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Super Mario Strikers
Super Mario Strikers | |
---|---|
Developer(s) | Next Level Games |
Publisher(s) | Nintendo |
Series | Mario Strikers |
Platform(s) | GameCube |
Release date(s) | EU November 18, 2005 NA December 5, 2005 JP January 19, 2006 AUS April 6, 2006 |
Genre(s) | Sports, Soccer |
Mode(s) | Single-player, Multiplayer (4) |
Input methods | GameCube Controller |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
Super Mario Strikers, known as Mario Smash Football in Europe and Australia, is a five-a-side soccer game with a sequel, Mario Strikers Charged. The game's developers had worked on the NHL series before development of Strikers, which served as an influence for the fast-paced and physical nature of the game.
Strikers is a sports game game incorporating characters and themes from the Mario series. The game features the basic aspects and objectives of a soccer game, although no referees are present and characters can legitimately shove others out of possession of the ball. As in other games such as Mario Power Tennis, the player can use Mario-themed items such as bananas and red shells to hinder the opposition and gain the advantage. Each team's captain can also use "Super Strikes" that, if timed accurately, will result in two points scored for the striker's team. Each team comprises a goal keeper, a main Mario character (captain), and three of the same secondary Mario characters known as "side kicks".
Emulation Information
16:9
Super Mario Strikers has a native 16:9 display option, but it requires enabling it in its internal options and setting Dolphin's Aspect Ratio graphics setting to "Auto". Using the widescreen hack with this title is not recommended.
Enhancements
16:9 Horizontal FOV/UI
NTSC-U
021A9F6A 00000000 021A9F72 00000048 0216FBFA 00009CC4 0216FC02 00009CC8 041B6804 C0029D90 041B6808 FC1DE82E 041B680C EC420024 041B6810 FC201090 04376968 3FD55555 0437696C 3FA00000 04376970 3FA00000 0437693C 44200000 48010000 00373DF8 DE000000 80008180 3C002F00 000000FF 0437693C 44555555
Problems
Incorrect Loading Animation
Prior to 5.0-5874, the loading animation requires RealXFB to display properly. After 5.0-5874, the loading screen requires XFB to texture only to be disabled to display properly.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
---|---|---|
Store XFB Copies to Texture Only | Off | Show loading animations |
Version Compatibility
The graph below charts the compatibility with Super Mario Strikers since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
r7337 | Windows 7 | Intel Core 2 Duo 7300 @ 2.66 GHz | NVIDIA GeForce 9400 GT | Perfect | @CassioASFC |
r7442 | Windows 7 | Intel Core i5 @ 2.8 GHz | NVIDIA GeForce GTX 470 | Runs Perfect but has some Sound Problems | Dario64 |
3.0-374 | Mac OS X 10.7.2 | Intel Core i7-2675QM @ 2.2 GHz | AMD Radeon HD 6750M | Solid framerate. Works fine. | jedivulcan |
3.0-776 | elementary OS | Intel Core i3-330M @ 2.13 GHz | NVIDIA GeForce GT 330m | Runs great, sound has hiccups. | Krummer |
3.5-290 | Windows 7 | Intel Core i3-2350 @ 2.3 GHz | NVIDIA GeForce 410M | Runs excellent, just a few audio glitches (minor). | Dratal |
3.5-1387 | Windows 8 | AMD Phenom II X4 965 @ 3.4 GHz | AMD Radeon HD 6850 | Constant 60FPS, but some audio glitches. | |
4.0-3369 | Windows 7 | Intel Core i5-2430M @ 2.4 GHz | Intel HD Graphics 3000 | Perfect 100%, no sound or graphic glitches, backend Direct3D, XFB enabled to virtual, V-sync disabled. | Talos |
4.0-5416 | Windows 7 | Intel Core i7-3770K @ 4 GHz | NVIDIA GeForce GTX 760 | Perfect emulation, full speed with no performance fluctuations. No apparent audio or visual defects. | Serris |
4.0-5825 | Windows 8.1 | Intel Bay Trail quad core @ 2.2 GHz | Intel HD Graphics | 60FPS constantly. Very rare occasions of a slight dip to 57FPS when a super move occurs. | NB |
4.0-8961 | Windows 10 | Intel Core i5-6600K @ 3.5 GHz | NVIDIA GeForce GTX 970 | Direct3D. 1920x1080, AAx4,forced AFx16. Constant 60 fps, no glitches. Everything is okay. |
Gameplay Videos
|
- Next Level Games (Developer)
- Nintendo (Publisher)
- Mario Strikers (Series)
- Europe (Release region)
- North America (Release region)
- Japan (Release region)
- Australia (Release region)
- 2005 (Initial release year)
- Sports (Genre)
- Soccer (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 4 (Players supported)
- GameCube Controller (Input supported)
- 4 stars (Rating)
- Native 16:9 widescreen support (GCN)
- Store XFB Copies to Texture Only (Config Required)
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): NVIDIA
- Tested
- Tested On (Release): 3.0
- Tested On (OS): macOS
- Tested On (GPU): AMD
- Tested On (OS): Linux
- Tested On (CPU): AMD
- Tested On (Release): 4.0
- Tested On (GPU): Intel
- GameCube games
- Ships with debugging symbols
- Games with RetroAchievements support