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Mario Party 8
|Mario Party 8|
|Release date(s)|| NA May 29, 2007|
EU June 22, 2007
AUS July 19, 2007
JP July 26, 2007
|Mode(s)||Single-player, Multiplayer (4)|
|Input methods||Wii Remote + Nunchuk|
|GameIDs||RM8E01, RM8J01, RM8P01, RM8K01|
Mario Party 8 (マリオパーティ8 Mario Pāti Eito) is a party video game and the eighth installment in the Mario Party series (tenth in Japan). It is the first title in the series to be released for the Wii and the first Mario Party title to have the ability to use Mii characters.
Painting minigames ("Speedy Graffiti" and "Breakneck Building") have weird glitches depending on backend and settings.
- With EFB to Texture on all backends, the paint will work properly, but the paint will not disappear when it should and build up constantly. Speedy Graffiti can be completed regardless, but Breakneck Building cannot be cleared with EFB to Texture.
- With EFB to Ram in D3D9 and OpenGL, the paint will slide off to the right of the screen. Both minigames can be completed however.
Only configuration options for the best compatibility where they deviate from defaults are listed.
|D3D11||Needed by painting minigames|
The graph below charts the compatibility with Mario Party 8 since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7 x64||Intel Core i7-920 @ 4.05GHz||ATI Radeon HD 4890||Mario Party 8 running on the dolphin emulator SVN 5287 in 720p HD on PC. The game can be played at full speed's in HD even with fraps recording. Mario Party 8 on Dolphin Wii/GC Emulator (720p HD) Full Speed||iNexXxuS|
|Windows 7 x64||Intel Core i5 @ 2.53GHz||ATI Radeon HD 5650||Some minigame speed goes down but all are playable||David|
|Windows 7 x86||Intel Core i5-750||AMD Radeon HD 6950||50 FPS average, trying with OC later.||MinorOS|
|Windows 7 x64||Intel Core i3-2350||nVidia GeForce 410M||Good speed 70~100% (480p with full texture filter), no graphic or audio bug||Dratal|