Mario Party 7

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Revision as of 17:06, 30 January 2016 by (talk) (Added Widescreen Fix for NTSC Version)
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Mario Party 7
Developer(s) Hudson Soft
Publisher(s) Nintendo
Series Mario Party
Platform(s) GameCube
Release date(s) JP November 10, 2005
NA November 7, 2005
EU February 10, 2006
AUS June 8, 2006
Genre(s) Party
Mode(s) Single-player, Multiplayer (4)
Input methods GameCube Controller, Microphone
Compatibility 4Stars4.pngEdit rating: Mario Party 7
GameIDs GP7E01, GP7P01, GP7J01
See also...

Dolphin Forum thread
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Mario Party 7 (マリオパーティ 7 Mario Pāti Sebun) is the seventh in a series of board game style video games for Nintendo platforms and is the fourth and final title in the Mario Party series for the Nintendo GameCube. It was released in North America on November 7, 2005, in Japan on November 10, 2005, in Europe on February 10, 2006, and in Australia on June 8, 2006. It features 88 new minigames, makes use of the microphone peripheral introduced with Mario Party 6, and includes six entirely new worlds (one world being unlocked).


Microphone Configuration

To enable Mic support go to Options -> Configure -> GameCube, and set Slot B to "Mic". Set its button to GCN Pad 2, it does not work on Pad 1.

Template:S Spinner Cell Minigame Template:/s

The Spinner Cell minigame eventually shows only a black screen. At the start of the game, it renders well but the characters are flickering. As the game continues, only the shadows are rendered, and finally the whole screen turns to black for the rest of the game. See issue 4684. Fixed by 4.0-1706.


16:9 Aspect Ratio Fix

The built-in Widescreen Hack causes board clipping and buggy reflections. The following Gecko code works as a replacement, causing less issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using this code.


C20A7944 00000007
91C20004 C2220004
81FF000C 3DC03FCC
61CECCCD 7C0E7800
41820008 EC5100B2
FFA01090 39C00000
39E00000 00000000
C20A76C0 00000004
91C20004 C2220004
EF7100B2 39C00000
60000000 00000000
C20A7A08 00000004
91C21000 C1E21000
ED0F0232 ED494024
60000000 00000000
0402D3B4 4E800020

60Hz AR Codes


Enable 60Hz Mode [Ralf]


No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with Mario Party 7 since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

5.0-14162 (current)
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.


This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
r7278 Mac OS X Intel Core i5 @ 2.3GHz Intel HD Graphics 3000 Perfect NJP13254
r7540 Windows 7 Intel Core 2 Duo T6600 @ 2.2GHz NVIDIA GeForce 230m GT Perfect, stutters every once in a while GM3000
r7579 Windows 7 Intel Core 2 Duo E8500 @ 3.16GHz ATI Radeon HD 4800 Plays perfect until it stutters to freeze every few hours; restart crackerjax
3.0-787 Windows 7 Intel Core i5-2450m @ 2.5GHz Intel HD Graphics 3000 Runs very smoothly at 49-60FPS ACE014
3.5 Windows XP Intel Core 2 Duo E4400 @ 2GHz ATI Radeon HD 4650 Almost perfect! The game runs very smooth on the map/"Game Board" (At 50-60FPS and 90% to 100% (Speed)). During some minigames, the speed may drastically drops, mainly those where there are many objects (Speed goes to 67% -> 85, and the FPS to 36 -> 50), but keeps a lot playable. DmitryN
3.5-1662 Windows 7 Intel Core 2 Quad Q9550 @ 2.8GHz ATI Radeon HD 5850 Perfect 50FPS(PAL), netplay (4 players) with no desync (buffer=2) Mals1

Gameplay Videos