Mario Party 8: Difference between revisions
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(Added Widescreen Fix for NTSC Version) |
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To play the painting minigames accurately use D3D11 with '''EFB Copies to Texture Only''' disabled. See {{issue|5477}}. Fixed by {{Revision|4.0-595}}. | To play the painting minigames accurately use D3D11 with '''EFB Copies to Texture Only''' disabled. See {{issue|5477}}. Fixed by {{Revision|4.0-595}}. | ||
== Enhancements == | |||
=== 16:9 Aspect Ratio Fix === | |||
The built-in Widescreen Hack causes Board Clipping and Reflection Issues. The following Gecko code works as a replacement, causing less issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using this code. The 16:9 included in the game only works in menus and the title screen so a Widescreen fix is necessary. | |||
==== NTSC ==== | |||
<pre> | |||
C202E9DC 00000004 | |||
3DC03FAA 61CEAAAB | |||
91C20064 C2620064 | |||
EFF30132 39C00000 | |||
60000000 00000000 | |||
04033EB0 4E800020 | |||
002A9F1B 00000000 | |||
C20C6910 00000004 | |||
3DC03FAA 61CEAAAB | |||
91C2000C C242000C | |||
EF6204B2 39C00000 | |||
60000000 00000000 | |||
</pre> | |||
== Configuration == | == Configuration == |
Revision as of 16:08, 30 January 2016
Mario Party 8 | |
---|---|
Developer(s) | Hudson Soft |
Publisher(s) | Nintendo |
Series | Mario Party |
Platform(s) | Wii |
Release date(s) | NA May 29, 2007 EU June 22, 2007 AUS July 19, 2007 JP July 26, 2007 KO November 6, 2008 |
Genre(s) | Party |
Mode(s) | Single-player, Multiplayer (4) |
Input methods | Wii Remote + Nunchuk |
Compatibility | 5 Perfect |
GameIDs | |
See also... |
Dolphin Forum thread |
Mario Party 8 (マリオパーティ8 Mario Pāti Eito) is a party video game and the eighth installment in the Mario Party series (tenth in Japan). It is the first title in the series to be released for the Wii and the first Mario Party title to have the ability to use Mii characters.
Problems
Template:SPaint MinigamesTemplate:/s
Painting minigames ("Speedy Graffiti" and "Breakneck Building") have weird glitches depending on the graphics backend and other settings.
- With EFB Copies to Texture Only on all backends, paint will work properly, but will not disappear when it should and builds up constantly. Speedy Graffiti can be completed regardless of this, but Breakneck Building cannot.
- With EFB Copies to Texture Only disabled in OpenGL, the paint will slide off to the right of the screen. Both minigames can be completed however.
To play the painting minigames accurately use D3D11 with EFB Copies to Texture Only disabled. See issue 5477. Fixed by 4.0-595.
Enhancements
16:9 Aspect Ratio Fix
The built-in Widescreen Hack causes Board Clipping and Reflection Issues. The following Gecko code works as a replacement, causing less issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using this code. The 16:9 included in the game only works in menus and the title screen so a Widescreen fix is necessary.
NTSC
C202E9DC 00000004 3DC03FAA 61CEAAAB 91C20064 C2620064 EFF30132 39C00000 60000000 00000000 04033EB0 4E800020 002A9F1B 00000000 C20C6910 00000004 3DC03FAA 61CEAAAB 91C2000C C242000C EF6204B2 39C00000 60000000 00000000
Configuration
This title does not need non-default settings to run properly.
Version Compatibility
The graph below charts the compatibility with Mario Party 8 since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
r5287 | Windows 7 | Intel Core i7-920 @ 4.05GHz | ATI Radeon HD 4890 | Mario Party 8 running on the dolphin emulator SVN 5287 in 720p HD on PC. The game can be played at full speed's in HD even with fraps recording. Mario Party 8 on Dolphin Wii/GC Emulator (720p HD) Full Speed | iNexXxuS |
3.0-235 | Windows 7 | Intel Core i5 @ 2.53GHz | ATI Radeon HD 5650 | Some minigame speed goes down but all are playable | David |
3.0-363 | Windows 7 | Intel Core i5-750 | AMD Radeon HD 6950 | 50FPS average, trying with OC later. | MinorOS |
3.5-305 | Windows 7 | Intel Core i3-2350 | NVIDIA GeForce 410M | Good speed 70~100% (480p with full texture filter), no graphic or audio bug | Dratal |
4.0 | Windows | Intel Core 2 Quad Q9450 @ 3.4GHz | AMD Radeon HD 6950 | Mario Party 8 HD on Dolphin | Spartacus |
Gameplay Videos
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- Hudson Soft (Developer)
- Nintendo (Publisher)
- Mario Party (Series)
- North America (Release region)
- Europe (Release region)
- Australia (Release region)
- Japan (Release region)
- Korea (Release region)
- 2007 (Initial release year)
- Party (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 4 (Players supported)
- Wii Remote (Input supported)
- Nunchuk (Input supported)
- 5 stars (Rating)
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): ATI
- Tested
- Tested On (Release): 3.0
- Tested On (GPU): AMD
- Tested On (GPU): NVIDIA
- Tested On (Release): 4.0
- Untested for 10000+ revisions
- Wii games