Mario Party 4

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Revision as of 21:26, 27 August 2016 by 71.91.36.185 (talk) (Improved HUD in NTSC-U Code.)
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Mario Party 4
MarioParty4.jpg
Developer(s) Hudson Soft
Publisher(s) Nintendo
Series Mario Party
Platform(s) GameCube
Release date(s) NA October 21, 2002
JP November 8, 2002
EU/AUS November 29, 2002
Genre(s) Party
Mode(s) Single-player, Multiplayer (4)
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: Mario Party 4
Playable
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Mario Party 4 (マリオパーティ) is the fourth installment in the Mario Party series and the first to be released for the Nintendo GameCube. The game features eight playable characters from the Mario series, who can be directed on six themed game boards in the game. The objective of the game is to earn as many stars as possible, which are obtained by purchase from predefined space on the game board, or by bonuses. Each character's movement is determined by a roll of a die, with a roll from each player forming a single turn. Each turn in Mario Party 4 is followed by a mini-game, which is competed to earn money for the character, used to buy items and stars.

Problems

Trace Race Crayon Doesn't Draw

If you play Trace Race with Texture Cache set to Fast or Medium, the crayon won't draw right away, lagging behind your movements. While this doesn't break the game's scoring, it can be quite disorienting. To fix this, set the Texture Cache slider to "safe".

Distorted Text Boxes

The texture for the text backdrop will become heavily distorted if anisotropic filtering or "Force Texture Filtering" are enabled. This affects both Direct3D and OpenGL.

Enhancements

16:9 Aspect Ratio Fix

The built-in Widescreen Hack causes various indirect texture and clipping issues. The following Gecko code works as a replacement, causing less issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using this code.

NTSC

C200F714 00000006
3DC03F40 91C20000
C2220000 C0030000
EC110032 D0030000
C003000C EC110032
D003000C 38800001
60000000 00000000
C2042B58 00000006
3DC03F40 91C20000
C2220000 C0030000
EC110032 D0030000
C003000C EC110032
D003000C 38800001
60000000 00000000
C200F950 00000006
3DC03F40 91C20000
C2220000 C0030000
EC110032 D0030000
C003000C EC110032
D003000C 38800001
60000000 00000000
C2010A30 00000006
3DC03F40 91C20000
C2220000 C0030000
EC110032 D0030000
C003000C EC110032
D003000C 38800001
60000000 00000000
C20BBE04 00000004
3DC03FAA 61CEAAAB
91C20004 C2220004
EFB100B2 39C00000
60000000 00000000
C20BBC08 00000004
3DC03FAA 61CEAAAB
91C20004 C2220004
EF7100B2 39C00000
60000000 00000000
C208955C 00000008
3DC042D5 61CE5555
91C20000 3DC04390
81FF0004 7C0F7000
41810014 C03F0004
C0420000 EC211028
48000010 C03F0004
C0420000 EC21102A
60000000 00000000
C20885A4 00000008
3DC042D5 61CE5555
91C20000 3DC04390
81FF0004 7C0F7000
41810014 C03F0004
C0420000 EC211028
48000010 C03F0004
C0420000 EC21102A
60000000 00000000
04014874 38600001

60Hz AR Codes

PAL[1]

Enable 60Hz Mode [Ralf]
G1E6-CGXD-0Z6XC
JDH2-CV9M-98TQM

Configuration

No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with Mario Party 4 since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21270 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r2953 Windows XP Intel Core 2 Duo @ 2.13GHz NVIDIA GeForce 7600 GT Runs great, the mini games work, the speed is playable and there are no graphical problems to see really. Working 100%, just not full speed. Mario Party 4 on Dolphin Wii/GC Emulator (HQ) iNexXxuS
r7035 Windows 7 AMD Phenom II X4 @ 3GHz AMD R9 270x Game has Constantly 55-60FPS Aceron12
3.0-364 Windows 7 Intel Core i5 @ 2.9GHz Intel HD Graphics 3000 Runs at 54-60FPS at 2X Native Resolution, 4X Anisotropic Filtering, & Direct 3D 11 Video Backend Ace013
3.0-735 Windows 7 Intel Core i7-2700K @ 3.5GHz NVIDIA GeForce GTX 580 Playable with full speed and audio issues with HLE. LLE stutters the game down to 75% FPS. Drezus
3.5-78 Windows 7 Intel Core i5-2500K AMD Radeon HD 6870 Mario Party 4 is very playable with the latest AX HLE revision. Game plays at full speed with no audio issues whatsoever on this revision using HLE. Gumphrey
4.0-648 Windows 7 Intel Core i7-3770K AMD Radeon HD 7850 Used branch dc-netplay. Runs perfectly. 60FPS at all times. Disable anisotropic filtering to correct text box error. Serris
4.0-2946 Windows 8.1 Intel Core i5-4460 @ 3.2GHz AMD Radeon R7 240 The game works perfectly with the default settings. The FPS doesn't go any lower than 58. I've cleared the story mode on all difficulties with all characters and noticed no bug, lag, glitch or other issues. Same thing for every minigame played. Boring Kid Near the River
4.0-8863 Arch Linux Intel Core i7-4712MQ @ 3.2GHz NVIDIA GeForce GTX 860M Smooth Game @ 60FPS. 3x IR HowardTheDolphin
^4.0-7840 Windows 10 AMD FX-6120 @ 3.8GHz AMD Radeon 7850 2GB Perfectly smooth at 60 fps running at 3x native resolution with MSAA using the OpenGL plugin. SuchDogeWow

Gameplay Videos