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Mario Party 7
|Mario Party 7|
|Release date(s)|| JP November 10, 2005|
NA November 7, 2005
EU February 10, 2006
AUS June 8, 2006
|Mode(s)||Single-player, Multiplayer (4)|
|Input methods||GameCube Controller, Microphone|
Mario Party 7 (マリオパーティ 7 Mario Pāti Sebun) is the seventh in a series of board game style video games for Nintendo platforms and is the fourth and final title in the Mario Party series for the Nintendo GameCube. It was released in North America on November 7, 2005, in Japan on November 10, 2005, in Europe on February 10, 2006, and in Australia on June 8, 2006. It features 88 new minigames, makes use of the microphone peripheral introduced with Mario Party 6, and includes six entirely new worlds (one world being unlocked).
60Hz AR Codes
Enable 60Hz Mode [Ralf] 8DKR-52F9-A2F4R WE86-P67K-CPGJ0
To enable Mic support go to Options -> Configure -> GameCube, and set Slot B to "Mic". Set its button to GCN Pad 2, it does not work on Pad 1.
Spinner Cell Minigame 
The Spinner Cell minigame eventually shows only a black screen. At the start of the game, it renders well but the characters are flickering. As the game continues, only the shadows are rendered, and finally the whole screen turns to black for the rest of the game. See . Fixed by .
This game doesn't need non-default settings to run properly. If you want to get an overview about settings related to performance, please see the performance guide. A full list of config options is available at Template:Config/doc
This game has been tested on the environments listed below:
|Mac OS X||Intel Core i5 @ 2.3GHz||Intel HD Graphics 3000||Perfect||NJP13254|
|Windows 7 x64||Intel Core 2 Duo T6600 @ 2.2GHz||NVIDIA GeForce 230m GT||Perfect, stutters every once in a while||GM3000|
|Windows 7 x64||Intel Core 2 Duo E8500 @ 3.16GHz||ATI Radeon HD 4800||Plays perfect until it stutters to freeze every few hours; restart||crackerjax|
|Windows 7 x64||Intel Core i5-2450m @ 2.5GHz||Intel HD Graphics 3000||Runs very smoothly at 49-60FPS||ACE014|
|Windows 7 x64||Intel Core 2 Quad Q9550 @ 2.8GHz||ATI Radeon HD 5850||Perfect 50FPS(PAL), netplay (4 players) with no desync (buffer=2)||Mals1|
|Windows XP x86||Intel Core 2 Duo E4400 @ 2GHz||ATI Radeon HD 4650||Almost perfect! The game runs very smooth on the map/"Game Board" (At 50-60FPS and 90% to 100% (Speed)). During some minigames, the speed may drastically drops, mainly those where there are many objects (Speed goes to 67% -> 85, and the FPS to 36 -> 50), but keeps a lot playable.||DmitryN|