| Progress continues
Dolphin's developers have been hard at work moving Dolphin forward since 4.0.2. The Dolphin Blog provides updates on Dolphin's recent progress.
| The Dolphin Emulator Wiki needs your help!
Dolphin can play thousands of games, and changes are happening all the time. Help us keep up! Join in and help us make this the best resource for Dolphin.
Mario Power Tennis (GC)
|Mario Power Tennis|
|Developer(s)||Camelot Software Planning|
|Series||Mario Tennis, Mario Sports|
|Release date(s)|| JP October 28, 2004|
NA November 8, 2004
EU February 25, 2005
|Mode(s)||Single-player, Multiplayer (4)|
|Input methods||GameCube Controller|
|GameIDs||GOMP01, GOME01, GOMJ01|
Mario Power Tennis, known in Japan as Mario Tennis GC, is a sports game developed by Camelot Software Planning and published by Nintendo for the Nintendo GameCube in 2004. The game is the sequel to the Nintendo 64 title Mario Tennis, and is the fourth game in the Mario Tennis series. It was re-released for the Wii in 2009 as part of the New Play Control! collection of titles, featuring GameCube games with added Wii controls.
Mario Power Tennis incorporates multiple characters, themes, and locations from the Mario series. The game includes standard tennis matches, but contains variants that feature different scoring formats and objectives. Other variants include "Gimmick" courts, thematic areas with components and properties that directly affect game play. The game consists of 18 playable characters, each categorized by their style of play and each with a pair of unique moves known as "Power Shots". Power Tennis was developed simultaneously with Mario Golf: Toadstool Tour, and the pair shared similar technology and concepts with each other during production. Such similarities include an emphasis on the Mario theme in characters and settings as well as alternative game modes such as "Ring Shot".
Some of the polygons on characters and elsewhere are not rendered properly. Fixed by.
Courts appear to flicker whenever the characters move. Corrected by.
Various specular highlights are missing on object such as the opening menu options. Most were corrected byand the rest by .
Widescreen AR Codes
To play properly in 16:9 and eliminate Object pop-in at the edges of the screen during gameplay, before booting the game, use one of the following AR codes.
- Note: Start Dolphin with these settings - Disable Widescreen Hack in Graphics/Enhancements and set Aspect Ratio to Stretch to Window in Graphics/General.
16:9 Widescreen [by gamemasterplc] 04245B9C 3FE38E39
16:9 Aspect Ratio (Widescreen) [Ralf] 4QF5-E9WE-A07JU 066J-M7Q6-X4N64
Only configuration options for the best compatibility where they deviate from defaults are listed. A full list of options is available in the Config template's documentation.
|medium||Fixes court goop on Delfino Plaza Court|
The graph below charts the compatibility with Mario Power Tennis (GC) since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This game has been tested on the environments listed below:
|Windows 7||Intel Pentium E5300 @ 2.6GHz||ATI Radeon HD 5450||Playable 35-45FPS (PAL)--> 70-95% speed, only with OpenGL plug-in, DX9 and DX11 are faster but the graphic error make the game unplayable||Markon89|
|Windows 7||Intel Celeron E3300 @ 3.3GHz||NVIDIA GeForce GT 240||Playable 60FPS with OpenGL setting (less graphical glitches).||EliasYFGM|
|Mac OS X 10.7.2||Intel Core i7-2675QM @ 2.2GHz||AMD Radeon HD 6750M||60FPS. Graphical glitches with shadows on the court.||jedivulcan|
|Slackware 13.37||Intel Core i5-2500K @ 3.3GHz||NVIDIA GeForce GTX 550 Ti||55~60FPS with LLE audio, Accurate VBeam emulation, OpenGL, 2x IR, 4x AA, and audio throttling. The game runs fine with the exception of the known graphical glitches.||Shonumi|
|Windows 7||AMD Phenom II X4 @ 3.83GHz||NVIDIA GeForce 560 Ti||Same as the others. Game runs fine, but the graphical glitches on the court make it unplayable. Hope it's fixed one day.||AgainstYourThought|
|Windows 7||Intel Core i5-3570K @ 4.4GHz||NVIDIA GeForce GTX 460||Game runs fine and is 90% playable except minigames. graphical glitches cause the mini games to becomes hard or even impossible to play. Character models stretch across screen. Lighting is all dark. Shadows flicker. No graphical settings or hacks can fix these graphical issues its something the developers will have to fix in the next version of Dolphin.||Kilobytez95|
|Windows 7||Intel Core i5-3570K||AMD Radeon HD 7970||Game has a large memory leak, and uses upwards of 4GB of RAM with extended play. Issue did not occur in Dolphin, but it does occur in the . Stuttering, poor lighting, and slowdowns are still very common, and the known vertex/flickering issues still apply. Again, no settings seem to clear these issues up.||S8|
|Windows 10||AMD FX-6300 @ 3.5GHz||AMD R7 250||Mostly smooth gameplay, some slowdowns during certain scenes, but actual gameplay is always 60 FPS. All issues such as misrendered polygons and textures, darkened scoreboard and shadow flickering are present. OpenGL||RunDevilRun007|
|Windows 7||Intel Core i5-4670K||NVIDIA GeForce GTX 970||OpenGL, 4x Native, AF 16x, No AA, 60FPS 99% of the time. As far as I can see, most problems appear to be fixed. Courts and shadows no longer flicker and character polygons are rendered correctly. Everything runs perfectly.||XzisT|
|Windows 10||Intel Core i5-3570K @ 4.4GHz||NVIDIA GeForce GTX 970||The game runs perfectly at 1600x900 with 4x SSAA and 16x AF with all graphical enhancements turned on.||Kilobytez95|
|Arch Linux||Intel Core i7-4712MQ @ 3.2GHz||NVIDIA GeForce GTX 860M||Smooth Game @ 60FPS. 3x IR||HowardTheDolphin|