Mario Power Tennis (GC): Difference between revisions

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== Gameplay Videos ==
== Gameplay Videos ==
{{YouTube|W2yuzToQWF4|Dolphin Emulator 4.0-3395 - Mario Power Tennis (1080p HD) - Nintendo GameCube|}}
{{YouTube|CHHAAVgmn2U|Dolphin Emulator 4.0.1 - Mario Power Tennis (1080p HD) - Nintendo GameCube|}}
{{YouTube|CHHAAVgmn2U|Dolphin Emulator 4.0.1 - Mario Power Tennis (1080p HD) - Nintendo GameCube|}}
{{YouTube|gyMIazB9N9o|Dolphin - Mario Power Tennis Gameplay}}
{{YouTube|gyMIazB9N9o|Dolphin - Mario Power Tennis Gameplay}}

Revision as of 17:05, 24 October 2014

Mario Power Tennis
Mario Power Tennis (GC).jpg
Developer(s) Camelot Software Planning
Publisher(s) Nintendo
Series Mario Tennis, Mario Sports
Platform(s) GameCube
Release date(s) JP October 28, 2004
NA November 8, 2004
EU February 25, 2005
Genre(s) Sports, Tennis
Mode(s) Single-player, Multiplayer (4)
Input methods GameCube Controller
Compatibility 5Stars5.pngEdit rating: Mario Power Tennis (GC)
Perfect
GameIDs
See also...

Wii Version
Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Mario Power Tennis, known in Japan as Mario Tennis GC, is a sports game developed by Camelot Software Planning and published by Nintendo for the Nintendo GameCube in 2004. The game is the sequel to the Nintendo 64 title Mario Tennis, and is the fourth game in the Mario Tennis series. It was re-released for the Wii in 2009 as part of the New Play Control! collection of titles, featuring GameCube games with added Wii controls.

Mario Power Tennis incorporates multiple characters, themes, and locations from the Mario series. The game includes standard tennis matches, but contains variants that feature different scoring formats and objectives. Other variants include "Gimmick" courts, thematic areas with components and properties that directly affect game play. The game consists of 18 playable characters, each categorized by their style of play and each with a pair of unique moves known as "Power Shots". Power Tennis was developed simultaneously with Mario Golf: Toadstool Tour, and the pair shared similar technology and concepts with each other during production. Such similarities include an emphasis on the Mario theme in characters and settings as well as alternative game modes such as "Ring Shot".

Problems

Audio Issues

Music drops notes and constantly stutters with DSP set to HLE. Using DSP LLE lets the audio play normally.

Character Models

Some of the polygons on characters are not rendered properly.

Flickering Courts

Courts appear to flicker whenever the characters move.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Video Backend OpenGL Graphics issues occur with DirectX plug-ins

Audio

Config Setting Notes
DSP Emulator Engine LLE Resolves stuttering audio issues

Version Compatibility

The graph below charts the compatibility with Mario Power Tennis since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21270 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r7310 Windows 7 x86 Intel Pentium E5300 @ 2.6GHz ATI Radeon HD 5450 Playable 35-45 FPS (PAL)--> 70-95% speed, only with OpenGL plug-in, DX9 and DX11 are faster but the graphic error make the game unplayable Markon89
r7483 Windows 7 x64 Intel Celeron E3300 @ 3.3GHz nVidia GeForce GT 240 Playable 60 FPS with OpenGL setting (less graphical glitches). EliasYFGM
3.0-373 Mac OS X 10.7.2 Intel Core i7-2675QM @ 2.2GHz AMD Radeon HD 6750M 60 FPS. Graphical glitches with shadows on the court. jedivulcan
3.0-416 Linux Slackware 13.37 x86_64 Intel Core i5-2500K @ 3.3GHz nVidia GeForce GTX 550 Ti 55~60 FPS with LLE audio, Accurate VBeam emulation, OpenGL, 2x IR, 4x AA, and audio throttling. The game runs fine with the exception of the known graphical glitches. Shonumi
3.0-421 Windows 7 x64 AMD Phenom II X4 @ 3.83GHz nVidia GeForce 560 Ti Same as the others. Game runs fine, but the graphical glitches on the court make it unplayable. Hope it's fixed one day. AgainstYourThought
4.0.1 Windows 7 x64 Intel i5-3570K @ 4.4GHz nVidia GeForce GTX 460 Game runs fine and is 90% playable except minigames. graphical glitches cause the mini games to becomes hard or even impossible to play. Character models stretch across screen. Lighting is all dark. Shadows flicker. No graphical settings or hacks can fix these graphical issues its something the developers will have to fix in the next version of Dolphin. Kilobytez95
4.0.2 Windows 7 x64 Intel Core i5-3570K AMD Radeon HD 7970 Game has a large memory leak, and uses upwards of 4GB of RAM with extended play. Issue did not occur in Dolphin 3.5, but it does occur in the 4.0-681. Stuttering, poor lighting, and slowdowns are still very common, and the known vertex/flickering issues still apply. Again, no settings seem to clear these issues up. S8

Gameplay Videos