Mario Super Sluggers

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Mario Super Sluggers
North American cover art
Developer(s) Namco Bandai Games, Now Production
Publisher(s) Nintendo
Series Mario Sports
Platform(s) Wii
Release date(s) JP May 19, 2008
NA May 25, 2008
Genre(s) Sports, Baseball
Mode(s) Single-player, Multiplayer (4)
Input methods Wii Remote, Wii Remote + Nunchuk
Compatibility 5Stars5.pngEdit rating: Mario Super Sluggers
Perfect
GameIDs RMBE01, RMBJ01
See also...

Dolphin Forum thread
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Mario Super Sluggers, known in Japan as Super Mario Stadium Family Baseball (スーパーマリオスタジアム ファミリーベースボール, Sūpā Mario Sutajiamu Famirī Bēsubōru), is a sports video game for the Wii developed by Namco Bandai Games and NOW Production, and published by Nintendo. It is part of the Mario Sports series, and the sequel to Mario Superstar Baseball for the Nintendo GameCube. It was unreleased in Europe and Australia, due to being in production at the same time as Mario Kart Wii that was released two months earlier.

The gameplay of Mario Super Sluggers is similar to that of its predecessor: an arcade-style baseball game with power ups, multiple gameplay modes, and minigames. Sluggers primarily differs from Superstar Baseball with the addition of Wii controls akin to the Baseball sub-game in Wii Sports. There are three control methods available: Wii Remote by itself, Wii Remote and the Nunchuk, and the Wii Remote held sideways.

Problems

Background Menu Not Blurred

EFB to RAM is needed to blur the background of the menu, like on the real hardware.

Captain Stare-offs blackness

At the beginning of each game, the screen is divided and the two captains "stare off" before one throws the ball at the other. With EFB to Texture, the viewports that would show the captains show nothing but blackness. Use EFB to RAM to see them.

Shaking

With the D3D backend, the screen will constantly shake vertically at a 1 pixel size. The game is still playable, but it is very annoying. OpenGL does not have the shaking error, so use it as your video backend to avoid the issue.

Neon Sign Mini-game

This game uses a niche GCN feature known as ZCompLoc. Without it, during the Neon Sign mini-game the camera will zoom in on the sign, but something white will cover it and make it incredibly difficult to complete the mini-game. A hack has existed since 3.0-505, but a proper implementation of ZCompLoc was added to OpenGL in 3.5-1649 and to D3D11 in 3.5-1729. The new implementation requires OpenGL 4.2+ or Direct3D11 compatibility. If your system cannot support the proper implementation, a warning will appear, and Dolphin will fall back to the old ZCompLoc hack. The problem may still occur while using the hack. See issue 6013.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Video Back End OpenGL D3D has a shaking issue
Store EFB Copies to Texture Only Off Needed for "stare-offs" and background blur of main menu

Version Compatibility

The graph below charts the compatibility with Mario Super Sluggers since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-14197 (current)
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Δ
Δ
Δ
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2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
3.0-683 Windows 7 x86 Intel Core i3-530 @ 3.52GHz NVIDIA GeForce GTX 550 Ti Tested using pretty much the default settings. No major audio/video issues. The game seems to need a high-end CPU despite not having many differences to its prequel. Getting 40FPS on menus, and 35FPS in game. Orang

Gameplay Videos