Mario Sports Mix
|Mario Sports Mix
|Square Enix, Nintendo SPD Group No.4
|JP November 25, 2010
NA February 7, 2011
EU January 28, 2011
AUS January 27, 2011
|Sports, Volleyball, Hockey, Basketball, Dodgeball, Field hockey
|Single-player, Multiplayer (4), Online (4), Co-op (4)
|Wii Remote + Nunchuk
Mario Sports Mix is a sports video game developed by Square Enix for Wii video game console. It features volleyball, both field hockey and ice hockey, dodgeball, and street basketball, but typical Mario sports styling, such as power ups, special moves, and arcade-style gameplay. The game features mostly characters and locations from the Mario series with a few guest appearances by characters from Square Enix's Final Fantasy and Dragon Quest series of games. Players can also opt to play as one of their Mii characters.
D3D12 + SSAA Crash
When using the D3D12 Graphics Backend with the SSAA enhancement enabled, the game will crash when loading any sport. In order to prevent this, either disable SSAA, or change to a different graphics backend.
Using anti-aliasing causes problems with shadow transparency.
HD Texture Pack
Mario Sports Mix HD Texture Pack by 1vierock
Only configuration options for the best compatibility where they deviate from defaults are listed.
|Enables shadows cast over courts to have the correct transparency values
The graph below charts the compatibility with Mario Sports Mix since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Intel Core i7-2700K @ 3.5 GHz
|NVIDIA GeForce GTX 580
|Menus invisible with DirectX 9. Stuttering and significant FPS loss with LLE enabled. Perfect with DirectX 11 and HLE.
|Intel Core i3-2100 @ 3.1 GHz
|NVIDIA GeForce GTX 650
|60FPS constant with DX11 and HLE. Good on 3x Native, probably could do 4x with these specs. DX9 still has invisible textures.
|NVIDIA GeForce GTX 1070
|Game plays absolutely perfectly. Used Emulated Wii Remote with a Real Wii Remote over Emulated Controller. Single Core was used, though this game does not appear to be dual core sensitive.