| Progress Continues
We've already had 11199 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: October 2019 Progress Report.
| The Dolphin Emulator Wiki needs your help!
Dolphin can play thousands of games, and changes are happening all the time. Help us keep up! Join in and help us make this the best resource for Dolphin.
Mario Super Sluggers
|Mario Super Sluggers|
|Series||Mario sports series|
|Release date(s)|| JP May 19, 2008|
NA May 25, 2008
|Mode(s)||Single-player and Multiplayer|
|Input methods||Wii Remote, Wii Remote + Nunchuk|
Mario Super Sluggers, known in Japan as Super Mario Stadium Family Baseball (スーパーマリオスタジアム ファミリーベースボール, Sūpā Mario Sutajiamu Famirī Bēsubōru), is a sports video game for the Wii developed by Namco Bandai Games and NOW Production, and published by Nintendo. It is part of the Mario Sports series, and the sequel to Mario Superstar Baseball for the Nintendo GameCube. It was unreleased in Europe and Australia, due to being in production at the same time as Mario Kart Wii that was released two months earlier.
The gameplay of Mario Super Sluggers is similar to that of its predecessor: an arcade-style baseball game with power ups, multiple gameplay modes, and minigames. Sluggers primarily differs from Superstar Baseball with the addition of Wii controls akin to the Baseball sub-game in Wii Sports. There are three control methods available: Wii Remote by itself, Wii Remote and the Nunchuk, and the Wii Remote held sideways.
With the DX11 backend, the screen will constantly shake vertically at a 1 pixel size. The game is still playable, but it is very annoying. DX9 and OpenGL do not have the shaking error, use one of those as your video backend to avoid the issue.
The musical instruments may desync with one another with DSP HLE. Use DSP LLE to fix it.
Mario Super Slugger uses a blur effect in some menus. EFB to Texture does not emulate this effect. It is only present during menus and has no impact on gameplay whatsoever, so use EFB to RAM to restore the effect if you want it.
Only configuration options for the best compatibility where they deviate from defaults are listed.
|DX9 or OpenGL||DX11 has a shaking issue|
|DSP-LLE||Fixes music desyncs|
The graph below charts the compatibility with Mario Super Sluggers since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7 x86||Intel i3 530 OC @ 3.52GHz||NVIDIA GTX 550 Ti||Tested using pretty much the default settings. No major audio/video issues. The game seems to need a high-end CPU despite not having many differences to its prequel. Getting 40FPS on menus, and 35FPS ingame.||Orang|