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Mario Super Sluggers
|Mario Super Sluggers|
|Developer(s)||Namco Bandai Games, Now Production|
|Release date(s)|| JP June 19, 2008|
NA August 25, 2008
|Mode(s)||Single-player, Multiplayer (4)|
|Input methods||Wii Remote, Wii Remote + Nunchuk|
Mario Super Sluggers, known in Japan as Super Mario Stadium Family Baseball (スーパーマリオスタジアム ファミリーベースボール, Sūpā Mario Sutajiamu Famirī Bēsubōru), is a sports video game for the Wii developed by Namco Bandai Games and NOW Production, and published by Nintendo. It is part of the Mario Sports series, and the sequel to Mario Superstar Baseball for the Nintendo GameCube. It was unreleased in Europe and Australia, due to being in production at the same time as Mario Kart Wii that was released two months earlier.
The gameplay of Mario Super Sluggers is similar to that of its predecessor: an arcade-style baseball game with power ups, multiple gameplay modes, and minigames. Sluggers primarily differs from Superstar Baseball with the addition of Wii controls akin to the Baseball sub-game in Wii Sports. There are three control methods available: Wii Remote by itself, Wii Remote and the Nunchuk, and the Wii Remote held sideways.
Background Menu Not Blurred
EFB Copies to Texture Only must be disabled to blur the background of the menu, like on the real hardware.
Captain Stare-offs Blackness
At the beginning of each game, the screen is divided and the two captains "stare off" before one throws the ball at the other. With EFB Copies to Texture Only, the viewports that would show the captains show nothing but blackness. Disable EFB Copies to Texture Only to see them.
With the D3D backend, the screen will constantly shake vertically at a 1 pixel size. The game is still playable, but it is very annoying. OpenGL does not have the shaking error, so use it as your video backend to avoid the issue.
This title does not need non-default settings to run properly.
The graph below charts the compatibility with Mario Super Sluggers since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7||Intel Core i3-530 @ 3.52GHz||NVIDIA GeForce GTX 550 Ti||Tested using pretty much the default settings. No major audio/video issues. The game seems to need a high-end CPU despite not having many differences to its prequel. Getting 40FPS on menus, and 35FPS in game.||Orang|
|Windows 7||Intel Celeron G1610 @ 2.6GHz||Intel HD Graphics||Well, none of the bugs on the problems section was present, but the game is quite heavyweight, ran 35-45 FPS ingame.||EblfIYH|