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Mario Kart Wii
|Mario Kart Wii|
|Release date(s)|| JP April 10, 2008|
NA April 27, 2008
EU April 11, 2008
AUS April 24, 2008
KO April 30, 2009
|Mode(s)||Single-player, Multiplayer (4), Online (12)|
|Input methods||Wii Remote, Wii Remote + Nunchuk, Classic Controller, GameCube Controller|
|GameIDs||RMCE01, RMCP01, RMCJ01, RMCK01|
Mario Kart Wii is a racing game developed by Nintendo Entertainment Analysis and Development and published by Nintendo for the Wii console. It is the sixth installment in the Mario Kart series (excluding the two arcade games) and the second Mario Kart title to use the Nintendo Wi-Fi Connection. The game was released worldwide throughout April 2008, but one year later in South Korea. Every copy of the game is packaged with the Wii Wheel accessory, which is designed to house the Wii Remote to allow more intuitive and conventional steering.
Changes from its predecessor, Mario Kart DS, include motorbikes and support for up to twelve racers online. Like other games in the Mario Kart series, it involves various characters from several Mario games racing each other on tracks themed from locations in the Mario series.
Mario Kart Wii was first shown at E3 2007. It has been positively received by critics; while not revolutionary, the online capability and the large number of tracks, characters and karts has been praised. The game had a commercially successful launch in every region, and sold over a million copies in both Japan and the United States in less than a month.
Lens Flare Effect
If EFB copies is set to "Texture" the lens flare effect is not emulated. Setting EFB copies to "Ram" makes the lens flare appear as it should.
- If D3D is used, and set to EFB Copies to Ram so that the lens flare appears, crashes may occur on some tracks. EFB to Texture, while breaking the lens flare, will not crash on those tracks. OpenGL is immune to the crashes regardless of settings. See .
Cache Display Lists
Using 'Cache Display Lists' in newer revs of Dolphin may cause crashes.
Mii faces may disappear if graphics settings are adjusted during gameplay, or if entering/exiting fullscreen during a race. To prevent this issue, avoid doing these things during play, or use EFB to Ram. If the faces disappear, they will return in the next race. See .
Using the OpenGL backend may result in psychedelic textures, which always appear with SSAA and "Emulate Format Changes" enabled. Fixed by.
Ghosts become desynced on almost all tracks, usually after a jump. They'll ram into walls, go the wrong way, or just drive endlessly off cliffs. There is no known solution at this time. The tracks "SNES Mario Circuit 3" and "Mario Circuit" are unaffected, because the track is flat. See . Fixed with .
Only configuration options for the best compatibility where they deviate from defaults are listed.
|Off||On causes overbloom around objects|
The graph below charts the compatibility with Mario Kart Wii since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7 x64||Intel Core i7-930 @ 2.8GHz||nVidia GeForce GTX 480||Good: 45 FPS lags in bursts, Menu Slowdown to 4 FPS With DX9 Plugin, Dual Core Enabled, 16x Anisotropic Filtering enabled, 1920x1080, x86||Timmy112|
|Windows 7 x64||Intel Core i7-920||nVidia GeForce GTX 460||Good|
|Windows 7 x64||Intel Core i5-430M||ATI Radeon HD 5730||Good (50/55 frames with DVD|
|Windows 7 x64||Intel Core 2 Quad Q6600||ATI Radeon HD 5770||Good (55/60 frames)|
|Windows 7 x64||Intel Core i7-2630QM @ 2.7GHz||nVidia GeForce GT 560M||Good. When the game starts, it lags due to CPU's and camera rotation. Fixed inside lag with skip EFB access to CPU. Tested with 1.5 Native resolution 1600*900 Fullscreen, 4x anisotropic filtering (Qosmio X770)||giorgio200791|
|Windows 7 x64||Intel Core 2 Duo E6600 @ 3GHz||nVidia GeForce 450 GTS||60 FPS, Perfect|
|Windows 7 x86||Intel Core i5-750||AMD Radeon HD 6950||60 FPS, Perfect|
|Windows 7 x64||AMD Phenom II X6 1055T @ 3.5Ghz||nVidia GeForce GTS 450||Perfect: 60 FPS Menu Slowdown to 45 FPS With DX9 Plugin, Dual Core Enabled, 16x Anisotropic Filtering enabled, Scale 3x, 1920x1080, x64||RDilus|
|Windows 7 x64||AMD Phenom II X4 910 @ 3GHz||AMD Radeon HD 6970||(1 Player): 100% Speed, Perfect (2 Players): 100% Speed, lags when seeing CPUs||FHaze|
|Windows 7 x64||Intel Core i7-2600K @ 3.4GHz||AMD Radeon HD 6950||60 FPS. Works best with DirectX 9. Slight slowdown in menus but nothing major. Gameplay with Wiimote is flawless.||Robodt7|
|Windows 7 x86||Intel Core 2 Quad Q8300 @ 3GHz||nVidia GeForce 9500 GT||If it wasn't for the menus slowdowns, it would be completely perfect. Races go full-FPS. Works perfectly with Direct3D11. I'm giving it a 5-stars rating since the menu slowdown is a very minor issue.||Rafaello Fareday|
|Windows 7 x64||Intel Celeron E3300 @ 3.3GHz||nVidia GeForce GT 240||Playable 40-60 FPS. Drops down to 40 when seeing many CPUs on the screen, but otherwise it runs at constant 60 fps. No graphical errors at all.||EliasYFGM|
|Windows 7 x64||AMD Phenom II X4 975||ATI Radeon HD 4890||Playable - menus can lag sometimes, overall performance is more than passable.||Someone7272|
|Windows XP x86||Intel Core 2 Duo @ 2.4GHz||nVidia 320M||[NTSC] 40 FPS, 70%. Playable but sporadic lagging.||Tyro|
|Windows 7 x64||Intel Core i7-930 @ 3.5GHz||ATI Radeon HD 5770||Fully playable, 73 FPS without frame limitations DX9, Dual Core enabled, 16x Anisotropic filtering, 1920x1080 (render window size).|
|Windows 7 x86||Intel Core i3-2100 @ 3.1GHz||nVidia GeForce GT 430 2509MB||40-60 FPS||Superstar Games|
|Windows 7 x86||Intel Core i5-3470 @ 3.2GHz||ATI Radeon HD 4350||Except the problems stated up there, it's mostly perfect (No WFC in this ver. Speed:50-60% in game menu). Local 2 play will slow down the game speed.||HKT|
|^||Windows 7||Intel Core i3 @ 3.07GHz||nVidia GeForce 9500 GT||Perfect full speed (60 FPS)||Matute|
|^||Windows 7||Intel Core i7 @ 3.99GHz||nVidia GeForce GTX 460||Perfect full speed (60 FPS)||Anonymous|
|^||Windows 7||Intel Q6600 @ 3GHz||nVidia GeForce GTX 465||Perfect full speed (60 FPS)||Dancube|
|Windows 7 x64||AMD Phenom II X6 @ 3.7GHz||nVidia GeForce GTX 580||Fully playable at 60 FPS with negligible/uncommon lagging, menu lags to minimum 26 FPS with D3D11/40 FPS with OpenGL. Round start lags somewhat with OpenGL. Transparent blue rectangle at top left corner visible in full-screen and window with D3D11 and less so/not at all with OpenGL. Tested one-player mode at 1080 and 480 resolution with no noticeable difference in performance, D3D11 and OpenGL with minor differences in performance, 16x anisotropic, anti-aliasing off, scaled EFB copy on, EFB copies Texture, cache display lists off, dual core on.||cwKent|
|Windows 7 x64||AMD Phenom II X4 965 @ 3.42GHz||ATI Radeon HD 4600||Comfortably playable at mostly 60 FPS despite default OR recommended settings. HOWEVER, Time Trial feature will not replay ghosts that are ported from a Wii Save. As a result, racing/learning World/Regional Record ghost lines/times is not possible. For debugging information, there is one course that seems to be fully functional which is SNES Mario Circuit 3, hope this helps? My Time Trial Ghost Save: http://www.wupload.com/file/2614456887/MKWiiTimeTrialSave.rar||mkwTT|
|Windows 7 x64||Intel Core i7 2630QM||nVidia GeForce GTX 460M||Unplayable: 10-15 FPS; 30% game speed. I have tried close to every combination of settings with no luck.
EDIT: Searching for ways to improve my emulation speed, I found that overclocking my GPU did the job. I now get 40-60 FPS at 70-100% GameSpeed in menus, and a constant 60 FPS and 100% GameSpeed during a race.
|Mac OS X 10.7.2||Intel Core i7-2675QM @ 2.2GHz||AMD Radeon HD 6750M||Perfect, full speed 60 FPS. Slight crackling in screen transitions.||jedivulcan|
|Windows 7 x64||Intel Core i7 950 @ 3.07GHz||nVidia GeForce GTX 570||Fully playable at 60 FPS with OpenGL. Round start lag a bit(during camera rotation). SETTINGS: 4x Native Res, 16x AF, no AA, EFB to texture (cache: fast), scaled EFB copy, per pixel lighting, Force texture filtering, fast mimaps, OpenMP decoder, XFB: virtual||Skullbot|
|Windows 7 x64||AMD Athlon II X3 450 @ 3.2GHz||AMD Radeon HD 6670||Full speed in game. Menu slows down at 40 FPS.||Faefdsedf|
|Windows XP x86||Pentium Dual Core @ 2.7GHz||nVidia GeForce GT 9500||Good emulation (40-50 FPS in x1 native resolution)||tavog96|
|Windows 7 x64||Intel Core i7-2630QM||AMD Radeon HD 6770M||50% with suggested settings, 100% with EFB copies set to Texture. 2-Player gets about 60% with EFB Texture and 50% with EFB RAM.|
|Windows 7 x64||Intel Core i7-920 @ 2.66GHz||nVidia GeForce 560 Ti||With all suggested setting I was getting 35-45 FPS avg, I then Overclocked my CPU from 2660MHz to 2760MHz (small amount I know) I'm now getting the full 60-70 FPS. When overclocked to 3000MHz was getting 75-86 FPS. So make sure your CPU is at a decent speed as a little extra MHz can make a large difference. N.B. Overclocking the GPU seemed to have no effect for me.||Anon|
|Windows 7 x64||AMD FX-4100 @ 4.5GHz||nVidia GeForce GTS 250||Tested with (DX9). Unfortunately this is not fantastic game with Constant Spielgeschwindkeit which videos are often slow in the game when many drivers are on the screen to go the 50 FPS lost, so usually then to 40 FPS. with 2-player mode, the emulation is usually to 30-40 FPS. I think the best option Emulationsgeschwindkeit "EFB Copies" on TEXTURE would provide, as well as providing the "internal resolution" at quite low. To criticize is that sometimes not all the graphics loaded, even "Choose Profile" at, and even "select vehicle" at. (sic, Google Translate)||Serverbot777|
|Windows 7 x64||Intel Core i5-2500K @ 4.5GHz||AMD Radeon HD 6870||Perfect 60 FPS during game play (1080p), only drops on menu.|
|Mac OS X 10.7.4||Intel Core i7-3610QM @ 2.3GHz||nVidia GeForce GT 650M||Perfect, 60 FPS @ 2.5x Internal Resolution||dartox|
|Linux Ubuntu 12.04 x86_64||Intel Core i7-2670QM||nVidia GeForce GT540M||Perfect, with FPS ~60 during game play (2X Native) and limit FPS in 65 or off|
|Windows 7 x64||Intel Core i5-2450M||AMD Radeon HD 7610M||Perfect||Chinmorph|
|Linux elementary OS x64||Intel Core i3-330m||nVidia GeForce GT 330m||Single-player perfect @ 60 FPS. Local multiplayer sometimes drops to 20 FPS||Krummer|
|Windows 8 x64||Intel Core i5-3570k @ 4.2GHz||nVidia GeForce GTX 670||Minor slowdowns (95% speed, not noticeable). Perfect otherwise. OpenGL 4x internal, 16x anisotropic, 16xQ CSAA, Scaled EFB Copy||pur3|
|Windows 7 x64||Intel Core i3 -2100 @ 3.1GHz||ATI Radeon HD 5450||Mostly perfect, 60FPS and 100% speed while playing, 40-50FPS and 75-85% speed during selection screen.|
|Windows 7 x64||AMD FX-4100 @ 4.5GHz||nVidia GeForce GTS 250||Graphical errors which it previously did not exist, and that the Itembox flickers for example in level "volcano rumbles".
Grafikfehler den es vorher nicht gab, und zwar die Itembox flackert, zum beispiel im level "Vulkangrollen".
|Windows 8 x64||AMD FX-8320||AMD Radeon HD 7870||Anything Perfect||Zcair|
|Windows 7 x86||Intel Core i5-3470 @ 3.2GHz||ATI Radeon HD 4350||Laggy after entered the game menu, only got 20-45 FPS. 5-30 FPS, Speed 20%-40% while playing||HKT|
|Windows 7 x64||Intel Core i7-3630QM @ 2.4GHz||AMD Radeon HD 7610M||Perfect,60 FPS All the time (720p) Slowdown at specific points on Menus, If OpenMP enabled it'll heavily increase the FPS during those slowdowns. 4.0 is the fastest build if you faced a slowdown use 3.5 also remember to set power plan to "High Performance" if needed. Setting: Direct3D11, Resolution: Auto (Window Size), OpenMP Enabled and DSP HLE with XAudio2 Backend. at 1080p the game runs at 38~52 FPS||Hardlord999|
|Windows 7 x64||AMD APU A10-7850K||AMD Radeon R7 Series||Perfect emulation||Zcair|
|Windows 7 x64||Intel Core i5-4430 @ 3GHz||nVidia GeForce GTX 660 TI||Stable 60 FPS in single player, 2 player mutiplayer is choppy 20-40 FPS.||Avalancer|
|Windows 8 x64||AMD FX 6300 @ 3.6GHz||AMD Radeon HD 6450||60FPS in-game. Menu lags.||Faefdsedf|
|Windows 8 x64||Intel Core i7-4770K @ 4.5GHz||nVidia GeForce GTX 770 SLI||No problem, 60 FPS with 4x native resolution and anti-aliasing 16x. No bug on Menu||Xelion|
|Windows 8.1 x64||Intel Pentium G2030 @ 3GHz||AMD Radeon HD6870||D3D 2x native 4x AA 16x AF 60 FPS most of the time, some slowdowns on circuit entries.||resadent|
|Windows 8.1 x64||Core i7-4770 @ 3.4GHz||nVidia GeForce GT 635||Rather poor results, 60 FPS in menus, dropping to 30-45 ingame. Lag upon entering courses, audio issues upon starting up, low FPS on specific courses, Wario's Mine being one.||Unknown_Fuel|
|Windows 8.1 x64||Intel Core i5-4670k @ 3.40GHz||Intel HD Graphics 4600||Runs at full speed most of the time on 1.5x native res. on both D3D and OpenGL. Only time I saw it dip below 60 was when entering a course.||Karasuhebi|
|Windows 7 x64||AMD FX 6100 @ 4GHz||AMD Radeon HD 7870||Good: 49-50 FPS lags in little bursts when its going to start a race then its stable even with 2 players, Menu music distortion with no slowdowns With D3d Plugin, Dual Core Enabled, 16x Anisotropic Filtering enabled internal resolution auto (screen size) EFB copy to scale (disable fog) and xaudio2 with hle emulation , 1360x768, x64||Saint|
|Arch Linux x64||Intel Core i7-2600 @ 3GHz||nVidia GeForce GTS 450||Far from perfect; hardly even playable. Slowdowns in menus with stage previews, and intense slowdowns during gameplay. Background textures are rendered incorrectly, semi-transparent blue rectangles appear. Random horizontal black lines.||10n45|
|^||Windows 8.1 x64||AMD A10-5800K @ 4.2GHz||AMD Radeon HD 7660D (OC) (internal)||Good: Frames may drop in races against CPU. Solo time trials work fine at constant 60 FPS. Menus with video playback may cause slowdowns. OpenGL seems to run slower, especially in menus. Audio distortion in races against CPU. Everything tested with stock settings, so tweaking may result in better performance. The APU's GPU has been clocked to 1086 MHz, RAM to 933 Mhz.||RVNX|
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