Difference between revisions of "Mario Party 8"

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|efb2texonlynotes          = Required by painting minigames
|efb2texonlynotes          = Required by painting minigames

Revision as of 23:38, 29 May 2015

Mario Party 8
Developer(s) Hudson Soft
Publisher(s) Nintendo
Series Mario Party
Platform(s) Wii
Release date(s) NA May 29, 2007
EU June 22, 2007
AUS July 19, 2007
JP July 26, 2007
Genre(s) Party
Mode(s) Single-player, Multiplayer (4)
Input methods Wii Remote + Nunchuk
Compatibility 4Stars4.pngEdit rating: Mario Party 8
GameIDs RM8E01, RM8J01, RM8P01, RM8K01
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Mario Party 8 (マリオパーティ8 Mario Pāti Eito) is a party video game and the eighth installment in the Mario Party series (tenth in Japan). It is the first title in the series to be released for the Wii and the first Mario Party title to have the ability to use Mii characters.


Paint minigames

Painting minigames ("Speedy Graffiti" and "Breakneck Building") have weird glitches depending on backend and settings.

  • With EFB to Texture on all backends, the paint will work properly, but the paint will not disappear when it should and build up constantly. Speedy Graffiti can be completed regardless, but Breakneck Building cannot be cleared with EFB to Texture.
  • With EFB to Ram in OpenGL, the paint will slide off to the right of the screen. Both minigames can be completed however.

To play the painting minigames accurately use D3D11 with EFB to Ram. See issue 5477.


Only configuration options for the best compatibility where they deviate from defaults are listed.


Config Setting Notes
Video Back End D3D11 Needed by painting minigames
Store EFB Copies to Texture Only Off Required by painting minigames

Version Compatibility

The graph below charts the compatibility with Mario Party 8 since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

5.0-14092 (current)
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.


This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
r5287 Windows 7 x64 Intel Core i7-920 @ 4.05GHz ATI Radeon HD 4890 Mario Party 8 running on the dolphin emulator SVN 5287 in 720p HD on PC. The game can be played at full speed's in HD even with fraps recording. Mario Party 8 on Dolphin Wii/GC Emulator (720p HD) Full Speed iNexXxuS
3.0-235 Windows 7 x64 Intel Core i5 @ 2.53GHz ATI Radeon HD 5650 Some minigame speed goes down but all are playable David
3.0-363 Windows 7 x86 Intel Core i5-750 AMD Radeon HD 6950 50FPS average, trying with OC later. MinorOS
3.5-305 Windows 7 x64 Intel Core i3-2350 NVIDIA GeForce 410M Good speed 70~100% (480p with full texture filter), no graphic or audio bug Dratal
4.0 Windows Intel Core 2 Quad Q9450 @ 3.4GHz AMD Radeon HD 6950 Mario Party 8 HD on Dolphin Spartacus

Gameplay Videos

Template:Navigation Mario Party