Mario Super Sluggers: Difference between revisions

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{{Infobox VG
{{Infobox VG
|title      = Mario Super Sluggers
|image     = [[File:MarioSuperSluggers.png|300px]]
|image       = [[Image:MarioSuperSluggers.png|300px|North American cover art]]
|developer = Namco Bandai Games, Now Production
|developer   = Namco Bandai Games<br>NOW Production
|publisher = Nintendo
|publisher   = Nintendo
|series   = Mario Sports
|series     = ''Mario sports'' series
|released = {{vgrelease|JP=June 19, 2008|NA=August 25, 2008}}
|released   = {{vgrelease|JP=May 19, 2008|NA=May 25, 2008}}
|genre     = Sports, Baseball
|genre       = Sports, Baseball
|modes     = Single-player, Multiplayer (4)
|modes       = Single-player and Multiplayer
|input     = Wii Remote, Wii Remote + Nunchuk
|platforms  = [[Wii]]
|forumlink = http://forums.dolphin-emu.org/Thread-wii-mario-super-sluggers--25995
|input       = Wii Remote, Wii Remote + Nunchuk
}}
}}


'''''Mario Super Sluggers''''', known in Japan as ''Super Mario Stadium Family Baseball (スーパーマリオスタジアム ファミリーベースボール, Sūpā Mario Sutajiamu Famirī Bēsubōru)'', is a sports video game for the [[Wii]] developed by Namco Bandai Games and NOW Production, and published by Nintendo. It is part of the Mario Sports series, and the sequel to [[Mario Superstar Baseball]] for the [[Nintendo GameCube]]. It was unreleased in Europe and Australia, due to being in production at the same time as [[Mario Kart Wii]] that was released two months earlier.
'''''Mario Super Sluggers''''', known in Japan as ''Super Mario Stadium Family Baseball'' (スーパーマリオスタジアム ファミリーベースボール, ''Sūpā Mario Sutajiamu Famirī Bēsubōru''), is a sports video game for the [[Wii]] developed by Namco Bandai Games and NOW Production, and published by Nintendo. It is part of the Mario Sports series, and the sequel to [[Mario Superstar Baseball]] for the [[Nintendo GameCube]]. It was unreleased in Europe and Australia, due to being in production at the same time as [[Mario Kart Wii]] that was released two months earlier.


The gameplay of ''Mario Super Sluggers'' is similar to that of its predecessor: an arcade-style baseball game with power ups, multiple gameplay modes, and minigames. Sluggers primarily differs from Superstar Baseball with the addition of Wii controls akin to the Baseball sub-game in [[Wii Sports]]. There are three control methods available: Wii Remote by itself, Wii Remote and the Nunchuk, and the Wii Remote held sideways.
The gameplay of ''Mario Super Sluggers'' is similar to that of its predecessor: an arcade-style baseball game with power ups, multiple gameplay modes, and minigames. Sluggers primarily differs from Superstar Baseball with the addition of Wii controls akin to the Baseball sub-game in [[Wii Sports]]. There are three control methods available: Wii Remote by itself, Wii Remote and the Nunchuk, and the Wii Remote held sideways.


== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
=== Background Menu Not Blurred ===
'''EFB Copies to Texture Only''' must be disabled to blur the background of the menu, like on the real hardware.


=== Shaking ===
{{image|MarioSluggersMenu-EFBtoTex.jpg|'''EFB Copies to Texture Only''' On}}
With the DX11 backend, the screen will constantly shake vertically at a 1 pixel size. The game is still playable, but it is very annoying. DX9 and OpenGL do not have the shaking error, use one of those as your video backend to avoid the issue.
{{image|MarioSluggersMenu-EFBtoRAM.jpg|'''EFB Copies to Texture Only''' Off|br}}


=== Sound Desyncs ===
}}}}
The musical instruments may desync with one another with DSP HLE. Use [[DSP LLE]] to fix it.
 
=== Blur ===
Mario Super Slugger uses a blur effect in some menus. EFB to Texture does not emulate this effect. It is only present during menus and has no impact on gameplay whatsoever, so use EFB to RAM to restore the effect if you want it.
 
<div style="float:left;">[[File:MarioSluggersMenu-EFBtoRAM.jpg|thumb|300px|The main menu's blur effect properly emulated with EFB to RAM]]</div>
<div style="float:left;">[[File:MarioSluggersMenu-EFBtoTex.jpg|left|thumb|300px|EFB to Texture does not emulate the main menu's blur effect]]</div>
<div style="clear:both;"></div>


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|gfxbackend = DX9 or OpenGL
|efb2texonly = Off
|gfxbackendnotes = DX11 has a shaking issue
|efb2texonlynotes = Display correct blur
|efbcopy = RAM
|efbcopynotes = Restores the menus' blurring effects
|dspengine = DSP-LLE
|dspenginenotes = Fixes music desyncs
 
}}
}}


== Version Compatibility ==
== Version Compatibility ==
{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|3891|****}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|5186|****}}
{{VersionCompatibilityVersion|5186|****|}}
{{VersionCompatibilityVersion|3.5-1729|****|zcomploc fixed in D3D11 and OpenGL, and audio problems fixed}}
{{VersionCompatibilityVersion|5.0|*****|Main menu blur, stare offs and D3D11 shaking fixed}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


== Testing ==
== Testing ==
{{testing/start}}
{{testing/start}}
{{testing/entry|revision=3.0-683|OS=Windows 7 x86|CPU=Intel i3-530 @ 3.52GHz|GPU=nVidia GeForce GTX 550 Ti|result=Tested using pretty much the default settings. No major audio/video issues. The game seems to need a high-end CPU despite not having many differences to its prequel. Getting 40 FPS on menus, and 35 FPS in game.|tester=Orang}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=3.0-683|OS=Windows 7|CPU=Intel Core i3-530 @ 3.52GHz|GPU=NVIDIA GeForce GTX 550 Ti|result=Tested using pretty much the default settings. No major audio/video issues. The game seems to need a high-end CPU despite not having many differences to its prequel. Getting 40FPS on menus, and 35FPS in game.|tester=Orang}}
{{testing/entry|revision=5.0-3427|OS=Windows 7|CPU=Intel Celeron G1610 @ 2.6GHz|GPU=Intel HD Graphics|result=Well, none of the bugs on the problems section was present, but the game is quite heavyweight, ran 35-45 FPS ingame.|tester=EblfIYH}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
{{VideoGallery
|vid1=8qCz40yFEEU|cap1=Dolphin Emulator 4.0.1 - Mario Super Sluggers (1080p HD) - Nintendo Wii
|vid2=p55RFm_6s08|cap2=Mario Super Sluggers - Dolphin Emulator 5.0-12481 [1080p HD] - Nintendo Wii
}}
{{Navigation/Mario Sports}}


[[Category:Wii games]]
[[Category:Wii games]]
[[Category:Sports games]]
[[Category:Baseball games]]
[[Category:Multiplayer games]]

Revision as of 00:15, 1 September 2020

Mario Super Sluggers
MarioSuperSluggers.png
Developer(s) Namco Bandai Games, Now Production
Publisher(s) Nintendo
Series Mario Sports
Platform(s) Wii
Release date(s) JP June 19, 2008
NA August 25, 2008
Genre(s) Sports, Baseball
Mode(s) Single-player, Multiplayer (4)
Input methods Wii Remote, Wii Remote + Nunchuk
Compatibility 5Stars5.pngEdit rating: Mario Super Sluggers
Perfect
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Mario Super Sluggers, known in Japan as Super Mario Stadium Family Baseball (スーパーマリオスタジアム ファミリーベースボール, Sūpā Mario Sutajiamu Famirī Bēsubōru), is a sports video game for the Wii developed by Namco Bandai Games and NOW Production, and published by Nintendo. It is part of the Mario Sports series, and the sequel to Mario Superstar Baseball for the Nintendo GameCube. It was unreleased in Europe and Australia, due to being in production at the same time as Mario Kart Wii that was released two months earlier.

The gameplay of Mario Super Sluggers is similar to that of its predecessor: an arcade-style baseball game with power ups, multiple gameplay modes, and minigames. Sluggers primarily differs from Superstar Baseball with the addition of Wii controls akin to the Baseball sub-game in Wii Sports. There are three control methods available: Wii Remote by itself, Wii Remote and the Nunchuk, and the Wii Remote held sideways.

Problems

Background Menu Not Blurred

EFB Copies to Texture Only must be disabled to blur the background of the menu, like on the real hardware.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Store EFB Copies to Texture Only Off Display correct blur

Version Compatibility

The graph below charts the compatibility with Mario Super Sluggers since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21268 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
3.0-683 Windows 7 Intel Core i3-530 @ 3.52GHz NVIDIA GeForce GTX 550 Ti Tested using pretty much the default settings. No major audio/video issues. The game seems to need a high-end CPU despite not having many differences to its prequel. Getting 40FPS on menus, and 35FPS in game. Orang
5.0-3427 Windows 7 Intel Celeron G1610 @ 2.6GHz Intel HD Graphics Well, none of the bugs on the problems section was present, but the game is quite heavyweight, ran 35-45 FPS ingame. EblfIYH

Gameplay Videos