Mario Party 9: Difference between revisions

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{{Infobox VG
{{Infobox VG
|image       = [[File:MarioParty9.jpg|300px]]
|image     = [[File:MarioParty9.jpg|300px]]
|developer   = Nd Cube
|developer = Nd Cube
|publisher   = Nintendo
|publisher = Nintendo
|series       = ''Mario Party''
|series   = Mario Party
|released     = {{vgrelease|EU=March 2, 2012}}{{vgrelease|NA=March 11, 2012}}{{vgrelease|JP=April 26, 2012|AUS=March 28, 2013|KO=June 9, 2014}}
|released = {{vgrelease|EU=March 2, 2012|AUS=March 8, 2012|NA|March 11, 2012}}{{vgrelease|JP=April 26, 2012|TW=June 29, 2012|KO|April 11, 2013}}
|genre       = Party
|genre     = Party
|modes       = Single-player, Multiplayer (4)
|modes     = Single-player, Multiplayer (4)
|input       = Wii Remote
|input     = Wii Remote
|forumlink   = http://forums.dolphin-emu.org/Thread-wii-mario-party-9
|forumlink = http://forums.dolphin-emu.org/Thread-wii-mario-party-9
}}
}}


'''''Mario Party 9''''' ''(マリオパーティ9 Mario Pāti Nain)'' is a party video game for the Wii, and the 11th entry in the ''Mario Party'' series. It is the first ''Mario Party'' game in the series to be developed by Nd Cube Co., Ltd. instead of Hudson Soft.
Grab your friends and family and captain the crew to victory! The party is back and bigger than ever in '''''Mario Party 9''''' ('''''マリオパーティ9''''' '''''Mario Pāti Nain'''''), featuring all-new ways to play! For the first time in the franchise, boss battles crash the party and challenge players to compete to defeat a common enemy. In addition, players now travel across stages together in a vehicle towards a common goal - overcoming obstacles, battling bosses, and collecting Mini Stars stolen by Bowser and his minions. Featuring 80 new minigames, adventurous new stages, and all-new ways to play that blend cooperative and competitive action for up to four players, ''Mario Party 9'' is the perfect way to get the party started.
 
Like previous ''Mario Party'' titles, four players take part in each game, composed of a virtual board, and move around a variety of themed lands to collect stars, while avoiding certain spaces. However, ''Mario Party 9'' has all the players moving around the board together in a vehicle. The game also has a boss battle at the end of each level.


== Problems ==
== Problems ==
=== Flinger Painting ===
{{Problems|{{#vardefineecho:problems|
The minigame "Flinger Painting" displays no paint. The results are always 0.00% for all players and always results in a draw. This can be fixed by disabling '''EFB Copies to Texture Only'''.
=== Shadow issue in "Hole Hogs" minigame ===
A wrong shadow is being displayed in the minigame "Hole Hogs" if '''Texture Cache Accuracy''' is set to fast. It can be fixed by setting it to medium.
{{image|Mario Party 9 - Correct Emulation.png|Correct emulation. Texture Cache: Medium}}
{{image|Mario Party 9 - Shadow issue.png|Wrong emulation. Texture Cache: Fast|br}}


=== Line in the Sand ===
=== <s>Flinger Painting</s> ===
It is impossible for the solo player to win in the minigame "Line in the Sand" since the emulator does not register the circle affecting the team of three players.
The minigame "Flinger Painting" displays no paint. The results are always 0.00% for all players and always results in a draw. This can be fixed by disabling '''EFB Copies to Texture Only'''. Now set by default.
}}}}


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|cpuengine = JIT
|accuratetexturecache   = Position 2 (Medium)
|cpuenginenotes = JITIL crashes when entering a board
|accuratetexturecachenotes = Fix "Hole Hogs" minigame
|efb2texonly = Off
|efb2texonlynotes = Needed for Flinger Painting, but defaulted by GameINI
}}
}}


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{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|5350|*****|}}
{{VersionCompatibilityVersion|5350|****|}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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{{testing/entry|revision=3.5-422|OS=Windows 7|CPU=Intel Core i7-2630QM @ 2.9GHz|GPU=NVIDIA GeForce GTX 560M|result=Perfect! Just be sure to enable EFB Copies to RAM w/ Enable Cache, and make sure Cache Display Lists is disabled.|tester=vgf89}}
{{testing/entry|revision=3.5-422|OS=Windows 7|CPU=Intel Core i7-2630QM @ 2.9GHz|GPU=NVIDIA GeForce GTX 560M|result=Perfect! Just be sure to enable EFB Copies to RAM w/ Enable Cache, and make sure Cache Display Lists is disabled.|tester=vgf89}}
{{testing/entry|revision=4.0-5932|OS=Windows 7|CPU=Intel Core 2 Duo E4500 @ 2.2GHz|GPU=ATI Radeon HD 4650|result=Runs at 60-30FPS, Finished Solo Mode without freezing/crashing, music becomes distorted every time. (Perfect, almost.)|tester=Main Page}}
{{testing/entry|revision=4.0-5932|OS=Windows 7|CPU=Intel Core 2 Duo E4500 @ 2.2GHz|GPU=ATI Radeon HD 4650|result=Runs at 60-30FPS, Finished Solo Mode without freezing/crashing, music becomes distorted every time. (Perfect, almost.)|tester=Main Page}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Pentium G2020|GPU=AMD R9 390|result=Runs around 50 FPS on OpenGL with a little bit of sound corruption. DX12 runs 60FPS at 720p with good sound, but has graphics corruption here and there.|tester=TheEmulator}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
<!--A full list of options is available at Template:VideoGallery/doc-->
{{VideoGallery
{{VideoGallery
|vid1=wVIXOvbpmww|cap1=Dolphin Emulator 4.0.1 - Mario Party 9 (1080p HD) - Nintendo Wii
|vid1=wVIXOvbpmww|cap1=Dolphin Emulator 4.0.1 - Mario Party 9 (1080p HD) - Nintendo Wii
|vid2=92vruWGGvuY|cap2=Dolphin - Mario Party 9 - Skyjinks Gameplay
|vid2=92vruWGGvuY|cap2=Dolphin - Mario Party 9 - Skyjinks Gameplay
|vid3=II9jojo3jUY|cap3=Dolphin - Mario Party 9 - Sock it to Lakitu Gameplay
|vid3=II9jojo3jUY|cap3=Dolphin - Mario Party 9 - Sock it to Lakitu Gameplay
|vid4=P-csST3Lodw|cap4=Mario Party 9 - Dolphin Emulator 5.0-12460 [1080p HD] - Nintendo Wii
}}
}}



Revision as of 23:04, 16 May 2021

Mario Party 9
MarioParty9.jpg
Developer(s) Nd Cube
Publisher(s) Nintendo
Series Mario Party
Platform(s) Wii
Release date(s) EU March 2, 2012
AUS March 8, 2012
NA March 11, 2012
JP April 26, 2012
TW June 29, 2012
KO April 11, 2013
Genre(s) Party
Mode(s) Single-player, Multiplayer (4)
Input methods Wii Remote
Compatibility 4Stars4.pngEdit rating: Mario Party 9
Playable
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Grab your friends and family and captain the crew to victory! The party is back and bigger than ever in Mario Party 9 (マリオパーティ9 Mario Pāti Nain), featuring all-new ways to play! For the first time in the franchise, boss battles crash the party and challenge players to compete to defeat a common enemy. In addition, players now travel across stages together in a vehicle towards a common goal - overcoming obstacles, battling bosses, and collecting Mini Stars stolen by Bowser and his minions. Featuring 80 new minigames, adventurous new stages, and all-new ways to play that blend cooperative and competitive action for up to four players, Mario Party 9 is the perfect way to get the party started.

Problems

Shadow issue in "Hole Hogs" minigame

A wrong shadow is being displayed in the minigame "Hole Hogs" if Texture Cache Accuracy is set to fast. It can be fixed by setting it to medium.

Flinger Painting

The minigame "Flinger Painting" displays no paint. The results are always 0.00% for all players and always results in a draw. This can be fixed by disabling EFB Copies to Texture Only. Now set by default.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Texture Cache Accuracy Position 2 (Medium) Fix "Hole Hogs" minigame

Version Compatibility

The graph below charts the compatibility with Mario Party 9 since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21264 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r5774 Windows 7 Intel Pentium E2200 @ 2.2GHz x2 Intel G33/G31 Runs at a Really Good!!, playable no crash (Perfect) Deadpoolall
3.0-433 Windows 7 Intel Pentium E2200 @ 2.2GHz NVIDIA GeForce 7100 Crash after you select character. DigitalJosee
3.0-433 Windows 7 Intel Core i5-480M @ 2.67GHz Intel HD Graphics Runs at a speed fully playable no crash after play 15 minute. DigitalJosee
3.0-458 Windows 7 Intel Core i5-2500K @ 4.3GHz NVIDIA GeForce GTX 570 Runs perfectly at full speed. Problem occurs if you quit the game and restart it as Dolphin freezes. This is fixed by simply closing then reopening Dolphin sWhatTheWTFs1
3.0-637 Windows 7 Intel Core i5-750 @ 2.67GHz ATI Radeon HD 5850 Runs without issue, very rare drops below 100%. Music becomes distorted at times, returns to normal when entering minigame. No freezing or crashes. crumbworks
3.0-763 Windows 7 Intel Core i5-2450M AMD Radeon HD 7610M Perfect Chinmorph
3.5-422 Windows 7 Intel Core i7-2630QM @ 2.9GHz NVIDIA GeForce GTX 560M Perfect! Just be sure to enable EFB Copies to RAM w/ Enable Cache, and make sure Cache Display Lists is disabled. vgf89
4.0-5932 Windows 7 Intel Core 2 Duo E4500 @ 2.2GHz ATI Radeon HD 4650 Runs at 60-30FPS, Finished Solo Mode without freezing/crashing, music becomes distorted every time. (Perfect, almost.) Main Page
5.0 Windows 10 Intel Pentium G2020 AMD R9 390 Runs around 50 FPS on OpenGL with a little bit of sound corruption. DX12 runs 60FPS at 720p with good sound, but has graphics corruption here and there. TheEmulator

Gameplay Videos