Mario Party 4

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Revision as of 09:26, 5 January 2014 by Serris (talk | contribs) (Added details regarding text box error, updated configuration, and added testing information.)
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Mario Party 4
Developer(s) Hudson Soft
Publisher(s) Nintendo
Series Mario Party
Platform(s) GameCube
Release date(s) NA October 21, 2002
JP November 8, 2002
EU November 29, 2002
Genre(s) Party
Mode(s) Single-player, Multiplayer (4)
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: Mario Party 4
GameIDs GMPP01, GMPJ01, GMPE01
See also...

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Mario Party 4 (マリオパーティ) is the fourth installment in the Mario Party series and the first to be released for Nintendo GameCube. The game features eight playable characters from the Mario series, who can be directed on six themed game boards in the game. The objective of the game is to earn as many stars as possible, which are obtained by purchase from predefined space on the game board, or by bonuses. Each character's movement is determined by a roll of a die, with a roll from each player forming a single turn. Each turn in Mario Party 4 is followed by a mini-game, which is competed to earn money for the character, used to buy items and stars.


Distorted Text Boxes

The texture for the text backdrop will become heavily distorted if anisotropic filtering or "Force Texture Filtering" are enabled. This affects both Direct3D and OpenGL.


The music doesn't play correctly with DSP HLE. Use DSP LLE instead.


Only configuration options for the best compatibility where they deviate from defaults are listed.


Config Setting Notes
Anisotropic Filtering Off Distorts text boxes if enabled.
Force Texture Filtering Off Distorts text boxes if enabled.


Config Setting Notes
DSP Emulator Engine LLE Corrects music.

Version Compatibility

The graph below charts the compatibility with Mario Party 4 since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

5.0-11040 (current)
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.


This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
r2953 Windows XP x86 Intel Core 2 Duo @ 2.13GHz nVidia GeForce 7600 GT Runs great, the mini games work, the speed is playable and there are no graphical problems to see really. Working 100%, just not full speed. Mario Party 4 on Dolphin Wii/GC Emulator (HQ) iNexXxuS
3.0-735 Windows 7 x64 Intel Core i7-2700K @ 3.5GHz nVidia GeForce GTX 580 Playable with full speed and audio issues with HLE. LLE stutters the game down to 75% FPS. Drezus
3.5-78 Windows 7 x64 Intel Core i5-2500k AMD Radeon HD 6870 Mario Party 4 is very playable with the latest AX HLE revision. Game plays at full speed with no audio issues whatsoever on this revision using HLE. Gumphrey
^3.0-364 Windows 7 x64 Intel Core i5 @ 2.9GHz Intel HD Graphics 3000 Runs at 54-60 FPS at 2X Native Resolution, 4X Anisotropic Filtering, & Direct 3D 11 Video Backend Ace013
4.0-648 Windows 7 x64 Intel Core i7-3770K AMD Radeon HD 7850 Used branch dc-netplay. Runs perfectly. 60 FPS at all times. Disable anisotropic filtering to correct text box error. Serris

Gameplay Videos

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