Avoids the blue box issue|
|Off||On causes overbloom around objects|
The graph below charts the compatibility with Mario Kart Wii since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7 x64||Intel Core i7-930 @ 2.8GHz||nVidia GeForce GTX 480||Good: 45 FPS lags in bursts, Menu Slowdown to 4 FPS With DX9 Plugin, Dual Core Enabled, 16x Anisotropic Filtering enabled, 1920x1080, 32 bit mode||Timmy112|
|Windows 7 x64||Intel Core i7-920||nVidia GeForce GTX 460||Good|
|Windows 7 x64||Intel Core i5-430M||ATI Radeon HD 5730||Good (50/55 frames with DVD|
|Windows 7 x64||Intel Core 2 Quad Q6600||ATI Radeon HD 5770||Good (55/60 frames)|
|Windows 7 x64||Intel Core 2 Duo E6600 @ 3GHz||nVidia GeForce 450 GTS||60 FPS, Perfect|
|Windows 7 x86||Intel Core i5-750||AMD Radeon HD 6950||60 FPS, Perfect|
|Windows 7 x64||AMD Phenom II X6 1055T @ 3.5Ghz||nVidia GeForce GTS 450||Perfect: 60 FPS Menu Slowdown to 45 FPS With DX9 Plugin, Dual Core Enabled, 16x Anisotropic Filtering enabled, Scale 3x, 1920x1080, 64 bit mode||RDilus|
|Windows 7 x64||AMD Phenom II X4 910 @ 3GHz||AMD Radeon HD 6970 2GB||(1 Player): 100% Speed, Perfect (2 Players): 100% Speed, lags when seeing cpus||FHaze|
|Windows 7 x64||Intel Core i7-2600K @ 3.4GHz||AMD Radeon HD 6950||60 FPS. Works best with DirectX 9. Slight slowdown in menus but nothing major. Gameplay with Wiimote is flawless.||Robodt7|
|Windows 7 x86||Intel Core 2 Quad Q8300 @ 3GHz||nVidia GeForce 9500 GT||If it wasn't for the menus slowdowns, it would be completely perfect. Races go full-FPS. Works perfectly with Direct3D11. I'm giving it a 5-stars rating since the menu slowdown is a very minor issue.||Rafaello Fareday|
|Windows 7 x64||Intel Celeron E3300 @ 3.3GHz||nVidia GeForce GT 240||Playable 40-60 FPS. Drops down to 40 when seeing many CPUs on the screen, but otherwise it runs at constant 60 fps. No graphical errors at all.||EliasYFGM|
|Windows 7 x64||AMD Phenom II X4 975||ATI Radeon HD 4890||Playable - menus can lag sometimes, overall performance is more than passable.||Someone7272|
|Windows XP x86||Intel Core 2 Duo @ 2.4GHz||nVidia 320M 256MB||[NTSC] 40 FPS, 70%. Playable but sporadic lagging.||Tyro|
|Windows 7 x64||Intel Core i7-930 @ 3.5GHz||ATI Radeon HD 5770||Fully playable, 73fps without frame limitations DX9, Dual Core enabled, 16x Anisotropic filtering, 1920x1080 (render window size).|
|^||Windows 7||Intel Core i3 @ 3.07GHz||nVidia GeForce 9500 GT 1GB||Perfect full speed (60 fps)||Matute|
|^||Windows 7||Intel Core i7 @ 3.99GHz||nVidia GeForce GTX 460 3.5GB||Perfect full speed (60 fps)||Anonymous|
|^||Windows 7||Intel Q6600 @ 3GHz||nVidia GeForce GTX 465 3GB||Perfect full speed (60 fps)||Dancube|
|Windows 7 x64||AMD Phenom II X6 @ 3.7GHz||nVidia GeForce GTX 580 1.5GB||Fully playable at 60 fps with negligible/uncommon lagging, menu lags to minimum 26 FPS with D3D11/40 FPS with OpenGL. Round start lags somewhat with OpenGL. Transparent blue rectangle at top left corner visible in full-screen and window with D3D11 and less so/not at all with OpenGL. Tested one-player mode at 1080 and 480 resolution with no noticeable difference in performance, D3D11 and OpenGL with minor differences in performance, 16x anisotropic, anti-aliasing off, scaled EFB copy on, EFB copies Texture, cache display lists off, dual core on.||cwKent|