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Mario Power Tennis (GC)
|Mario Power Tennis|
|Developer(s)||Camelot Software Planning|
|Series||Mario Tennis, Mario Sports|
|Release date(s)|| JP October 28, 2004|
NA November 8, 2004
EU February 25, 2005
|Mode(s)||Single-player, Multiplayer (4)|
|Input methods||GameCube Controller|
Mario Power Tennis, known in Japan as Mario Tennis GC, is a sports game developed by Camelot Software Planning and published by Nintendo for the Nintendo GameCube in 2004. The game is the sequel to the Nintendo 64 title Mario Tennis, and is the fourth game in the Mario Tennis series. It was re-released for the Wii in 2009 as part of the New Play Control! collection of titles, featuring GameCube games with added Wii controls.
Mario Power Tennis incorporates multiple characters, themes, and locations from the Mario series. The game includes standard tennis matches, but contains variants that feature different scoring formats and objectives. Other variants include "Gimmick" courts, thematic areas with components and properties that directly affect game play. The game consists of 18 playable characters, each categorized by their style of play and each with a pair of unique moves known as "Power Shots". Power Tennis was developed simultaneously with Mario Golf: Toadstool Tour, and the pair shared similar technology and concepts with each other during production. Such similarities include an emphasis on the Mario theme in characters and settings as well as alternative game modes such as "Ring Shot".
16:9 Aspect Ratio (Widescreen) AR Codes
16:9 Aspect Ratio (Widescreen) [Ralf] 4QF5-E9WE-A07JU 066J-M7Q6-X4N64
Only configuration options for the best compatibility where they deviate from defaults are listed. Please see the performance guide for an overview of performance related settings. A full list of options is available at Template:Config/doc
|medium||Fixes court goop on Delfino Plaza Court|
This game has been tested on the environments listed below:
|Windows 7 x86||Intel Pentium E5300 @ 2.6GHz||ATI Radeon HD 5450||Playable 35-45FPS (PAL)--> 70-95% speed, only with OpenGL plug-in, DX9 and DX11 are faster but the graphic error make the game unplayable||Markon89|
|Windows 7 x64||Intel Celeron E3300 @ 3.3GHz||NVIDIA GeForce GT 240||Playable 60FPS with OpenGL setting (less graphical glitches).||EliasYFGM|
|Mac OS X 10.7.2||Intel Core i7-2675QM @ 2.2GHz||AMD Radeon HD 6750M||60FPS. Graphical glitches with shadows on the court.||jedivulcan|
|Linux Slackware 13.37 x86_64||Intel Core i5-2500K @ 3.3GHz||NVIDIA GeForce GTX 550 Ti||55~60FPS with LLE audio, Accurate VBeam emulation, OpenGL, 2x IR, 4x AA, and audio throttling. The game runs fine with the exception of the known graphical glitches.||Shonumi|
|Windows 7 x64||AMD Phenom II X4 @ 3.83GHz||NVIDIA GeForce 560 Ti||Same as the others. Game runs fine, but the graphical glitches on the court make it unplayable. Hope it's fixed one day.||AgainstYourThought|
|Windows 7 x64||Intel Core i5-3570K @ 4.4GHz||NVIDIA GeForce GTX 460||Game runs fine and is 90% playable except minigames. graphical glitches cause the mini games to becomes hard or even impossible to play. Character models stretch across screen. Lighting is all dark. Shadows flicker. No graphical settings or hacks can fix these graphical issues its something the developers will have to fix in the next version of Dolphin.||Kilobytez95|
|Windows 7 x64||Intel Core i5-3570K||AMD Radeon HD 7970||Game has a large memory leak, and uses upwards of 4GB of RAM with extended play. Issue did not occur in Dolphin , but it does occur in the . Stuttering, poor lighting, and slowdowns are still very common, and the known vertex/flickering issues still apply. Again, no settings seem to clear these issues up.||S8|
|Windows 7 x64||Intel Core i5-4670K||NVIDIA GeForce GTX 970||OpenGL, 4x Native, AF 16x, No AA, 60FPS 99% of the time. As far as I can see, most problems appear to be fixed. Courts and shadows no longer flicker and character polygons are rendered correctly. Everything runs perfectly.||XzisT|