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Mario Party 7
|Mario Party 7|
|Release date(s)|| JP November 10, 2005|
NA November 7, 2005
EU February 10, 2006
AUS June 8, 2006
|Mode(s)||Single-player, Multiplayer (4)|
|Input methods||GameCube Controller, Microphone|
|GameIDs||GP7J01, GP7P01, GP7E01|
Mario Party 7 (マリオパーティ 7 Mario Pāti Sebun) is the seventh in a series of board game style video games for Nintendo platforms and is the fourth and final title in the Mario Party series for the Nintendo GameCube. It was released in North America on November 7, 2005, in Japan on November 10, 2005, in Europe on February 10, 2006, and in Australia on June 8, 2006. It features 88 new minigames, makes use of the microphone peripheral introduced with Mario Party 6, and includes six entirely new worlds (one world being unlocked).
To enable Mic support go to Options -> Configure -> GameCube, and set Slot B to "Mic". Set its button to GCN Pad 2, it does not work on Pad 1.
Spinner Cell Minigame 
The Spinner Cell minigame eventually shows only a black screen. At the start of the game, it renders well but the characters are flickering. As the game continues, only the shadows are rendered, and finally the whole screen turns to black for the rest of the game. See . Fixed by .
Text Box Distortion
Text boxes are heavily distorted when Force Texture Filtering is activated. To fix this disable it.
16:9 Aspect Ratio Fix
The built-in Widescreen Hack causes board clipping and buggy reflections. The following Gecko code works as a replacement, causing less issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using this code.
C20A7944 00000007 3DC03FAA 61CEAAAB 91C20004 C2220004 81FF000C 3DC03FCC 61CECCCD 7C0E7800 41820008 EC5100B2 FFA01090 39C00000 39E00000 00000000 C20A76C0 00000004 3DC03FAA 61CEAAAB 91C20004 C2220004 EF7100B2 39C00000 60000000 00000000 C20A7A08 00000004 3DC03FAA 61CEAAAB 91C21000 C1E21000 ED0F0232 ED494024 60000000 00000000 042F5F04 3FCCCCCD 0402D3B4 4E800020
60Hz AR Codes
Enable 60Hz Mode [Ralf] 8DKR-52F9-A2F4R WE86-P67K-CPGJ0
Only configuration options for the best compatibility where they deviate from defaults are listed. A full list of options is available in the Config template's documentation.
|Off||Avoid Text box distortion|
The graph below charts the compatibility with Mario Party 7 since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This game has been tested on the environments listed below:
|Mac OS X||Intel Core i5 @ 2.3GHz||Intel HD Graphics 3000||Perfect||NJP13254|
|Windows 7||Intel Core 2 Duo T6600 @ 2.2GHz||NVIDIA GeForce 230m GT||Perfect, stutters every once in a while||GM3000|
|Windows 7||Intel Core 2 Duo E8500 @ 3.16GHz||ATI Radeon HD 4800||Plays perfect until it stutters to freeze every few hours; restart||crackerjax|
|Windows 7||Intel Core i5-2450m @ 2.5GHz||Intel HD Graphics 3000||Runs very smoothly at 49-60FPS||ACE014|
|Windows XP||Intel Core 2 Duo E4400 @ 2GHz||ATI Radeon HD 4650||Almost perfect! The game runs very smooth on the map/"Game Board" (At 50-60FPS and 90% to 100% (Speed)). During some minigames, the speed may drastically drops, mainly those where there are many objects (Speed goes to 67% -> 85, and the FPS to 36 -> 50), but keeps a lot playable.||DmitryN|
|Windows 7||Intel Core 2 Quad Q9550 @ 2.8GHz||ATI Radeon HD 5850||Perfect 50FPS(PAL), netplay (4 players) with no desync (buffer=2)||Mals1|