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Mario Party 4
|Mario Party 4|
|Release date(s)|| NA October 21, 2002|
JP November 8, 2002
EU November 29, 2002
AUS April 17, 2003
|Mode(s)||Single-player, Multiplayer (4)|
|Input methods||GameCube Controller|
|GameIDs||GMPP01, GMPJ01, GMPE01|
Mario Party 4 (マリオパーティ) is the fourth installment in the Mario Party series and the first to be released for the Nintendo GameCube. The game features eight playable characters from the Mario series, who can be directed on six themed game boards in the game. The objective of the game is to earn as many stars as possible, which are obtained by purchase from predefined space on the game board, or by bonuses. Each character's movement is determined by a roll of a die, with a roll from each player forming a single turn. Each turn in Mario Party 4 is followed by a mini-game, which is competed to earn money for the character, used to buy items and stars.
Distorted Text Boxes
The texture for the text backdrop will become heavily distorted if anisotropic filtering or "Force Texture Filtering" are enabled. This affects both Direct3D and OpenGL.
16:9 Aspect Ratio Fix
The built-in Widescreen Hack causes various indirect texture issues. The following Gecko code works as a replacement, causing less issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using this code.
C20BBE04 00000004 3DC03FAA 61CEAAAB 91C20004 C2220004 EFB100B2 39C00000 60000000 00000000 C20BBC08 00000004 3DC03FAA 61CEAAAB 91C20004 C2220004 EF7100B2 39C00000 60000000 00000000 C20BBEC8 00000004 3DC03FAA 61CEAAAB 91C21000 C1E21000 ED0F0232 ED494024 60000000 00000000 20423ADC 9421FD90 04423ADC 4E800020 E2000001 80008000 20424748 9421FF60 04424748 4E800020 E2000001 80008000 204348E4 9421FEE0 044348E4 4E800020 E2000001 80008000 20423C14 9421FEE0 04423C14 4E800020 E2000001 80008000
60Hz AR Codes
Enable 60Hz Mode [Ralf] G1E6-CGXD-0Z6XC JDH2-CV9M-98TQM
Only configuration options for the best compatibility where they deviate from defaults are listed.
|Off||Distorts text boxes if enabled.|
|Off||Distorts text boxes if enabled.|
The graph below charts the compatibility with Mario Party 4 since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows XP||Intel Core 2 Duo @ 2.13GHz||NVIDIA GeForce 7600 GT||Runs great, the mini games work, the speed is playable and there are no graphical problems to see really. Working 100%, just not full speed. Mario Party 4 on Dolphin Wii/GC Emulator (HQ)||iNexXxuS|
|Windows 7||AMD Phenom II X4 @ 3GHz||AMD R9 270x||Game has Constantly 55-60FPS||Aceron12|
|Windows 7||Intel Core i5 @ 2.9GHz||Intel HD Graphics 3000||Runs at 54-60FPS at 2X Native Resolution, 4X Anisotropic Filtering, & Direct 3D 11 Video Backend||Ace013|
|Windows 7||Intel Core i7-2700K @ 3.5GHz||NVIDIA GeForce GTX 580||Playable with full speed and audio issues with HLE. LLE stutters the game down to 75% FPS.||Drezus|
|Windows 7||Intel Core i5-2500K||AMD Radeon HD 6870||Mario Party 4 is very playable with the latest AX HLE revision. Game plays at full speed with no audio issues whatsoever on this revision using HLE.||Gumphrey|
|Windows 7||Intel Core i7-3770K||AMD Radeon HD 7850||Used branch dc-netplay. Runs perfectly. 60FPS at all times. Disable anisotropic filtering to correct text box error.||Serris|
|Windows 8.1||Intel Core i5-4460 @ 3.2GHz||AMD Radeon R7 240||The game works perfectly with the default settings. The FPS doesn't go any lower than 58. I've cleared the story mode on all difficulties with all characters and noticed no bug, lag, glitch or other issues. Same thing for every minigame played.||Boring Kid Near the River|