| Progress Continues
We've already had 11371 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: November 2019 Progress Report.
| The Dolphin Emulator Wiki needs your help!
Dolphin can play thousands of games, and changes are happening all the time. Help us keep up! Join in and help us make this the best resource for Dolphin.
Mario Sports Mix
|Mario Sports Mix|
|Developer(s)||Square Enix, Nintendo SPD Group No.4|
|Release date(s)|| JP November 25, 2010|
NA February 7, 2011
EU January 28, 2011
AUS January 27, 2011
|Genre(s)||Sports, Volleyball, Hockey, Basketball, Dodgeball, Field hockey|
|Mode(s)||Single-player, Multiplayer (4), Online (4), Co-op (4)|
|Input methods||Wii Remote + Nunchuk|
|GameIDs||RMKE01, RMKP01, RMKJ01|
Mario Sports Mix is a sports video game developed by Square Enix for Wii video game console. It features volleyball, both field hockey and ice hockey, dodgeball, and street basketball, but typical Mario sports styling, such as power ups, special moves, and arcade-style gameplay. The game features mostly characters and locations from the Mario series with a few guest appearances by characters from Square Enix's Final Fantasy and Dragon Quest series of games. Players can also opt to play as one of their Mii characters.
There are no reported problems with this title.
Using anti-aliasing causes problems with shadow transparency.
Only configuration options for the best compatibility where they deviate from defaults are listed.
|None||Enables shadows cast over courts to have the correct transparency values|
The graph below charts the compatibility with Mario Sports Mix since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7||Intel Core i7-2700K @ 3.5GHz||NVIDIA GeForce GTX 580||Menus invisible with DirectX 9. Stuttering and significant FPS loss with LLE enabled. Perfect with DirectX 11 and HLE.||Drezus|
|Windows 7||Intel Core i3-2100 @ 3.1GHz||NVIDIA GeForce GTX 650||60FPS constant with DX11 and HLE. Good on 3x Native, probably could do 4x with these specs. DX9 still has invisible textures.||tommyB|