Mario Power Tennis (GC)

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Mario Power Tennis
Mario Power Tennis (GC).jpg
Developer(s) Camelot Software Planning
Publisher(s) Nintendo
Series Mario Tennis, Mario Sports
Release date(s) JP October 28, 2004
NA November 8, 2004
EU February 25, 2005
Genre(s) Sports, Tennis
Mode(s) Single-player, Multiplayer (4)
Input methods GameCube Controller
Compatibility 5PerfectEdit rating: Mario Power Tennis (GC)
See also...

Wii Version
Dolphin Forum thread
Search Google
Search Wikipedia

Mario Power Tennis, known in Japan as Mario Tennis GC, is a sports game developed by Camelot Software Planning and published by Nintendo for the Nintendo GameCube in 2004. The game is the sequel to the Nintendo 64 title Mario Tennis, and is the fourth game in the Mario Tennis series. It was re-released for the Wii in 2009 as part of the New Play Control! collection of titles, featuring GameCube games with added Wii controls.

Mario Power Tennis incorporates multiple characters, themes, and locations from the Mario series. The game includes standard tennis matches, but contains variants that feature different scoring formats and objectives. Other variants include "Gimmick" courts, thematic areas with components and properties that directly affect game play. The game consists of 18 playable characters, each categorized by their style of play and each with a pair of unique moves known as "Power Shots". Power Tennis was developed simultaneously with Mario Golf: Toadstool Tour, and the pair shared similar technology and concepts with each other during production. Such similarities include an emphasis on the Mario theme in characters and settings as well as alternative game modes such as "Ring Shot".


Darkened Objects[edit]

Some objects: the court prior to starting a match, the scoreboard, and possibly others; appear darker than they likely should. Refer issue 8157. Fixed by 4.0-6686.

Character Models[edit]

Some of the polygons on characters and elsewhere are not rendered properly. Fixed by 4.0-4796.

Flickering Courts[edit]

Courts appear to flicker whenever the characters move. Corrected by 4.0-5279.

Missing Highlights[edit]

Various specular highlights are missing on object such as the opening menu options. Most were corrected by 4.0-5225 and the rest by 4.0-6686.


Only configuration options for the best compatibility where they deviate from defaults are listed. Please see the performance guide for an overview of performance related settings. A full list of options is available in in the Config template's documentation


Config Setting Notes

Texture Cache Accuracy

medium Fixes court goop on Delfino Plaza Court

Version Compatibility[edit]

The graph below charts the compatibility with Mario Power Tennis (GC) since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

4.0-8246 (current)
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.


This game has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
r7310 Windows 7 Intel Pentium E5300 @ 2.6GHz ATI Radeon HD 5450 Playable 35-45FPS (PAL)--> 70-95% speed, only with OpenGL plug-in, DX9 and DX11 are faster but the graphic error make the game unplayable Markon89
r7483 Windows 7 Intel Celeron E3300 @ 3.3GHz NVIDIA GeForce GT 240 Playable 60FPS with OpenGL setting (less graphical glitches). EliasYFGM
3.0-373 Mac OS X 10.7.2 Intel Core i7-2675QM @ 2.2GHz AMD Radeon HD 6750M 60FPS. Graphical glitches with shadows on the court. jedivulcan
3.0-416 Slackware 13.37 Intel Core i5-2500K @ 3.3GHz NVIDIA GeForce GTX 550 Ti 55~60FPS with LLE audio, Accurate VBeam emulation, OpenGL, 2x IR, 4x AA, and audio throttling. The game runs fine with the exception of the known graphical glitches. Shonumi
3.0-421 Windows 7 AMD Phenom II X4 @ 3.83GHz NVIDIA GeForce 560 Ti Same as the others. Game runs fine, but the graphical glitches on the court make it unplayable. Hope it's fixed one day. AgainstYourThought
4.0.1 Windows 7 Intel Core i5-3570K @ 4.4GHz NVIDIA GeForce GTX 460 Game runs fine and is 90% playable except minigames. graphical glitches cause the mini games to becomes hard or even impossible to play. Character models stretch across screen. Lighting is all dark. Shadows flicker. No graphical settings or hacks can fix these graphical issues its something the developers will have to fix in the next version of Dolphin. Kilobytez95
4.0.2 Windows 7 Intel Core i5-3570K AMD Radeon HD 7970 Game has a large memory leak, and uses upwards of 4GB of RAM with extended play. Issue did not occur in Dolphin 3.5, but it does occur in the 4.0-681. Stuttering, poor lighting, and slowdowns are still very common, and the known vertex/flickering issues still apply. Again, no settings seem to clear these issues up. S8
4.0-5295 Windows 7 Intel Core i5-4670K NVIDIA GeForce GTX 970 OpenGL, 4x Native, AF 16x, No AA, 60FPS 99% of the time. As far as I can see, most problems appear to be fixed. Courts and shadows no longer flicker and character polygons are rendered correctly. Everything runs perfectly. XzisT

Gameplay Videos[edit]