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Mario Party 4
Mario Party 4 | |
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Developer(s) | Hudson Soft |
Publisher(s) | Nintendo |
Series | Mario Party |
Platform(s) | GameCube |
Release date(s) | NA October 21, 2002 JP November 8, 2002 EU/AUS November 29, 2002 |
Genre(s) | Party |
Mode(s) | Single-player, Multiplayer (4) |
Input methods | GameCube Controller |
Compatibility | 4![]() ![]() Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
Mario Party 4 (マリオパーティ) is the fourth installment in the Mario Party series and the first to be released for the Nintendo GameCube. The game features eight playable characters from the Mario series, who can be directed on six themed game boards in the game. The objective of the game is to earn as many stars as possible, which are obtained by purchase from predefined space on the game board, or by bonuses. Each character's movement is determined by a roll of a die, with a roll from each player forming a single turn. Each turn in Mario Party 4 is followed by a mini-game, which is competed to earn money for the character, used to buy items and stars.
Problems
Photo Finish: Corruption of Penguin model
At the end of the mini game "Photo Finish" one of the two penguins on the right side gets corrupted. Refer issue 11746.
Texture Seams
Texture seams appear on the left edge of message boxes in mini game descriptions. Also happens with 1× IR. Refer issue 8606.
Trace Race Crayon Doesn't Draw
If you play Trace Race with Texture Cache set to Fast or Medium, the crayon won't draw right away, lagging behind your movements. While this doesn't break the game's scoring, it can be quite disorienting. To fix this, set the Texture Cache slider to "safe". Refer issue 10705.
Paths of Peril: Shadow Errors
In the mini-game Paths of Peril, some shadows of players or AI opponents are displayed incorrectly if the hack "Store EFB Copies to Texture only" is activated. To fix the problem, this hack must be disabled.
Z-Fighting
In some rare cases Z-Fighting may occur if the Hack "Fast depth calculation" is activated. To fix the problem, this hack must be disabled. (For example, Z-Fighting occurs at the end of playing Toad's Midway Madness in single player mode when the player receives his gift.)
Enhancements
Distorted Text Boxes
The texture for the text backdrop will become heavily distorted if Force Texture Filtering is enabled. This is fixed since at least 5.0-10411.
16:9 Widescreen Gecko Code
The built-in Widescreen Hack causes various indirect texture and clipping issues. The following Gecko code works as a replacement, causing fewer issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using this code.
NA
041D4980 44555555 0400C040 2C000356 C200B0F4 00000003 1C000004 3BA00003 7C00EFD6 B01F0004 60000000 00000000 041D49F8 44400000 041D4F0C 44400000 C20CF3D8 00000005 3C003B2A 6000AAAB 80830000 7C002000 40820010 3C00BF40 60000000 9003000C C003000C 00000000 C20423EC 00000002 3C004410 9001000C C041000C 00000000 C20BBC08 00000003 3FE03FAB 93E30000 C3830000 EF620732 60000000 00000000 C20BBE04 00000003 3C003FAB 90030000 C0A30000 EFA20172 60000000 00000000 04014874 38600001 0405DDBC 4E800020 C208955C 00000005 3CA03FAB 90A1FFFC C001FFFC C03F0004 EC010032 3CA042C0 90A1FFFC C021FFFC EC200828 00000000 C20885A4 00000005 3CA03FAB 90A1FFFC C001FFFC C03F0004 EC010032 3CA042C0 90A1FFFC C021FFFC EC200828 00000000 C208B500 00000005 3C803FAB 90810040 C0210040 7C03042E EC210032 3C8042C0 90810040 C0010040 EC010028 00000000 C208C4B4 00000005 3C803FAB 90810040 C0210040 7C03042E EC210032 3C8042C0 90810040 C0010040 EC010028 00000000 C208C1A8 00000006 83C10044 3CA03FAB 90A10044 C3C10044 7FE4042E EFFE07F2 3CA042C0 90A10044 C3C10044 EFFFF028 93C10044 00000000 48000000 800030C8 DE000000 80008180 30010010 C0010064 D2010088 00000005 3C603FAB 906100A4 C04100A4 C01F0110 EC420032 3C6042C0 906100A4 C00100A4 EC020028 00000000 E0000000 80008000
EU
$16:9 Widescreen F6000001 80008180 FFA01090 93E10024 D2000000 00000003 3DC03FAA 61CEAAAB 91C20000 C2620000 EFB300B2 00000000 E0000000 80008000 F6000001 80008180 FF601090 7C7F1B78 D2000000 00000004 3DC03FAA 61CEAAAB 91C20004 C2220004 EF7100B2 39C00000 60000000 00000000 E0000000 80008000
JP
$16:9 Widescreen F6000001 80008180 FFA01090 93E10024 D2000000 00000003 3DC03FAA 61CEAAAB 91C20000 C2620000 EFB300B2 00000000 E0000000 80008000 F6000001 80008180 FF601090 7C7F1B78 D2000000 00000004 3DC03FAA 61CEAAAB 91C20004 C2220004 EF7100B2 39C00000 60000000 00000000 E0000000 80008000
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
---|---|---|
Store EFB Copies to Texture Only | Off | Avoid shadow issues |
Texture Cache Accuracy | Position 1 (Safe) | Show Trace Race correctly |
Fast Depth Calculation | Off | Avoid Z-Fighting |
Version Compatibility
The graph below charts the compatibility with Mario Party 4 since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
r2953 | Windows XP | Intel Core 2 Duo @ 2.13 GHz | NVIDIA GeForce 7600 GT | Runs great, the mini games work, the speed is playable and there are no graphical problems to see really. Working 100%, just not full speed. Mario Party 4 on Dolphin Wii/GC Emulator (HQ) | iNexXxuS |
r7035 | Windows 7 | AMD Phenom II X4 @ 3 GHz | AMD R9 270x | Game has Constantly 55-60FPS | Aceron12 |
3.0-364 | Windows 7 | Intel Core i5 @ 2.9 GHz | Intel HD Graphics 3000 | Runs at 54-60FPS at 2X Native Resolution, 4X Anisotropic Filtering, & Direct 3D 11 Video Backend | Ace013 |
3.0-735 | Windows 7 | Intel Core i7-2700K @ 3.5 GHz | NVIDIA GeForce GTX 580 | Playable with full speed and audio issues with HLE. LLE stutters the game down to 75% FPS. | Drezus |
3.5-78 | Windows 7 | Intel Core i5-2500K | AMD Radeon HD 6870 | Mario Party 4 is very playable with the latest AX HLE revision. Game plays at full speed with no audio issues whatsoever on this revision using HLE. | Gumphrey |
4.0-648 | Windows 7 | Intel Core i7-3770K | AMD Radeon HD 7850 | Used branch dc-netplay. Runs perfectly. 60FPS at all times. Disable anisotropic filtering to correct text box error. | Serris |
4.0-2946 | Windows 8.1 | Intel Core i5-4460 @ 3.2 GHz | AMD Radeon R7 240 | The game works perfectly with the default settings. The FPS doesn't go any lower than 58. I've cleared the story mode on all difficulties with all characters and noticed no bug, lag, glitch or other issues. Same thing for every minigame played. | Boring Kid Near the River |
4.0-7840 | Windows 10 | AMD FX-6120 @ 3.8 GHz | AMD Radeon 7850 2GB | Perfectly smooth at 60 FPS running at 3x native resolution with MSAA using the OpenGL plugin. | SuchDogeWow |
4.0-8863 | Arch Linux | Intel Core i7-4712MQ @ 3.2 GHz | NVIDIA GeForce GTX 860M | Smooth Game @ 60FPS. 3x IR | HowardTheDolphin |
5.0 | Windows 10 | Intel Core i5-6200U @ 2.3 GHz | Intel HD Graphics 520 | Direct3D 12, LLE, 1.5x Native, 16x AF, no anti-aliasing. Runs at a constant 60FPS; no graphical or audio issues. Higher graphical enhancements will result in performance hiccups. | SuperFunnyBros |
Gameplay Videos
- Dolphin Emulator 4.0 - Mario Party 4 (1080p HD) - Nintendo GameCube
- Mario Party 4 on NVIDIA SHIELD Android TV - Dolphin Emulator (Nintendo GameCube)
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- Hudson Soft (Developer)
- Nintendo (Publisher)
- Mario Party (Series)
- North America (Release region)
- Japan (Release region)
- Europe (Release region)
- Australia (Release region)
- 2002 (Initial release year)
- Party (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 4 (Players supported)
- GameCube Controller (Input supported)
- 4 stars (Rating)
- Store EFB Copies to Texture Only (Config Required)
- Texture Cache Accuracy (Config Required)
- Fast Depth Calculation (Config Required)
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): NVIDIA
- Tested
- Tested On (CPU): AMD
- Tested On (GPU): AMD
- Tested On (Release): 3.0
- Tested On (GPU): Intel
- Tested On (Release): 4.0
- Tested On (OS): Linux
- Tested On (Release): 5.0
- Untested for 10000+ revisions
- GameCube games