Mario Party 6: Difference between revisions

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'''''Mario Party 6''''' is the sixth game in the ''Mario Party'' series of board game-style video games by Nintendo and is the third title in the series made for Nintendo [[GameCube]]. It is the first GameCube game to make use of a microphone add-on.
'''''Mario Party 6''''' is the sixth game in the ''Mario Party'' series of board game-style video games by Nintendo and is the third title in the series made for Nintendo [[GameCube]]. It is the first GameCube game to make use of a microphone add-on.
== Patches ==
=== 16:9 Aspect Ratio (Widescreen) AR Codes ===
===== PAL =====
<pre>6JYG-RM8Z-VW3HH
WA8J-9DE1-DVPAG</pre>


== Problems ==
== Problems ==

Revision as of 18:42, 20 May 2015

Mario Party 6
File:MarioParty6.png
Developer(s) Hudson Soft
Publisher(s) Nintendo
Series Mario Party
Platform(s) GameCube
Release date(s) JP November 18, 2004
NA December 6, 2004
EU March 18, 2005
AUS September 15, 2005
Genre(s) Party
Mode(s) Single-player, Multiplayer (4)
Input methods GameCube Controller, Microphone
Compatibility 5Stars5.pngEdit rating: Mario Party 6
Perfect
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Mario Party 6 is the sixth game in the Mario Party series of board game-style video games by Nintendo and is the third title in the series made for Nintendo GameCube. It is the first GameCube game to make use of a microphone add-on.

Patches

16:9 Aspect Ratio (Widescreen) AR Codes

PAL
6JYG-RM8Z-VW3HH
WA8J-9DE1-DVPAG

Problems

Battle Bridge Hang

On JIT and Interpreter, characters will start to jitter just before beginning the first minigame on the battle bridge. This causes the game to hang infinitely while they try to get into place. JITIL does not suffer from this problem and can be used as a work around. See issue 7292 Fixed by 4.0-1706.

Configuration

This title does not need non-default settings to run properly.

Version Compatibility

The graph below charts the compatibility with Mario Party 6 since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21264 (current)
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Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r5769 Windows XP x86 Intel E5200 @ 3.37GHz ATI Radeon HD 4670 Mario Party 6 on Dolphin Emu (720p HD) momkey78
r7442 Windows 7 x64 AMD Phenom II X4 910 @ 3GHz AMD Radeon HD 6970 100% Speed, Perfect FHaze
r7483 Windows 7 x64 Intel Celeron E3300 @ 2.5GHz nVidia GeForce GT 240 Nearly perfect. Slows down a bit in some minigames. EliasYFGM
r7687 Windows 7 x64 AMD Athlon 64 X2 4400 @ 2.2GHz nVidia GeForce GT 440 Perfect Endres
3.0-427 Windows 7 x86 Intel Core i5-2300 @ 3GHz nVidia GeForce GT 430 Perfect, some mini games have graphical glitches though. MiniBolt
3.0-710 Windows 7 x64 Intel Core i3-2100 @ 3.1GHZ AMD Radeon 7850 Almost perfect. 60 FPS. Minor audio problems. One minigame will crash the game. Poply
3.5-290 Windows 7 x64 Intel Core i3-2350 @ 2.3GHZ nVidia 410M Playable, (as in Mario Party 5) problems for music playback, no problem graphics (OpenGL) and full speed Dratal
3.5-367 Windows 7 x64 Intel Core i3-2330M @ 2.2GHz Intel HD Graphics 3000 Playable at full 60 FPS when using DPS HLE emulation, but the BGM will stop playing. Oddlyoko2K
4.0 Windows 7 x64 Intel Core i5-2500k @ 4GHz AMD Radeon HD 7850 Runs at full speed (50 FPS PAL), there are no FPS drops, no problems with BGM even using HLE Dchilo

Gameplay Videos

Template:Navigation Mario Party