Mario Party 7

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Revision as of 16:23, 6 September 2013 by DmitryN (talk | contribs) (Testing in Intel Core 2 Duo E4400.)
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Mario Party 7
MarioParty7.png
Developer(s) Hudson Soft
Publisher(s) Nintendo
Series Mario Party
Platform(s) GameCube
Release date(s) JP November 10, 2005
NA November 7, 2005
EU February 10, 2006
AUS June 8, 2006
Genre(s) Party
Mode(s) Single-player, Multiplayer (4)
Input methods GameCube Controller, Microphone
Compatibility 5Stars5.pngEdit rating: Mario Party 7
Perfect
GameIDs GP7E01, GP7P01, GP7J01
See also...

Dolphin Forum thread
Open Issues
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Mario Party 7 (マリオパーティ 7 Mario Pāti Sebun) is the seventh in a series of board game style video games for Nintendo platforms and is the fourth and final title in the Mario Party series for Nintendo GameCube. Mario Party 7 features popular Nintendo characters. It was released on the GameCube in North America on November 7, 2005, in Japan on November 10, 2005, in Europe on February 10, 2006, and in Australia on June 8, 2006.

It features 88 new minigames. This game's host is Toadsworth, Princess Peach's longtime steward. It also makes use of the microphone peripheral introduced with Mario Party 6, which can be used in 10 minigames. This game also includes six entirely new worlds (one world being unlocked). Mario Party 7 is followed by Mario Party 8.

Problems

Spinner Cell minigame

The Spinner Cell minigame eventually shows only a black screen. At the start of the game, it renders well but the characters are flickering. As the game continues, only the shadows are rendered, and finally the whole screen turns to black for the rest of the game. See issue 4684.

Music Stops, Temporary Hanging

BGM may still stop with DSP HLE, even in builds after the AX-HLE merger (3.5-78). It can also lead to temporary hangs. DSP LLE does not have these issues. See issue 5998. Fixed in unknown revision.

Configuration

This title does not need non-default settings to run properly.

Version Compatibility

The graph below charts the compatibility with Mario Party 7 since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-7694 (current)
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Δ
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2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
r7278 Mac OS X Intel Core i5 @ 2.3GHz Intel HD Graphics 3000 Perfect NJP13254
r7540 Windows 7 x64 Intel Core 2 Duo T6600 @ 2.2GHz nVidia GeForce 230m GT Perfect, stutters every once in a while GM3000
r7579 Windows 7 x64 Intel Core 2 Duo E8500 @ 3.16GHz ATI Radeon HD 4800 Plays perfect until it stutters to freeze every few hours; restart crackerjax
3.0-787 Windows 7 x64 Intel i5 2450m @ 2.5 GHz Intel HD Graphics 3000 Runs very smoothly at 49-60 FPS ACE014
3.5-1662 Windows 7 x64 Intel Core 2 Quad Q9550 @ 2.8GHz ATI Radeon HD 5850 Perfect 50 FPS(PAL), netplay (4 players) with no desync (buffer=2) Mals1
^3.5 Windows XP x86 Intel Core 2 Duo E4400 @ 2.0GHz ATI Radeon HD 4650 Almost perfect! The game runs very smooth on the map/"Game Board" (At 50-60 FPS and 90% to 100% (Speed)). During some minigames, the speed may drastically drops, mainly those where there are many objects (Speed goes to 67% -> 85, and the FPS to 36 -> 50), but keeps a lot playable. DmitryN

Gameplay Videos

Template:Navigation Mario Party